Addressed comments.

This commit is contained in:
Sam 2021-01-21 17:45:03 -05:00
parent 8b06d844f7
commit b5a3b3442c
8 changed files with 26 additions and 27 deletions

1
Cargo.lock generated
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@ -5995,7 +5995,6 @@ dependencies = [
"hashbrown 0.9.1",
"image",
"indexmap",
"inline_tweak",
"lazy_static",
"num-derive",
"num-traits 0.2.14",

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@ -7,7 +7,7 @@ SpinMelee(
range: 3.5,
energy_cost: 100,
is_infinite: true,
is_helicopter: Yes,
movement_behavior: AxeHover,
is_interruptible: false,
forward_speed: 0.0,
num_spins: 1,

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@ -7,7 +7,7 @@ SpinMelee(
range: 3.5,
energy_cost: 150,
is_infinite: false,
is_helicopter: No,
movement_behavior: ForwardGround,
is_interruptible: true,
forward_speed: 1.0,
num_spins: 3,

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@ -7,7 +7,7 @@ SpinMelee(
range: 7.5,
energy_cost: 0,
is_infinite: false,
is_helicopter: Golem,
movement_behavior: GolemHover,
is_interruptible: false,
forward_speed: 0.0,
num_spins: 1,

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@ -28,7 +28,6 @@ spin_sleep = "1.0"
tracing = { version = "0.1", default-features = false }
vek = { version = "0.12.0", features = ["serde"] }
uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] }
inline_tweak = "1.0.2"
# Assets
assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}

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@ -152,7 +152,7 @@ pub enum CharacterAbility {
range: f32,
energy_cost: u32,
is_infinite: bool,
is_helicopter: spin_melee::Helicopter,
movement_behavior: spin_melee::MovementBehavior,
is_interruptible: bool,
forward_speed: f32,
num_spins: u32,
@ -653,14 +653,14 @@ impl CharacterAbility {
ref mut swing_duration,
ref mut energy_cost,
ref mut is_infinite,
ref mut is_helicopter,
ref mut movement_behavior,
..
} => {
*is_infinite = skillset.has_skill(Axe(SInfinite));
*is_helicopter = if skillset.has_skill(Axe(SHelicopter)) {
spin_melee::Helicopter::Yes
*movement_behavior = if skillset.has_skill(Axe(SHelicopter)) {
spin_melee::MovementBehavior::AxeHover
} else {
spin_melee::Helicopter::No
spin_melee::MovementBehavior::ForwardGround
};
if let Ok(Some(level)) = skillset.skill_level(Axe(SDamage)) {
*base_damage =
@ -1255,7 +1255,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
range,
energy_cost,
is_infinite,
is_helicopter,
movement_behavior,
is_interruptible,
forward_speed,
num_spins,
@ -1269,7 +1269,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
range: *range,
energy_cost: *energy_cost,
is_infinite: *is_infinite,
is_helicopter: *is_helicopter,
movement_behavior: *movement_behavior,
is_interruptible: *is_interruptible,
forward_speed: *forward_speed,
num_spins: *num_spins,

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@ -7,7 +7,6 @@ use crate::{
},
Damage, DamageSource, GroupTarget, Knockback,
};
use inline_tweak::*;
use serde::{Deserialize, Serialize};
use std::time::Duration;
use vek::Vec3;
@ -31,8 +30,8 @@ pub struct StaticData {
pub energy_cost: u32,
/// Whether spin state is infinite
pub is_infinite: bool,
/// Used to maintain classic axe spin physics
pub is_helicopter: Helicopter,
/// Used to dictate how movement functions in this state
pub movement_behavior: MovementBehavior,
/// Whether the state can be interrupted by other abilities
pub is_interruptible: bool,
/// Used for forced forward movement
@ -62,15 +61,14 @@ impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
match self.static_data.is_helicopter {
Helicopter::No => {},
Helicopter::Yes => {
match self.static_data.movement_behavior {
MovementBehavior::ForwardGround => {},
MovementBehavior::AxeHover => {
let new_vel_z = update.vel.0.z + GRAVITY * data.dt.0 * 0.5;
update.vel.0 = Vec3::new(0.0, 0.0, new_vel_z) + data.inputs.move_dir * 5.0;
},
Helicopter::Golem => {
update.vel.0 =
Vec3::new(0.0, 0.0, tweak!(20.0)) + *data.inputs.look_dir * tweak!(25.0);
MovementBehavior::GolemHover => {
update.vel.0 = Vec3::new(0.0, 0.0, 20.0) + *data.inputs.look_dir * 25.0;
},
}
@ -124,7 +122,10 @@ impl CharacterBehavior for Data {
knockback: Knockback::Away(self.static_data.knockback),
});
} else if self.timer < self.static_data.swing_duration {
if matches!(self.static_data.is_helicopter, Helicopter::No) {
if matches!(
self.static_data.movement_behavior,
MovementBehavior::ForwardGround
) {
handle_forced_movement(
data,
&mut update,
@ -204,8 +205,8 @@ impl CharacterBehavior for Data {
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Helicopter {
No,
Yes,
Golem,
pub enum MovementBehavior {
ForwardGround,
AxeHover,
GolemHover,
}

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@ -2,7 +2,7 @@ use super::{
super::{vek::*, Animation},
GolemSkeleton, SkeletonAttr,
};
use common::{comp::item::ToolKind, states::utils::StageSection};
use common::states::utils::StageSection;
use std::f32::consts::PI;
pub struct SpinMeleeAnimation;