Iron tempest

This commit is contained in:
Sam 2024-03-03 13:23:43 -05:00
parent b8de5e414b
commit b25e91e79a
8 changed files with 114 additions and 10 deletions

View File

@ -202,13 +202,13 @@
Simple(Hammer(Retaliate), "common.abilities.hammer.retaliate"),
Simple(Hammer(SpineCracker), "common.abilities.hammer.spine_cracker"),
Simple(Hammer(Breach), "common.abilities.hammer.breach"),
// Contextualized(
// pseudo_id: "common.abilities.hammer.iron_tempest",
// abilities: [
// ((dual_wielding_same_kind: true), (Hammer(IronTempest), "common.abilities.hammer.dual_iron_tempest")),
// ((), (Hammer(IronTempest), "common.abilities.hammer.iron_tempest")),
// ],
// ),
Contextualized(
pseudo_id: "common.abilities.hammer.iron_tempest",
abilities: [
((dual_wielding_same_kind: true), (Hammer(IronTempest), "common.abilities.hammer.dual_iron_tempest")),
((), (Hammer(IronTempest), "common.abilities.hammer.iron_tempest")),
],
),
// Contextualized(
// pseudo_id: "common.abilities.hammer.upheaval",
// abilities: [

View File

@ -0,0 +1,20 @@
RapidMelee(
buildup_duration: 0.4,
swing_duration: 0.2,
recover_duration: 0.3,
melee_constructor: (
kind: Bash(
damage: 10,
poise: 15,
knockback: 3,
energy_regen: 0,
),
range: 4.0,
angle: 360.0,
simultaneous_hits: 2,
),
energy_cost: 3,
max_strikes: Some(8),
move_modifier: 0.2,
ori_modifier: 1.0,
)

View File

@ -0,0 +1,19 @@
RapidMelee(
buildup_duration: 0.4,
swing_duration: 0.15,
recover_duration: 0.3,
melee_constructor: (
kind: Bash(
damage: 12,
poise: 15,
knockback: 3,
energy_regen: 0,
),
range: 4.0,
angle: 360.0,
),
energy_cost: 3,
max_strikes: Some(8),
move_modifier: 0.2,
ori_modifier: 1.0,
)

BIN
assets/voxygen/element/skills/hammer/iron_tempest.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -420,5 +420,11 @@ common-abilities-hammer-lung_pummel = Lung Pummel
.desc =
Swipe your hammer into your foe's side, winding them.
common-abilities-hammer-helm_crusher = Helm Crusher
.dsc =
.desc =
Bash your enemy's head with your hammer, concussing them.
common-abilities-hammer-iron_tempest = Iron Tempest
.desc =
Swing swiftly enough that your hammer becomes like a storm, scattering your enemies.
common-abilities-hammer-dual_iron_tempest = Iron Tempest
.desc =
Swing swiftly enough that your hammers becomes like a storm, scattering your enemies.

View File

@ -1,6 +1,6 @@
use super::{
super::{vek::*, Animation},
CharacterSkeleton, SkeletonAttr,
dual_wield_start, hammer_start, twist_back, twist_forward, CharacterSkeleton, SkeletonAttr,
};
use common::states::utils::{AbilityInfo, StageSection};
use core::f32::consts::{PI, TAU};
@ -22,7 +22,7 @@ impl Animation for RapidMeleeAnimation {
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_rapid_melee")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, (current_strike, _max_strikes), _ability_info): Self::Dependency<
(ability_id, stage_section, (current_strike, max_strikes), _ability_info): Self::Dependency<
'_,
>,
anim_time: f32,
@ -377,6 +377,59 @@ impl Animation for RapidMeleeAnimation {
next.control.orientation.rotate_x(move2 * -2.7);
next.control.position += Vec3::new(move2 * 4.0, 0.0, move2 * -7.0);
},
Some("common.abilities.hammer.iron_tempest") => {
hammer_start(&mut next, s_a);
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2_tot = current_strike as f32 + move2;
let move2 = move2_tot / max_strikes.map_or(1.0, |x| x as f32);
let move2 = move2 * pullback;
twist_back(&mut next, move1, 2.0, 0.8, 0.3, 1.4);
next.control.orientation.rotate_x(move1 * 0.8);
next.control.position += Vec3::new(-15.0, 0.0, 6.0) * move1;
next.control.orientation.rotate_z(move1 * 1.2);
next.torso.orientation.rotate_z(-TAU * move2_tot);
twist_forward(&mut next, move2, 3.0, 1.2, 0.5, 1.8);
next.control.orientation.rotate_z(move2 * -5.0);
next.control.position += Vec3::new(20.0, 0.0, 0.0) * move2;
},
Some("common.abilities.hammer.dual_iron_tempest") => {
dual_wield_start(&mut next);
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2_tot = current_strike as f32 + move2;
let move2 = move2_tot / max_strikes.map_or(1.0, |x| x as f32);
let move2 = move2 * pullback;
twist_back(&mut next, move1, 2.0, 0.8, 0.3, 1.4);
next.control_l.orientation.rotate_y(move1 * -PI / 2.0);
next.control_r.orientation.rotate_y(move1 * -PI / 2.0);
next.control.orientation.rotate_z(move1 * 1.2);
next.control.position += Vec3::new(-10.0, 10.0, 6.0) * move1;
next.control_r.position += Vec3::new(0.0, -10.0, 0.0) * move1;
next.torso.orientation.rotate_z(-TAU * move2_tot);
twist_forward(&mut next, move2, 3.0, 1.2, 0.5, 1.8);
next.control.orientation.rotate_z(move2 * -3.0);
next.control.position += Vec3::new(20.0, -10.0, 0.0) * move2;
next.control_r.position += Vec3::new(0.0, 10.0, 0.0) * move2;
next.control_l.position += Vec3::new(0.0, -10.0, 0.0) * move2;
// next.control.position += Vec3::new(20.0, 0.0, 0.0) * move2;
},
_ => {},
}

View File

@ -328,6 +328,7 @@ image_ids! {
hammer_pile_driver: "voxygen.element.skills.hammer.pile_driver",
hammer_lung_pummel: "voxygen.element.skills.hammer.lung_pummel",
hammer_helm_crusher: "voxygen.element.skills.hammer.helm_crusher",
hammer_iron_tempest: "voxygen.element.skills.hammer.iron_tempest",
// Skilltree Icons
health_plus_skill: "voxygen.element.skills.skilltree.health_plus",
energy_plus_skill: "voxygen.element.skills.skilltree.energy_plus",

View File

@ -646,6 +646,8 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
"common.abilities.hammer.pile_driver" => imgs.hammer_pile_driver,
"common.abilities.hammer.lung_pummel" => imgs.hammer_lung_pummel,
"common.abilities.hammer.helm_crusher" => imgs.hammer_helm_crusher,
"common.abilities.hammer.iron_tempest" => imgs.hammer_iron_tempest,
"common.abilities.hammer.dual_iron_tempest" => imgs.hammer_iron_tempest,
// Bow
"common.abilities.bow.charged" => imgs.bow_m1,
"common.abilities.bow.repeater" => imgs.bow_m2,