Added server-side maximum view distance setting

This commit is contained in:
Joshua Barretto 2020-06-25 12:20:09 +01:00
parent 6501611372
commit b46e080ade
9 changed files with 72 additions and 35 deletions

View File

@ -62,6 +62,7 @@ pub enum Event {
Disconnect,
DisconnectionNotification(u64),
Notification(Notification),
SetViewDistance(u32),
}
pub struct Client {
@ -924,6 +925,10 @@ impl Client {
self.clean_state();
self.character_list.error = Some(error);
},
ServerMsg::SetViewDistance(vd) => {
self.view_distance = Some(vd);
frontend_events.push(Event::SetViewDistance(vd));
},
}
}
} else if let Some(err) = self.postbox.error() {

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@ -87,6 +87,7 @@ pub enum ServerMsg {
TooManyPlayers,
/// Send a popup notification such as "Waypoint Saved"
Notification(Notification),
SetViewDistance(u32),
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]

View File

@ -14,7 +14,7 @@ world = { package = "veloren-world", path = "../world" }
specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git" }
tracing = { version = "0.1", default-features = false }
tracing = { version = "0.1", default-features = true }
specs = { version = "0.15.1", features = ["shred-derive"] }
vek = "0.11.0"
uvth = "3.1.1"

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@ -1,4 +1,8 @@
use crate::{sys, Server, StateExt};
use crate::{
sys,
Server,
StateExt,
};
use common::{
comp::{
self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout, Pos,
@ -10,10 +14,7 @@ use specs::{Builder, Entity as EcsEntity, WorldExt};
use vek::{Rgb, Vec3};
pub fn handle_initialize_character(server: &mut Server, entity: EcsEntity, character_id: i32) {
let state = &mut server.state;
let server_settings = &server.server_settings;
state.initialize_character_data(entity, character_id, server_settings);
server.state.initialize_character_data(entity, character_id);
}
pub fn handle_loaded_character_data(
@ -21,10 +22,8 @@ pub fn handle_loaded_character_data(
entity: EcsEntity,
loaded_components: (comp::Body, comp::Stats, comp::Inventory, comp::Loadout),
) {
let state = &mut server.state;
state.update_character_data(entity, loaded_components);
sys::subscription::initialize_region_subscription(state.ecs(), entity);
server.state.update_character_data(entity, loaded_components);
sys::subscription::initialize_region_subscription(server.state.ecs(), entity);
}
#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587

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@ -1,6 +1,6 @@
#![deny(unsafe_code)]
#![allow(clippy::option_map_unit_fn)]
#![feature(drain_filter)]
#![feature(drain_filter, option_zip)]
pub mod auth_provider;
pub mod chunk_generator;
@ -83,8 +83,6 @@ pub struct Server {
server_info: ServerInfo,
metrics: ServerMetrics,
tick_metrics: TickMetrics,
server_settings: ServerSettings,
}
impl Server {
@ -93,6 +91,7 @@ impl Server {
#[allow(clippy::needless_update)] // TODO: Pending review in #587
pub fn new(settings: ServerSettings) -> Result<Self, Error> {
let mut state = State::default();
state.ecs_mut().insert(settings.clone());
state.ecs_mut().insert(EventBus::<ServerEvent>::default());
state.ecs_mut().insert(AuthProvider::new(
settings.auth_server_address.clone(),
@ -247,13 +246,12 @@ impl Server {
},
metrics,
tick_metrics,
server_settings: settings.clone(),
};
// Run pending DB migrations (if any)
debug!("Running DB migrations...");
if let Some(e) = persistence::run_migrations(&this.server_settings.persistence_db_dir).err()
if let Some(e) = persistence::run_migrations(&settings.persistence_db_dir).err()
{
info!(?e, "Migration error");
}
@ -575,7 +573,7 @@ impl Server {
login_msg_sent: false,
};
if self.server_settings.max_players
if self.state.ecs().fetch::<ServerSettings>().max_players
<= self.state.ecs().read_storage::<Client>().join().count()
{
// Note: in this case the client is dropped

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@ -24,6 +24,7 @@ pub struct ServerSettings {
/// uses the value of the file options to decide how to proceed.
pub map_file: Option<FileOpts>,
pub persistence_db_dir: String,
pub max_view_distance: Option<u32>,
}
impl Default for ServerSettings {
@ -61,6 +62,7 @@ impl Default for ServerSettings {
.collect(),
whitelist: Vec::new(),
persistence_db_dir: "saves".to_owned(),
max_view_distance: Some(30),
}
}
}

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@ -42,7 +42,6 @@ pub trait StateExt {
&mut self,
entity: EcsEntity,
character_id: i32,
server_settings: &ServerSettings,
);
/// Update the components associated with the entity's current character.
/// Performed after loading component data from the database
@ -161,7 +160,6 @@ impl StateExt for State {
&mut self,
entity: EcsEntity,
character_id: i32,
server_settings: &ServerSettings,
) {
let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;
@ -192,7 +190,7 @@ impl StateExt for State {
});
// Give the Admin component to the player if their name exists in admin list
if server_settings.admins.contains(
if self.ecs().fetch::<ServerSettings>().admins.contains(
&self
.ecs()
.read_storage::<comp::Player>()

