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Before removing variable size edge tiles
This commit is contained in:
parent
0bd08b1f9e
commit
b1f5fc01db
13
Cargo.lock
generated
13
Cargo.lock
generated
@ -1746,6 +1746,16 @@ dependencies = [
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"str-buf",
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]
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[[package]]
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name = "etagere"
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version = "0.2.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6301151a318f367f392c31395beb1cfba5ccd9abc44d1db0db3a4b27b9601c89"
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dependencies = [
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"euclid",
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"svg_fmt",
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]
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[[package]]
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name = "euc"
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version = "0.5.3"
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@ -2411,8 +2421,6 @@ dependencies = [
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[[package]]
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name = "guillotiere"
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version = "0.6.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b62d5865c036cb1393e23c50693df631d3f5d7bcca4c04fe4cc0fd592e74a782"
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dependencies = [
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"euclid",
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"svg_fmt",
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@ -6688,6 +6696,7 @@ dependencies = [
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"egui_wgpu_backend",
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"egui_winit_platform",
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"enum-iterator",
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"etagere",
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"euc",
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"gilrs",
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"glyph_brush",
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@ -103,7 +103,9 @@ crossbeam-channel = "0.5"
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directories-next = "2.0"
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dot_vox = "4.0"
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enum-iterator = "0.7"
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guillotiere = "0.6"
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# guillotiere = "0.6.2"
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guillotiere = { path = "../../guillotiere"}
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etagere = "0.2.7"
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hashbrown = {version = "0.11", features = ["rayon", "serde", "nightly"]}
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image = {version = "0.24", default-features = false, features = ["ico", "png"]}
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lazy_static = "1.4.0"
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@ -122,7 +124,7 @@ treeculler = "0.2"
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tokio = { version = "1.14", default-features = false, features = ["rt-multi-thread"] }
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num_cpus = "1.0"
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# vec_map = { version = "0.8.2" }
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inline_tweak = "1.0.2"
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inline_tweak = {version = "1.0.2", features = ["release_tweak"]}
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itertools = "0.10.0"
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# Tracy
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@ -268,7 +268,10 @@ fn main() {
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let clipboard = iced_winit::Clipboard::connect(window.window());
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let lazy_init = SpriteRenderContext::new(window.renderer_mut());
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let mut lazy_init = SpriteRenderContext::new(window.renderer_mut());
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let _t = lazy_init(window.renderer_mut());
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std::thread::sleep(std::time::Duration::from_millis(100));
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std::process::exit(0);
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#[cfg(feature = "egui-ui")]
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let egui_state = EguiState::new(&window);
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@ -1,5 +1,5 @@
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use crate::render::{mesh::Quad, ColLightInfo, TerrainVertex, Vertex};
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use common_base::span;
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use common_base::{prof_span, span};
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use vek::*;
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type TodoRect = (
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@ -77,17 +77,331 @@ pub struct GreedyConfig<D, FL, FG, FO, FS, FP, FT> {
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/// vector.
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pub type SuspendedMesh<'a> = dyn for<'r> FnOnce(&'r mut ColLightInfo) + 'a;
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/// Abstraction over different atlas allocators. Useful to swap out the
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/// allocator implementation for specific cases (e.g. sprites).
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pub trait AtlasAllocator {
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//type Rect;
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// TODO: add as parameter to `with_max_size`, also we may want to experiment
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// with each use case: terrain, figures, etc to find the optimal config
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//type Config;
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/// Creates a new instance of this atlas allocator taking into account the
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/// provided max size;
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fn with_max_size(max_size: Vec2<i32>) -> Self;
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/// Allocates a rectangle of the given size.
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// TODO: don't use guillotiere type here
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fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle>;
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/// Retrieves the current size of the atlas being allocated from.
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fn size(&self) -> Vec2<i32>;
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/// Grows the size of the atlas to the provided size.
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fn grow(&mut self, new_size: Vec2<i32>);
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}
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fn guillotiere_size(size: Vec2<i32>) -> guillotiere::Size { guillotiere::Size::new(size.x, size.y) }
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impl AtlasAllocator for guillotiere::SimpleAtlasAllocator {
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fn with_max_size(max_size: Vec2<i32>) -> Self {
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// TODO: Collect information to see if we can choose a good value here. These
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// current values were optimized for sprites, but we are using a
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// different allocator for them so different values might be better
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// here.
