bow position

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Pfauenauge 2019-09-16 20:18:54 +02:00 committed by timokoesters
parent d46f1e1859
commit b5180320fb
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GPG Key ID: CD80BE9AAEE78097
2 changed files with 3 additions and 3 deletions

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@ -357,7 +357,7 @@ pub fn mesh_main(item: Option<&Item>) -> Mesh<FigurePipeline> {
Tool::Hammer => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)), Tool::Hammer => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
Tool::Daggers => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)), Tool::Daggers => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
Tool::SwordShield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)), Tool::SwordShield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
Tool::Bow => ("weapon.bow.simple-bow", Vec3::new(-2.5, -5.5, -4.0)), Tool::Bow => ("weapon.bow.simple-bow", Vec3::new(0.0, -5.5, 2.0)),
Tool::Staff => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)), Tool::Staff => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
}, },
Item::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)), Item::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)),