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https://gitlab.com/veloren/veloren.git
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Projectile system now uses immutable data struct
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91e982b3ee
commit
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@ -12,57 +12,46 @@ use common::{
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GroupTarget,
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};
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use specs::{
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saveload::MarkerAllocator, Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadExpect, ReadStorage,
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System, SystemData, World, WriteStorage,
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};
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use std::time::Duration;
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#[derive(SystemData)]
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pub struct ImmutableData<'a> {
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entities: Entities<'a>,
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dt: Read<'a, DeltaTime>,
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uid_allocator: Read<'a, UidAllocator>,
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server_bus: Read<'a, EventBus<ServerEvent>>,
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metrics: ReadExpect<'a, SysMetrics>,
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positions: ReadStorage<'a, Pos>,
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physics_states: ReadStorage<'a, PhysicsState>,
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velocities: ReadStorage<'a, Vel>,
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inventories: ReadStorage<'a, Inventory>,
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groups: ReadStorage<'a, Group>,
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energies: ReadStorage<'a, Energy>,
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}
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/// This system is responsible for handling projectile effect triggers
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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Read<'a, UidAllocator>,
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Read<'a, EventBus<ServerEvent>>,
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ReadExpect<'a, SysMetrics>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, PhysicsState>,
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ReadStorage<'a, Vel>,
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ImmutableData<'a>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Projectile>,
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ReadStorage<'a, Inventory>,
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ReadStorage<'a, Group>,
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ReadStorage<'a, Energy>,
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);
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fn run(
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&mut self,
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(
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entities,
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dt,
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uid_allocator,
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server_bus,
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sys_metrics,
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positions,
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physics_states,
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velocities,
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mut orientations,
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mut projectiles,
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inventories,
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groups,
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energies,
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): Self::SystemData,
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) {
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fn run(&mut self, (immutable_data, mut orientations, mut projectiles): Self::SystemData) {
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let start_time = std::time::Instant::now();
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span!(_guard, "run", "projectile::Sys::run");
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let mut server_emitter = server_bus.emitter();
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let mut server_emitter = immutable_data.server_bus.emitter();
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// Attacks
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'projectile_loop: for (entity, pos, physics, ori, mut projectile) in (
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&entities,
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&positions,
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&physics_states,
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&immutable_data.entities,
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&immutable_data.positions,
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&immutable_data.physics_states,
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&mut orientations,
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&mut projectiles,
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)
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@ -76,12 +65,12 @@ impl<'a> System<'a> for Sys {
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// Note: somewhat inefficient since we do the lookup for every touching
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// entity, but if we pull this out of the loop we would want to do it only
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// if there is at least one touching entity
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.and_then(|uid| uid_allocator.retrieve_entity_internal(uid.into()))
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.and_then(|e| groups.get(e))
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.and_then(|uid| immutable_data.uid_allocator.retrieve_entity_internal(uid.into()))
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.and_then(|e| immutable_data.groups.get(e))
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.map_or(false, |owner_group|
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Some(owner_group) == uid_allocator
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Some(owner_group) == immutable_data.uid_allocator
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.retrieve_entity_internal(other.into())
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.and_then(|e| groups.get(e))
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.and_then(|e| immutable_data.groups.get(e))
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);
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let target_group = if same_group {
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@ -105,19 +94,22 @@ impl<'a> System<'a> for Sys {
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for effect in projectile.hit_entity.drain(..) {
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match effect {
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projectile::Effect::Attack(attack) => {
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if let Some(target_entity) =
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uid_allocator.retrieve_entity_internal(other.into())
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if let Some(target_entity) = immutable_data
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.uid_allocator
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.retrieve_entity_internal(other.into())
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{
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let owner_entity = projectile
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.owner
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.and_then(|u| uid_allocator.retrieve_entity_internal(u.into()));
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let owner_entity = projectile.owner.and_then(|u| {
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immutable_data
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.uid_allocator
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.retrieve_entity_internal(u.into())
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});
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let attacker_info =
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owner_entity.zip(projectile.owner).map(|(entity, uid)| {
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AttackerInfo {
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entity,
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uid,
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energy: energies.get(entity),
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energy: immutable_data.energies.get(entity),
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}
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});
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@ -125,7 +117,7 @@ impl<'a> System<'a> for Sys {
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target_group,
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attacker_info,
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target_entity,
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inventories.get(target_entity),
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immutable_data.inventories.get(target_entity),
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ori.look_dir(),
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false,
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1.0,
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@ -191,7 +183,8 @@ impl<'a> System<'a> for Sys {
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if projectile_vanished {
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continue 'projectile_loop;
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}
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} else if let Some(dir) = velocities
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} else if let Some(dir) = immutable_data
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.velocities
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.get(entity)
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.and_then(|vel| Dir::from_unnormalized(vel.0))
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{
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@ -206,10 +199,10 @@ impl<'a> System<'a> for Sys {
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}
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projectile.time_left = projectile
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.time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.checked_sub(Duration::from_secs_f32(immutable_data.dt.0))
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.unwrap_or_default();
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}
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sys_metrics.projectile_ns.store(
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immutable_data.metrics.projectile_ns.store(
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start_time.elapsed().as_nanos() as u64,
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std::sync::atomic::Ordering::Relaxed,
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);
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