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determine location names when loading character list
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@ -55,6 +55,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Fixed wild roaming cyclop loot table to not drop the quarry key
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- Dungeons now have an outer wall, preventing them from intersecting with caves or leaving holes in sides of mountains.
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- Location names are displayed in character selection dialog
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## [0.15.0] - 2023-07-01
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@ -25,4 +25,6 @@ pub struct CharacterItem {
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pub character: Character,
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pub body: comp::Body,
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pub inventory: Inventory,
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// this string changes between database representation and human readable name in server.tick
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pub location: Option<String>,
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}
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@ -894,10 +894,29 @@ impl Server {
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CharacterUpdaterMessage::CharacterScreenResponse(response) => {
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match response.response_kind {
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CharacterScreenResponseKind::CharacterList(result) => match result {
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Ok(character_list_data) => self.notify_client(
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Ok(mut character_list_data) => {
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character_list_data.iter_mut().for_each(|c| {
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let name = c
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.location
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.as_ref()
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.and_then(|s| {
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persistence::parse_waypoint(s).ok().and_then(
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|(waypoint, _)| waypoint.map(|w| w.get_pos()),
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)
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})
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.and_then(|wpos| {
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self.world.get_location_name(
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self.index.as_index_ref(),
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wpos.xy().as_::<i32>(),
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)
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});
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c.location = name;
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});
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self.notify_client(
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response.target_entity,
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ServerGeneral::CharacterListUpdate(character_list_data),
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),
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)
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},
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Err(error) => self.notify_client(
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response.target_entity,
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ServerGeneral::CharacterActionError(error.to_string()),
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@ -41,6 +41,8 @@ mod conversions;
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pub(crate) type EntityId = i64;
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pub(crate) use conversions::convert_waypoint_from_database_json as parse_waypoint;
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const CHARACTER_PSEUDO_CONTAINER_DEF_ID: &str = "veloren.core.pseudo_containers.character";
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const INVENTORY_PSEUDO_CONTAINER_DEF_ID: &str = "veloren.core.pseudo_containers.inventory";
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const LOADOUT_PSEUDO_CONTAINER_DEF_ID: &str = "veloren.core.pseudo_containers.loadout";
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@ -297,7 +299,8 @@ pub fn load_character_list(player_uuid_: &str, connection: &Connection) -> Chara
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let mut stmt = connection.prepare_cached(
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"
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SELECT character_id,
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alias
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alias,
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waypoint
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FROM character
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WHERE player_uuid = ?1
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ORDER BY character_id",
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@ -309,7 +312,7 @@ pub fn load_character_list(player_uuid_: &str, connection: &Connection) -> Chara
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character_id: row.get(0)?,
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alias: row.get(1)?,
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player_uuid: player_uuid_.to_owned(),
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waypoint: None, // Not used for character select
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waypoint: row.get(2)?,
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})
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})?
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.map(|x| x.unwrap())
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@ -355,6 +358,7 @@ pub fn load_character_list(player_uuid_: &str, connection: &Connection) -> Chara
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character: char,
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body: char_body,
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inventory: Inventory::with_loadout(loadout, char_body),
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location: character_data.waypoint.as_ref().cloned(),
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})
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})
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.collect()
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@ -21,6 +21,9 @@ use std::{
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};
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use tracing::info;
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// re-export waypoint parser for use to look up location names in character list
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pub(crate) use character::parse_waypoint;
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/// A struct of the components that are persisted to the DB for each character
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#[derive(Debug)]
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pub struct PersistedComponents {
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@ -623,10 +623,15 @@ impl Controls {
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Text::new(&character.character.alias)
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.size(fonts.cyri.scale(26))
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.into(),
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Text::new(
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// TODO: Add actual location here
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i18n.get_msg("char_selection-uncanny_valley"),
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Text::new(character.location.as_ref().map_or_else(
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|| {
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i18n.get_msg(
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"char_selection-uncanny_valley",
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)
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.to_string()
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},
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|s| s.clone(),
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))
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.into(),
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]),
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)
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@ -51,7 +51,8 @@ use common::{
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resources::TimeOfDay,
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rtsim::ChunkResource,
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terrain::{
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Block, BlockKind, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize, TerrainGrid,
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Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunk, TerrainChunkMeta,
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TerrainChunkSize, TerrainGrid,
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},
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vol::{ReadVol, RectVolSize, WriteVol},
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};
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@ -685,4 +686,21 @@ impl World {
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lod::Zone { objects }
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}
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// determine waypoint name
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pub fn get_location_name(&self, index: IndexRef, wpos2d: Vec2<i32>) -> Option<String> {
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let chunk_pos = wpos2d.wpos_to_cpos();
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let sim_chunk = self.sim.get(chunk_pos)?;
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// TODO: Move this into SimChunk for reuse with above?
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sim_chunk
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.sites
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.iter()
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.filter(|id| {
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index.sites[**id].get_origin().distance_squared(wpos2d) as f32
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<= index.sites[**id].radius().powi(2)
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})
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.min_by_key(|id| index.sites[**id].get_origin().distance_squared(wpos2d))
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.map(|id| index.sites[*id].name().to_string())
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.or_else(|| sim_chunk.poi.map(|poi| self.civs.pois[poi].name.clone()))
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}
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}
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