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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
starting site tweaks
This commit is contained in:
parent
69e0653683
commit
b2e38d7e6d
@ -17,3 +17,37 @@ pub enum BiomeKind {
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Savannah,
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Taiga,
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}
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impl BiomeKind {
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/// Roughly represents the difficulty of a biome (value between 1 and 5)
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pub fn difficulty(&self) -> i32 {
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match self {
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BiomeKind::Void => 1,
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BiomeKind::Lake => 1,
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BiomeKind::Grassland => 2,
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BiomeKind::Ocean => 1,
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BiomeKind::Mountain => 1,
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BiomeKind::Snowland => 2,
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BiomeKind::Desert => 5,
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BiomeKind::Swamp => 2,
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BiomeKind::Jungle => 3,
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BiomeKind::Forest => 1,
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BiomeKind::Savannah => 2,
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BiomeKind::Taiga => 2,
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}
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}
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}
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#[cfg(test)]
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#[test]
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fn test_biome_difficulty() {
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use strum::IntoEnumIterator;
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for biome_kind in BiomeKind::iter() {
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assert!(
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(1..=5).contains(&biome_kind.difficulty()),
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"Biome {biome_kind:?} has invalid difficulty {}",
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biome_kind.difficulty()
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);
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}
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}
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@ -316,17 +316,7 @@ impl Data {
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// Try a few times to find a location that's not underwater
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if let Some((wpos, chunk)) = (0..100)
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.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
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.find_map(|pos| {
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Some((
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pos,
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world
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.sim()
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.get(pos)
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// This is currently a workaround to force Frost Gigas spawning in cold areas
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// TODO: Once more Gigas are implemented remove this
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.filter(|c| !c.is_underwater() && c.temp < CONFIG.snow_temp)?,
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))
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})
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.find_map(|pos| Some((pos, world.sim().get(pos).filter(|c| !c.is_underwater())?)))
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.map(|(pos, chunk)| {
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let wpos2d = pos.cpos_to_wpos_center();
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(
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@ -32,6 +32,7 @@ use common::{
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};
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use common_net::msg::world_msg::{SiteId, SiteInfo};
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use i18n::{Localization, LocalizationHandle};
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use rand::{thread_rng, Rng};
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//ImageFrame, Tooltip,
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use crate::settings::Settings;
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//use std::time::Duration;
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@ -194,7 +195,7 @@ enum Mode {
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/// mode as opposed to create mode.
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// TODO: Something less janky? Express the problem domain better!
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character_id: Option<CharacterId>,
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start_site_idx: usize,
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start_site_idx: Option<usize>,
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},
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}
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@ -248,7 +249,7 @@ impl Mode {
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prev_starting_site_button: Default::default(),
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next_starting_site_button: Default::default(),
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character_id: None,
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start_site_idx: 0,
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start_site_idx: None,
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}
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}
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@ -278,7 +279,7 @@ impl Mode {
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prev_starting_site_button: Default::default(),
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next_starting_site_button: Default::default(),
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character_id: Some(character_id),
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start_site_idx: 0,
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start_site_idx: None,
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}
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}
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}
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@ -1362,10 +1363,12 @@ impl Controls {
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//TODO: Add text-outline here whenever we updated iced to a version supporting
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// this
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let map = if let Some(info) = self.possible_starting_sites.get(*start_site_idx)
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let map = if let Some(info) = self
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.possible_starting_sites
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.get(start_site_idx.unwrap_or_default())
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{
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let site_name = Text::new(
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self.possible_starting_sites[*start_site_idx]
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self.possible_starting_sites[start_site_idx.unwrap_or_default()]
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.name
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.as_deref()
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.unwrap_or("Unknown"),
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@ -1405,12 +1408,16 @@ impl Controls {
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if self.possible_starting_sites.is_empty() {
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vec![map]
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} else {
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let selected = start_site_idx.get_or_insert_with(|| {
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thread_rng().gen_range(0..self.possible_starting_sites.len())
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});
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let site_slider = starter_slider(
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i18n.get_msg("char_selection-starting_site").into_owned(),
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30,
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&mut sliders.starting_site,
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self.possible_starting_sites.len() as u32 - 1,
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*start_site_idx as u32,
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*selected as u32,
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|x| Message::StartingSite(x as usize),
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imgs,
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);
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@ -1801,7 +1808,7 @@ impl Controls {
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body: comp::Body::Humanoid(*body),
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start_site: self
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.possible_starting_sites
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.get(*start_site_idx)
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.get(start_site_idx.unwrap_or_default())
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.map(|info| info.id),
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});
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self.mode = Mode::select(Some(InfoContent::CreatingCharacter));
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@ -1863,7 +1870,6 @@ impl Controls {
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//Todo: Add species and body type to randomization.
