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Lanterns in trees
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assets/voxygen/voxel/sprite/lantern/lantern-orange.vox
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BIN
assets/voxygen/voxel/sprite/lantern/lantern-orange.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -2824,4 +2824,16 @@ SapphireSmall: Some((
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],
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wind_sway: 0.0,
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)),
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// Lantern
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Lantern: Some((
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variations: [
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(
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model: "voxygen.voxel.sprite.lantern.lantern-orange",
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offset: (-2.5, -2.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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wind_sway: 0.0,
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)),
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)
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@ -189,6 +189,7 @@ impl Block {
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| SpriteKind::RubySmall
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| SpriteKind::EmeraldSmall
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| SpriteKind::SapphireSmall => Some(3),
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SpriteKind::Lantern => Some(24),
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_ => None,
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}
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}
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@ -142,6 +142,7 @@ make_case_elim!(
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Seagrass = 0x73,
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RedAlgae = 0x74,
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UnderwaterVent = 0x75,
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Lantern = 0x76,
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}
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);
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@ -201,6 +202,7 @@ impl SpriteKind {
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| SpriteKind::DropGate => 1.0,
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// TODO: Figure out if this should be solid or not.
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SpriteKind::Shelf => 1.0,
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SpriteKind::Lantern => 0.9,
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_ => return None,
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})
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}
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@ -289,6 +291,7 @@ impl SpriteKind {
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| SpriteKind::Bowl
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| SpriteKind::VialEmpty
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| SpriteKind::FireBowlGround
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| SpriteKind::Lantern
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)
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}
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}
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@ -87,4 +87,5 @@ pub struct TreeAttr {
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pub seed: u32,
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pub scale: f32,
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pub forest_kind: ForestKind,
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pub lanterns: bool,
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}
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@ -60,7 +60,7 @@ pub fn apply_trees_to(canvas: &mut Canvas, dynamic_rng: &mut impl Rng) {
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canvas.foreach_col(|canvas, wpos2d, col| {
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let trees = info.land().get_near_trees(wpos2d);
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for TreeAttr { pos, seed, scale, forest_kind } in trees {
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for TreeAttr { pos, seed, scale, forest_kind, lanterns } in trees {
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let tree = if let Some(tree) = tree_cache.entry(pos).or_insert_with(|| {
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let col = ColumnGen::new(info.land()).get((pos, info.index()))?;
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@ -202,8 +202,8 @@ pub fn apply_trees_to(canvas: &mut Canvas, dynamic_rng: &mut impl Rng) {
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)
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.map(|block| {
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// Add mushrooms to the tree
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if last_block.is_air() && block.kind() == BlockKind::Wood && dynamic_rng.gen_range(0..48) == 0 {
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canvas.set(wpos + Vec3::unit_z(), Block::air(SpriteKind::CaveMushroom));
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if lanterns && last_block.is_air() && block.kind() == BlockKind::Wood && dynamic_rng.gen_range(0..48) == 0 {
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canvas.set(wpos + Vec3::unit_z(), Block::air(SpriteKind::Lantern));
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// Add a snow covering to the block above under certain circumstances
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} else if col.snow_cover
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&& ((block.kind() == BlockKind::Leaves && is_leaf_top)
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@ -2017,11 +2017,12 @@ impl WorldSim {
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.enumerate()
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.map(|(i, fk)| {
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const CLUSTER_SIZE: f64 = 48.0;
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let nz = (FastNoise2d::new(i as u32).get(pos.map(|e| e as f64) / CLUSTER_SIZE) + 1.0) / 2.0;
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let nz = (FastNoise2d::new(i as u32 * 37).get(pos.map(|e| e as f64) / CLUSTER_SIZE) + 1.0) / 2.0;
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(fk.proclivity(&env) * nz, fk)
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})
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.collect::<Vec<_>>())
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.choose_seeded(seed),
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lanterns: false,
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})
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});
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@ -2033,6 +2034,7 @@ impl WorldSim {
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seed,
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scale: 4.0,
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forest_kind: ForestKind::Giant,
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lanterns: true,
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});
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normal_trees.chain(giant_trees)
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