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let large_size_threshold = inline_tweak::release_tweak!(8); //256.min(min_max_dim / 2 + 1);
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let small_size_threshold = inline_tweak::release_tweak!(3); //33.min(large_size_threshold / 2 + 1);
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// (12, 3) 24.5
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// (12, 2) 33.2
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// (12, 4) 27.2
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// (14, 3) 25.6
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// (10, 3) 20.9
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// (8, 3) 17.9
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// (6, 3) 18.0
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// (5, 3) 18.0
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let size = guillotiere_size(Vec2::new(32, 32)).min(guillotiere_size(max_size));
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guillotiere::SimpleAtlasAllocator::with_options(size, &guillotiere::AllocatorOptions {
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alignment: guillotiere::Size::new(1, 1),
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small_size_threshold,
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large_size_threshold,
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})
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}
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/// Allocates a rectangle of the given size.
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fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle> {
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self.allocate(guillotiere_size(size))
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}
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/// Retrieves the current size of the atlas being allocated from.
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fn size(&self) -> Vec2<i32> { self.size().to_array().into() }
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/// Grows the size of the atlas to the provided size.
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fn grow(&mut self, new_size: Vec2<i32>) {
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{
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prof_span!("debug");
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let free_space = self.free_space();
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//let (lw, lh) = self.largest_free_size();
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let area = self.size().width * self.size().height; // - lw * lh;
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let used = area - free_space;
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dbg!((used, free_space, area, area as f32 / used as f32,));
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}
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self.grow(guillotiere_size(new_size))
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}
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}
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fn etagere_size(size: Vec2<i32>) -> etagere::Size { etagere::Size::new(size.x, size.y) }
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// TODO: replace with constant after testing
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fn tile_size() -> u16 { inline_tweak::release_tweak!(64) }
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pub struct GuillotiereTiled {
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// TODO: Try BucketsAtlasAllocator
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// Each tile is tile_size() (unless max size is not aligned to this, in which case the tiles
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// that reach the max size are truncated below this value).
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allocator: guillotiere::SimpleAtlasAllocator,
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// (offset, size)
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free_tiles: Vec<(Vec2<usize>, Vec2<i32>)>,
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// Total width and height texels of the whole grid of tiles (in case this isn't a square).
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// Not zero
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size: Vec2<usize>,
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// Offset (in texels) of current tile being allocated from (others returned `None` on last
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// allocation attempt)
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current: Option<Vec2<usize>>,
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// Efficiency history (total area, used area)
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history: Vec<(i32, i32)>,
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}
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impl GuillotiereTiled {
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fn allocator_options() -> guillotiere::AllocatorOptions {
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// TODO: Collect information to see if we can choose a good value here.
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let large_size_threshold = inline_tweak::release_tweak!(8); //256.min(min_max_dim / 2 + 1);
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let small_size_threshold = inline_tweak::release_tweak!(3); //33.min(large_size_threshold / 2 + 1);
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// (12, 3) 24.5
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// (12, 2) 33.2
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// (12, 4) 27.2
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// (14, 3) 25.6
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// (10, 3) 20.9
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// (8, 3) 17.9
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// (6, 3) 18.0
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// (5, 3) 18.0
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guillotiere::AllocatorOptions {
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alignment: guillotiere::Size::new(1, 1),
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small_size_threshold,
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large_size_threshold,
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}
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}
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fn next_tile(&mut self) {
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if self.current.is_some() {
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prof_span!("stats");
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let free_space = self.allocator.free_space();
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let size = self.allocator.size();
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let area = size.width * size.height;
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let used = area - free_space;
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self.history.push((area, used));
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}
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self.current = if let Some((offset, size)) = self.free_tiles.pop() {
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self.allocator.reset(guillotiere_size(size), &Self::AllocatorOptions);
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Some(offset)
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} else {
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None
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};
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}
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}
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impl AtlasAllocator for GuillotiereTiled {
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fn with_max_size(max_size: Vec2<i32>) -> Self {
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let size = guillotiere_size(Vec2::broadcast(i32::from(tile_size())))
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.min(guillotiere_size(max_size));
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let allocator = guillotiere::SimpleAtlasAllocator::with_options(size, &Self::allocator_options())
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Self {
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allocator,
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free_tiles: Vec::new(),
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width: 1,
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current: Some(Vec2::new(0, 0)),
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}
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}
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/// Allocates a rectangle of the given size.