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@ -1,6 +1,7 @@
use super::SysTimer;
use crate::{
auth_provider::AuthProvider, client::Client, persistence::character::CharacterLoader,
ServerSettings,
CLIENT_TIMEOUT,
};
use common::{
@ -15,8 +16,8 @@ use common::{
},
state::{BlockChange, Time},
sync::Uid,
terrain::{Block, TerrainGrid},
vol::Vox,
terrain::{Block, TerrainGrid, TerrainChunkSize},
vol::{Vox, RectVolSize},
};
use hashbrown::HashMap;
use specs::{
@ -49,6 +50,7 @@ impl<'a> System<'a> for Sys {
WriteStorage<'a, Client>,
WriteStorage<'a, Controller>,
WriteStorage<'a, SpeechBubble>,
Read<'a, ServerSettings>,
);
#[allow(clippy::match_ref_pats)] // TODO: Pending review in #587
@ -77,6 +79,7 @@ impl<'a> System<'a> for Sys {
mut clients,
mut controllers,
mut speech_bubbles,
settings,
): Self::SystemData,
) {
timer.start();
@ -156,7 +159,8 @@ impl<'a> System<'a> for Sys {
Ok((username, uuid)) => (username, uuid),
};
let player = Player::new(username, None, view_distance, uuid);
let vd = view_distance.map(|vd| vd.min(settings.max_view_distance.unwrap_or(vd)));
let player = Player::new(username, None, vd, uuid);
if !player.is_valid() {
// Invalid player
@ -184,12 +188,26 @@ impl<'a> System<'a> for Sys {
_ => client.error_state(RequestStateError::Impossible),
}
//client.allow_state(ClientState::Registered);
// Limit view distance if it's too high
// This comes after state registration so that the client actually hears it
if settings.max_view_distance.zip(view_distance).map(|(vd, max)| vd > max).unwrap_or(false) {
client.notify(ServerMsg::SetViewDistance(settings.max_view_distance.unwrap_or(0)));
};
},
ClientMsg::SetViewDistance(view_distance) => match client.client_state {
ClientState::Character { .. } => {
players
.get_mut(entity)
.map(|player| player.view_distance = Some(view_distance));
if settings.max_view_distance.map(|max| view_distance <= max).unwrap_or(true) {
players
.get_mut(entity)
.map(|player| player.view_distance = Some(
settings.max_view_distance
.map(|max| view_distance.min(max))
.unwrap_or(view_distance)
));
} else {
client.notify(ServerMsg::SetViewDistance(settings.max_view_distance.unwrap_or(0)));
}
},
_ => {},
},
@ -323,14 +341,26 @@ impl<'a> System<'a> for Sys {
client.error_state(RequestStateError::Impossible);
},
ClientState::Spectator | ClientState::Character => {
match terrain.get_key(key) {
Some(chunk) => {
client.postbox.send_message(ServerMsg::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
})
},
None => server_emitter.emit(ServerEvent::ChunkRequest(entity, key)),
let in_vd = if let (Some(view_distance), Some(pos)) = (
players.get(entity).and_then(|p| p.view_distance),
positions.get(entity),
) {
pos.0.xy().map(|e| e as f64).distance(key.map(|e| e as f64 + 0.5) * TerrainChunkSize::RECT_SIZE.map(|e| e as f64)) < (view_distance as f64 + 1.0) * TerrainChunkSize::RECT_SIZE.x as f64
} else {
true
};
if in_vd {
match terrain.get_key(key) {
Some(chunk) => {
client.postbox.send_message(ServerMsg::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
})
},
None => server_emitter.emit(ServerEvent::ChunkRequest(entity, key)),
}
} else {
warn!("Not in VD!");
}
},
ClientState::Pending => {},

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@ -75,7 +75,7 @@ impl SessionState {
impl SessionState {
/// Tick the session (and the client attached to it).
fn tick(&mut self, dt: Duration) -> Result<TickAction, Error> {
fn tick(&mut self, dt: Duration, global_state: &mut GlobalState) -> Result<TickAction, Error> {
self.inputs.tick(dt);
for event in self.client.borrow_mut().tick(
@ -107,6 +107,10 @@ impl SessionState {
self.hud
.new_message(client::Event::Notification(Notification::WaypointSaved));
},
client::Event::SetViewDistance(vd) => {
global_state.settings.graphics.view_distance = vd;
global_state.settings.save_to_file_warn();
},
}
}
@ -535,7 +539,7 @@ impl PlayState for SessionState {
|| !global_state.singleplayer.as_ref().unwrap().is_paused()
{
// Perform an in-game tick.
match self.tick(clock.get_avg_delta()) {
match self.tick(clock.get_avg_delta(), global_state) {
Ok(TickAction::Continue) => {}, // Do nothing
Ok(TickAction::Disconnect) => return PlayStateResult::Pop, // Go to main menu
Err(err) => {