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Message::RandomizeCharacter => {
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if let Mode::CreateOrEdit { body, .. } = &mut self.mode {
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use rand::Rng;
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let body_type = body.body_type;
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let species = body.species;
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let mut rng = rand::thread_rng();
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@ -1930,24 +1936,30 @@ impl Controls {
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},
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Message::StartingSite(idx) => {
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if let Mode::CreateOrEdit { start_site_idx, .. } = &mut self.mode {
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*start_site_idx = idx;
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*start_site_idx = Some(idx);
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}
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},
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Message::PrevStartingSite => {
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if let Mode::CreateOrEdit { start_site_idx, .. } = &mut self.mode {
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if !self.possible_starting_sites.is_empty() {
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*start_site_idx = (*start_site_idx + self.possible_starting_sites.len()
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- 1)
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% self.possible_starting_sites.len();
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*start_site_idx = Some(
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(start_site_idx.unwrap_or_default()
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+ self.possible_starting_sites.len()
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- 1)
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% self.possible_starting_sites.len(),
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);
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}
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}
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},
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Message::NextStartingSite => {
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if let Mode::CreateOrEdit { start_site_idx, .. } = &mut self.mode {
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if !self.possible_starting_sites.is_empty() {
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*start_site_idx =
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(*start_site_idx + self.possible_starting_sites.len() + 1)
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% self.possible_starting_sites.len();
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*start_site_idx = Some(
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(start_site_idx.unwrap_or_default()
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+ self.possible_starting_sites.len()
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+ 1)
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% self.possible_starting_sites.len(),
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);
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}
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}
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},
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@ -278,7 +278,7 @@ impl Civs {
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let world_dims = ctx.sim.get_aabr();
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for _ in 0..initial_civ_count * 3 {
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attempt(5, || {
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let (loc, kind) = match ctx.rng.gen_range(0..115) {
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let (loc, kind) = match ctx.rng.gen_range(0..90) {
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0..=4 => {
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if index.features().site2_giant_trees {
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(
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@ -304,7 +304,7 @@ impl Civs {
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)
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}
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},
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5..=10 => (
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5..=15 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -314,7 +314,7 @@ impl Civs {
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)?,
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SiteKind::Gnarling,
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),
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11..=16 => (
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16..=20 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -324,7 +324,7 @@ impl Civs {
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)?,
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SiteKind::ChapelSite,
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),
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17..=22 => (
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21..=27 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -334,7 +334,7 @@ impl Civs {
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)?,
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SiteKind::Adlet,
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),
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23..=35 => (
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28..=38 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -344,7 +344,7 @@ impl Civs {
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)?,
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SiteKind::PirateHideout,
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),
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36..=42 => (
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39..=45 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -354,7 +354,7 @@ impl Civs {
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)?,
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SiteKind::JungleRuin,
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),
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43..=49 => (
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46..=55 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -364,7 +364,7 @@ impl Civs {
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)?,
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SiteKind::RockCircle,
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),
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50..=59 => (
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56..=66 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -374,7 +374,7 @@ impl Civs {
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)?,
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SiteKind::TrollCave,
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),
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60..=69 => (
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67..=72 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -384,7 +384,7 @@ impl Civs {
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)?,
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SiteKind::Camp,
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),
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70..=74 => (
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73..=76 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -394,7 +394,7 @@ impl Civs {
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)?,
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SiteKind::Haniwa,
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),
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75..=85 => (
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77..=79 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -404,7 +404,7 @@ impl Civs {
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)?,
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SiteKind::Terracotta,
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),
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/*86..=91 => (
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/*80..=86 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -414,7 +414,7 @@ impl Civs {
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)?,
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SiteKind::DwarvenMine,
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),
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92..=97 => (
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86..=97 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirementsBuilder::new()