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fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle> {
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//prof_span!("allocate_tiled");
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//tracing::info!("size {}", size);
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let size = guillotiere_size(size);
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while let Some(current) = self.current {
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let index = current.x + current.y * self.width;
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match self.allocator.allocate(size) {
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Some(r) => {
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let offset = guillotiere_size(self.offset(index));
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let offset_rect = guillotiere::Rectangle {
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min: r.min.add_size(&offset),
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max: r.max.add_size(&offset),
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};
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return Some(offset_rect);
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},
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None => {
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self.current = self.free_tiles.pop();
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tracing::error!("next tile");
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},
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}
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}
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dbg!(size);
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None
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}
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/// Retrieves the current size of the atlas being allocated from.
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fn size(&self) -> Vec2<i32> { self.size() }
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/// Grows the size of the atlas to the provided size.
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fn grow(&mut self, new_size: Vec2<i32>) {
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let print_efficiency = inline_tweak::release_tweak!(true);
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if print_efficiency {
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prof_span!("debug");
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tracing::error!("here");
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println!("Tile count: {}", self.tiles.len());
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let mut total_area = 0;
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let mut total_used = 0;
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for tile in self.tiles.iter() {
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let free_space = tile.free_space();
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let area = tile.size().width * tile.size().height;
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let used = area - free_space;
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dbg!((used, free_space, area, area as f32 / used as f32));
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total_area += area;
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total_used += used;
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}
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dbg!(total_area as f32 / total_used as f32);
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}
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let last_tile_size = self
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.free_tiles
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.first()
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.map(|(_offset, size)| size.to_array())
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.unwrap_or_else(|| self.allocator.size().to_array());
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if last_tile_size != [i32::from(tile_size()); 2] {
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dbg!(new_size);
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dbg!(last_tile_size);
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let tile_size = tile_size();
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// We want to avoid this as it would create many tiles of irregular sizes.
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//tracing::error!(
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panic!(
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"Growing when last tile is non-multiple-of-{tile_size}. Max size was already \
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reached or growing by non-power-of-two increments"
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);
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}
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let diff = (new_size - self.size).map(|e| e.max(0));
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dbg!(self.size());
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dbg!(new_size);
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dbg!(diff);
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// TODO: as cast
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let diff_tiles = diff.map(|e| e as usize / usize::from(tile_size()));
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// TODO: test when remainder isn't 0
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let diff_remainder = diff.map(|e| e % i32::from(tile_size()));
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let additional_tiles = diff_tiles.map2(diff_remainder, |tiles, rem| tiles + if rem != 0 { 1 } else { 0 });
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dbg!(diff_tiles);
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dbg!(additional_tiles);
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let old_dims = self.dimensions;
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let old_remainder = old_dims.map(|e| e % usize::from(tile_size()));
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self.dimensions += diff:
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dbg!(self.dimensions);
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// Insert new colums
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for _ in 0.. {
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let last = column == self.width - 1;
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let width = if last && diff_remainder.x != 0 {
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diff_remainder.x
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} else {
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i32::from(tile_size())
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};
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for x in 0..diff_tiles.x {
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self.free_tiles.push(
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Self::new_tile(guillotiere_size(Vec2::broadcast(i32::from(tile_size())))),
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);
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}
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if diff_remainder.x != 0 {
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let index = end_of_row + diff_tiles.x;
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self.tiles.insert(
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index,
