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Used constant POISEBAR_TICK_COLOR
Should have done it earlier.
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@ -3,7 +3,8 @@ use super::{
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img_ids::{Imgs, ImgsRot},
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item_imgs::ItemImgs,
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slots, util, BarNumbers, HudInfo, ShortcutNumbers, BLACK, CRITICAL_HP_COLOR, HP_COLOR,
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LOW_HP_COLOR, POISE_COLOR, QUALITY_EPIC, STAMINA_COLOR, TEXT_COLOR, UI_HIGHLIGHT_0,
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LOW_HP_COLOR, POISEBAR_TICK_COLOR, POISE_COLOR, QUALITY_EPIC, STAMINA_COLOR, TEXT_COLOR,
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UI_HIGHLIGHT_0,
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};
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use crate::{
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game_input::GameInput,
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@ -494,7 +495,7 @@ impl<'a> Skillbar<'a> {
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for i in 0..state.ids.poise_ticks.len() {
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Image::new(self.imgs.poise_tick)
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.w_h(3.0, 10.0)
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.color(Some(Color::Rgba(0.70, 0.90, 0.0, 1.0)))
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.color(Some(POISEBAR_TICK_COLOR))
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.top_left_with_margins_on(
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state.ids.poise_alignment,
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0.0,
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