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@ -945,10 +945,10 @@ impl Civs {
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fn birth_civ(&mut self, ctx: &mut GenCtx<impl Rng>) -> Option<Id<Civ>> {
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// TODO: specify SiteKind based on where a suitable location is found
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let kind = match ctx.rng.gen_range(0..64) {
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0..=10 => SiteKind::CliffTown,
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11..=12 => SiteKind::DesertCity,
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13..=18 => SiteKind::SavannahPit,
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19..=36 => SiteKind::CoastalTown,
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0..=8 => SiteKind::CliffTown,
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9..=17 => SiteKind::DesertCity,
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18..=23 => SiteKind::SavannahPit,
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24..=33 => SiteKind::CoastalTown,
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_ => SiteKind::Refactor,
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};
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let world_dims = ctx.sim.get_aabr();
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@ -1558,11 +1558,7 @@ impl Civs {
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}
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fn tree_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_ {
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self.sites().filter_map(|s| match s.kind {
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SiteKind::Castle => Some(s.center),
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_ if s.is_settlement() => Some(s.center),
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_ => None,
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})
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self.sites().map(|s| s.center)
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}
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fn castle_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_ {
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@ -36,7 +36,7 @@ pub use block::BlockGen;
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use civ::WorldCivStage;
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pub use column::ColumnSample;
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pub use common::terrain::site::{DungeonKindMeta, SettlementKindMeta};
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use common::terrain::CoordinateConversions;
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use common::{spiral::Spiral2d, terrain::CoordinateConversions};
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pub use index::{IndexOwned, IndexRef};
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use sim::WorldSimStage;
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@ -249,7 +249,7 @@ impl World {
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}))
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.collect(),
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possible_starting_sites: {
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const STARTING_SITE_COUNT: usize = 4;
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const STARTING_SITE_COUNT: usize = 5;
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let mut candidates = self
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.civs()
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@ -258,21 +258,55 @@ impl World {
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.filter_map(|(_, civ_site)| Some((civ_site, civ_site.site_tmp?)))
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.map(|(civ_site, site_id)| {
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// Score the site according to how suitable it is to be a starting site
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let mut score = 0.0;
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if let SiteKind::Refactor(site2) = &index.sites[site_id].kind {
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// Strongly prefer towns
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score += 1000.0;
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// Prefer sites of a medium size
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score += 2.0 / (1.0 + (site2.plots().len() as f32 - 20.0).abs() / 10.0);
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let (site2, mut score) = match &index.sites[site_id].kind {
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SiteKind::Refactor(site2) => (site2, 2.0),
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// Non-town sites should not be chosen as starting sites and get a score of 0
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_ => return (site_id.id(), 0.0)
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};
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// Prefer sites in hospitable climates
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if let Some(chunk) = self.sim().get(civ_site.center) {
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score += 1.0 / (1.0 + chunk.temp.abs());
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score += 1.0 / (1.0 + (chunk.humidity - CONFIG.forest_hum).abs() * 2.0);
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}
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/// Optimal number of plots in a starter town
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const OPTIMAL_STARTER_TOWN_SIZE: f32 = 30.0;
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// Prefer sites of a medium size
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let plots = site2.plots().len() as f32;
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let size_score = if plots > OPTIMAL_STARTER_TOWN_SIZE {
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1.0 + (1.0 / (1.0 + ((plots - OPTIMAL_STARTER_TOWN_SIZE) / 15.0).powi(3)))
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} else {
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(2.05 / (1.0 + ((OPTIMAL_STARTER_TOWN_SIZE - plots) / 15.0).powi(5))) - 0.05
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}.max(0.01);
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score *= size_score;
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// Prefer sites that are close to the centre of the world
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score += 4.0 / (1.0 + civ_site.center.map2(self.sim().get_size(), |e, sz| (e as f32 / sz as f32 - 0.5).abs() * 2.0).reduce_partial_max());
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let pos_score = (
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10.0 / (
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1.0 + (
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civ_site.center.map2(self.sim().get_size(),
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|e, sz|
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(e as f32 / sz as f32 - 0.5).abs() * 2.0).reduce_partial_max()
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).powi(6) * 25.0
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)
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).max(0.02);
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score *= pos_score;
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// Check if neighboring biomes are beginner friendly
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let mut chunk_scores = 2.0;
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for (chunk, distance) in Spiral2d::with_radius(10)
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.filter_map(|rel_pos| {
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let chunk_pos = civ_site.center + rel_pos * 2;
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self.sim().get(chunk_pos).zip(Some(rel_pos.as_::<f32>().magnitude()))
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})
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{
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let weight = 1.0 / (distance * std::f32::consts::TAU + 1.0);
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let chunk_difficulty = 20.0 / (20.0 + chunk.get_biome().difficulty().pow(4) as f32 / 5.0);
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// let chunk_difficulty = 1.0 / chunk.get_biome().difficulty() as f32;
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chunk_scores *= 1.0 - weight + chunk_difficulty * weight;
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}
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score *= chunk_scores;
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(site_id.id(), score)
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})
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.collect::<Vec<_>>();
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