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Self::new_tile(guillotiere_size(Vec2::new(diff.x, i32::from(tile_size())))),
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)
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}
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}
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if old_height % usize::from(tile_size()) != 0 {
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let last = column == self.width - 1;
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let width = if last && diff.x != 0 {
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diff.x
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} else {
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i32::from(tile_size())
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};
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self.tiles
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.push(Self::new_tile(guillotiere_size(Vec2::new(width, diff.y))));
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}
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}
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// Insert new rows
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for _ in 0..diff_tiles.y {
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for column in 0..self.width {
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let last = column == self.width - 1;
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let width = if last && diff_remainder.x != 0 {
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diff_remainder.x
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} else {
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i32::from(tile_size())
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};
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self.tiles.push(Self::new_tile(guillotiere_size(Vec2::new(
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width,
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i32::from(tile_size()),
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))));
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}
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}
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if diff_remainder.y != 0 {
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for column in 0..self.width {
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let last = column == self.width - 1;
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let width = if last && diff.x != 0 {
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diff.x
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} else {
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i32::from(tile_size())
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};
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self.tiles
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.push(Self::new_tile(guillotiere_size(Vec2::new(width, diff.y))));
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}
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}
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// Add new tiles to free tile list
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for x in old_width..self.width {
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for y in 0..old_height {
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self.free_tiles.push(Vec2::new(x, y));
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}
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}
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for y in old_height..self.height() {
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for x in 0..self.width {
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self.free_tiles.push(Vec2::new(x, y));
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}
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}
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if self.current.is_none() {
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self.current = self.free_tiles.pop();
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}
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}
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}
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pub type SpriteAtlasAllocator = GuillotiereTiled;
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/// Shared state for a greedy mesh, potentially passed along to multiple models.
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///
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/// For an explanation of why we want this, see `SuspendedMesh`.
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pub struct GreedyMesh<'a> {
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atlas: guillotiere::SimpleAtlasAllocator,
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pub struct GreedyMesh<'a, Allocator: AtlasAllocator = guillotiere::SimpleAtlasAllocator> {
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//atlas: guillotiere::SimpleAtlasAllocator,
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atlas: Allocator,
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col_lights_size: Vec2<u16>,
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max_size: guillotiere::Size,
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max_size: Vec2<i32>,
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suspended: Vec<Box<SuspendedMesh<'a>>>,
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}
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impl<'a> GreedyMesh<'a> {
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impl<'a, Allocator: AtlasAllocator> GreedyMesh<'a, Allocator> {
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/// Construct a new greedy mesher.
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///
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/// Takes as input the maximum allowable size of the texture atlas used to
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@ -102,25 +416,19 @@ impl<'a> GreedyMesh<'a> {
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/// to have at least 2 bits of the normal; thus, it can only take up at
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/// most 30 bits total, meaning we are restricted to "only" at most 2^15
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/// × 2^15 atlases even if the hardware supports larger ones.
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// TODO: could we change i32 -> u16 here?
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// TODO: use this: pub fn new(max_size: Vec2<i32>) -> Self {
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pub fn new(max_size: guillotiere::Size) -> Self {
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let max_size = Vec2::new(max_size.width, max_size.height);
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span!(_guard, "new", "GreedyMesh::new");
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let min_max_dim = max_size.width.min(max_size.height);
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let min_max_dim = max_size.reduce_min();
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assert!(
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min_max_dim >= 4,
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"min_max_dim={:?} >= 4 ({:?}",
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min_max_dim,
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max_size
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);
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// TODO: Collect information to see if we can choose a good value here.
|
||||
let large_size_threshold = 256.min(min_max_dim / 2 + 1);
|
||||
let small_size_threshold = 33.min(large_size_threshold / 2 + 1);
|
||||
let size = guillotiere::Size::new(32, 32).min(max_size);
|
||||
let atlas =
|
||||
guillotiere::SimpleAtlasAllocator::with_options(size, &guillotiere::AllocatorOptions {
|
||||
alignment: guillotiere::Size::new(1, 1),
|
||||
small_size_threshold,
|
||||
large_size_threshold,
|
||||
});
|
||||
let atlas = Allocator::with_max_size(max_size);
|
||||
let col_lights_size = Vec2::new(1, 1);
|
||||
Self {
|
||||
atlas,
|
||||
@ -185,13 +493,14 @@ impl<'a> GreedyMesh<'a> {
|
||||
col_lights_info
|
||||
}
|
||||
|
||||
pub fn max_size(&self) -> guillotiere::Size { self.max_size }
|
||||
// TODO: don't use guillotiere type here
|
||||
pub fn max_size(&self) -> guillotiere::Size { guillotiere_size(self.max_size) }
|
||||
}
|
||||
|
||||
fn greedy_mesh<'a, M: PartialEq, D: 'a, FL, FG, FO, FS, FP, FT>(
|
||||
atlas: &mut guillotiere::SimpleAtlasAllocator,
|
||||
fn greedy_mesh<'a, M: PartialEq, D: 'a, FL, FG, FO, FS, FP, FT, Allocator: AtlasAllocator>(
|
||||
atlas: &mut Allocator,
|
||||
col_lights_size: &mut Vec2<u16>,
|
||||
max_size: guillotiere::Size,
|
||||
max_size: Vec2<i32>,
|
||||
GreedyConfig {
|
||||
mut data,
|
||||
draw_delta,
|
||||
@ -419,27 +728,26 @@ fn greedy_mesh_cross_section<M: PartialEq>(
|
||||
});
|
||||
}
|
||||
|
||||
fn add_to_atlas(
|
||||
atlas: &mut guillotiere::SimpleAtlasAllocator,
|
||||
fn add_to_atlas<Allocator: AtlasAllocator>(
|
||||
atlas: &mut Allocator,
|
||||
todo_rects: &mut Vec<TodoRect>,
|
||||
pos: Vec3<usize>,
|
||||
uv: Vec2<Vec3<u16>>,
|
||||
dim: Vec2<usize>,
|
||||
norm: Vec3<i16>,
|
||||
faces_forward: bool,
|
||||
max_size: guillotiere::Size,
|
||||
max_size: Vec2<i32>,
|
||||
cur_size: &mut Vec2<u16>,
|
||||
) -> guillotiere::Rectangle {
|
||||
//prof_span!("add_to_atlas");
|
||||
// TODO: Check this conversion.
|
||||
let atlas_rect;
|
||||
loop {
|
||||
let atlas_rect = loop {
|
||||
// NOTE: Conversion to i32 is safe because he x, y, and z dimensions for any
|
||||
// chunk index must fit in at least an i16 (lower for x and y, probably
|
||||
// lower for z).
|
||||
let res = atlas.allocate(guillotiere::Size::new(dim.x as i32 + 1, dim.y as i32 + 1));
|
||||
if let Some(atlas_rect_) = res {
|
||||
atlas_rect = atlas_rect_;
|
||||
break;
|
||||
let res = atlas.allocate(Vec2::new(dim.x as i32 + 1, dim.y as i32 + 1));
|
||||
if let Some(atlas_rect) = res {
|
||||
break atlas_rect;
|
||||
}
|
||||
// Allocation failure.
|
||||
let current_size = atlas.size();
|
||||
@ -463,12 +771,11 @@ fn add_to_atlas(
|
||||
}
|
||||
// Otherwise, we haven't reached max size yet, so double the size (or reach the
|
||||
// max texture size) and try again.
|
||||
let new_size = guillotiere::Size::new(
|
||||
max_size.width.min(current_size.width.saturating_mul(2)),
|
||||
max_size.height.min(current_size.height.saturating_mul(2)),
|
||||
);
|
||||
let new_size = max_size.map2(current_size, |max, current| {
|
||||
max.min(current.saturating_mul(2))
|
||||
});
|
||||
atlas.grow(new_size);
|
||||
}
|
||||
};
|
||||
// NOTE: Conversion is correct because our initial max size for the atlas was
|
||||
// a u16 and we never grew the atlas, meaning all valid coordinates within the
|
||||
// atlas also fit into a u16.
|
||||
|
@ -117,7 +117,7 @@ where
|
||||
pub fn generate_mesh_base_vol_sprite<'a: 'b, 'b, V: 'a>(
|
||||
vol: V,
|
||||
(greedy, opaque_mesh, vertical_stripes): (
|
||||
&'b mut GreedyMesh<'a>,
|
||||
&'b mut GreedyMesh<'a, crate::mesh::greedy::SpriteAtlasAllocator>,
|
||||
&'b mut Mesh<SpriteVertex>,
|
||||
bool,
|
||||
),
|
||||
|
@ -389,7 +389,7 @@ pub fn generate_mesh<'a, V: RectRasterableVol<Vox = Block> + ReadVol + Debug + '
|
||||
|atlas_pos, pos, norm, meta| TerrainVertex::new(atlas_pos, pos + mesh_delta, norm, meta);
|
||||
let create_transparent = |_atlas_pos, pos, norm| FluidVertex::new(pos + mesh_delta, norm);
|
||||
|
||||
let mut greedy = GreedyMesh::new(max_size);
|
||||
let mut greedy = GreedyMesh::<guillotiere::SimpleAtlasAllocator>::new(max_size);
|
||||
let mut opaque_mesh = Mesh::new();
|
||||
let mut fluid_mesh = Mesh::new();
|
||||
greedy.push(GreedyConfig {
|
||||
|
@ -4,7 +4,7 @@ pub use self::watcher::{BlocksOfInterest, FireplaceType, Interaction};
|
||||
|
||||
use crate::{
|
||||
mesh::{
|
||||
greedy::GreedyMesh,
|
||||
greedy::{GreedyMesh, SpriteAtlasAllocator},
|
||||
segment::generate_mesh_base_vol_sprite,
|
||||
terrain::{generate_mesh, SUNLIGHT},
|
||||
},
|
||||
@ -152,6 +152,7 @@ struct SpriteConfig<Model> {
|
||||
wind_sway: f32,
|
||||
}
|
||||
|
||||
// TODO: reduce llvm IR lines from this
|
||||
/// Configuration data for all sprite models.
|
||||
///
|
||||
/// NOTE: Model is an asset path to the appropriate sprite .vox model.
|
||||
@ -437,12 +438,13 @@ impl SpriteRenderContext {
|
||||
}
|
||||
|
||||
let join_handle = std::thread::spawn(move || {
|
||||
prof_span!("mesh all sprites");
|
||||
// Load all the sprite config data.
|
||||
let sprite_config =
|
||||
Arc::<SpriteSpec>::load_expect("voxygen.voxel.sprite_manifest").cloned();
|
||||
|
||||
let max_size = guillotiere::Size::new(max_texture_size as i32, max_texture_size as i32);
|
||||
let mut greedy = GreedyMesh::new(max_size);
|
||||
let mut greedy = GreedyMesh::<SpriteAtlasAllocator>::new(max_size);
|
||||
let mut sprite_mesh = Mesh::new();
|
||||
// NOTE: Tracks the start vertex of the next model to be meshed.
|
||||
let sprite_data: HashMap<(SpriteKind, usize), _> = SpriteKind::into_enum_iter()
|
||||
@ -484,7 +486,9 @@ impl SpriteRenderContext {
|
||||
scale
|
||||
}
|
||||
});
|
||||
move |greedy: &mut GreedyMesh, sprite_mesh: &mut Mesh<SpriteVertex>| {
|
||||
move |greedy: &mut GreedyMesh<SpriteAtlasAllocator>,
|
||||
sprite_mesh: &mut Mesh<SpriteVertex>| {
|
||||
prof_span!("mesh sprite");
|
||||
let lod_sprite_data = scaled.map(|lod_scale_orig| {
|
||||
let lod_scale = model_scale
|
||||
* if lod_scale_orig == 1.0 {
|
||||
@ -531,7 +535,10 @@ impl SpriteRenderContext {
|
||||
.map(|f| f(&mut greedy, &mut sprite_mesh))
|
||||
.collect();
|
||||
|
||||
let sprite_col_lights = greedy.finalize();
|
||||
let sprite_col_lights = {
|
||||
prof_span!("finalize");
|
||||
greedy.finalize()
|
||||
};
|
||||
|
||||
SpriteWorkerResponse {
|
||||
sprite_config,
|
||||
|
Loading…
Reference in New Issue
Block a user