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Addressed comments.
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Cargo.lock
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1
Cargo.lock
generated
@ -5995,7 +5995,6 @@ dependencies = [
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"hashbrown 0.9.1",
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"image",
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"indexmap",
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"inline_tweak",
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"lazy_static",
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"num-derive",
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"num-traits 0.2.14",
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@ -7,7 +7,7 @@ SpinMelee(
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range: 3.5,
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energy_cost: 100,
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is_infinite: true,
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is_helicopter: Yes,
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movement_behavior: AxeHover,
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is_interruptible: false,
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forward_speed: 0.0,
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num_spins: 1,
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@ -7,7 +7,7 @@ SpinMelee(
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range: 3.5,
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energy_cost: 150,
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is_infinite: false,
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is_helicopter: No,
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movement_behavior: ForwardGround,
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is_interruptible: true,
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forward_speed: 1.0,
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num_spins: 3,
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@ -7,7 +7,7 @@ SpinMelee(
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range: 7.5,
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energy_cost: 0,
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is_infinite: false,
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is_helicopter: Golem,
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movement_behavior: GolemHover,
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is_interruptible: false,
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forward_speed: 0.0,
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num_spins: 1,
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@ -28,7 +28,6 @@ spin_sleep = "1.0"
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tracing = { version = "0.1", default-features = false }
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vek = { version = "0.12.0", features = ["serde"] }
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uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] }
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inline_tweak = "1.0.2"
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# Assets
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assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}
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@ -152,7 +152,7 @@ pub enum CharacterAbility {
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range: f32,
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energy_cost: u32,
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is_infinite: bool,
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is_helicopter: spin_melee::Helicopter,
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movement_behavior: spin_melee::MovementBehavior,
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is_interruptible: bool,
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forward_speed: f32,
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num_spins: u32,
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@ -653,14 +653,14 @@ impl CharacterAbility {
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ref mut swing_duration,
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ref mut energy_cost,
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ref mut is_infinite,
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ref mut is_helicopter,
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ref mut movement_behavior,
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..
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} => {
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*is_infinite = skillset.has_skill(Axe(SInfinite));
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*is_helicopter = if skillset.has_skill(Axe(SHelicopter)) {
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spin_melee::Helicopter::Yes
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*movement_behavior = if skillset.has_skill(Axe(SHelicopter)) {
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spin_melee::MovementBehavior::AxeHover
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} else {
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spin_melee::Helicopter::No
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spin_melee::MovementBehavior::ForwardGround
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};
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if let Ok(Some(level)) = skillset.skill_level(Axe(SDamage)) {
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*base_damage =
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@ -1255,7 +1255,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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range,
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energy_cost,
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is_infinite,
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is_helicopter,
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movement_behavior,
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is_interruptible,
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forward_speed,
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num_spins,
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@ -1269,7 +1269,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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range: *range,
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energy_cost: *energy_cost,
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is_infinite: *is_infinite,
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is_helicopter: *is_helicopter,
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movement_behavior: *movement_behavior,
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is_interruptible: *is_interruptible,
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forward_speed: *forward_speed,
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num_spins: *num_spins,
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@ -7,7 +7,6 @@ use crate::{
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},
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Damage, DamageSource, GroupTarget, Knockback,
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};
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use inline_tweak::*;
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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use vek::Vec3;
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@ -31,8 +30,8 @@ pub struct StaticData {
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pub energy_cost: u32,
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/// Whether spin state is infinite
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pub is_infinite: bool,
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/// Used to maintain classic axe spin physics
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pub is_helicopter: Helicopter,
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/// Used to dictate how movement functions in this state
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pub movement_behavior: MovementBehavior,
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/// Whether the state can be interrupted by other abilities
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pub is_interruptible: bool,
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/// Used for forced forward movement
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@ -62,15 +61,14 @@ impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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match self.static_data.is_helicopter {
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Helicopter::No => {},
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Helicopter::Yes => {
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match self.static_data.movement_behavior {
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MovementBehavior::ForwardGround => {},
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MovementBehavior::AxeHover => {
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let new_vel_z = update.vel.0.z + GRAVITY * data.dt.0 * 0.5;
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update.vel.0 = Vec3::new(0.0, 0.0, new_vel_z) + data.inputs.move_dir * 5.0;
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},
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Helicopter::Golem => {
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update.vel.0 =
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Vec3::new(0.0, 0.0, tweak!(20.0)) + *data.inputs.look_dir * tweak!(25.0);
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MovementBehavior::GolemHover => {
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update.vel.0 = Vec3::new(0.0, 0.0, 20.0) + *data.inputs.look_dir * 25.0;
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},
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}
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@ -124,7 +122,10 @@ impl CharacterBehavior for Data {
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knockback: Knockback::Away(self.static_data.knockback),
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});
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} else if self.timer < self.static_data.swing_duration {
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if matches!(self.static_data.is_helicopter, Helicopter::No) {
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if matches!(
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self.static_data.movement_behavior,
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MovementBehavior::ForwardGround
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) {
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handle_forced_movement(
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data,
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&mut update,
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@ -204,8 +205,8 @@ impl CharacterBehavior for Data {
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Helicopter {
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No,
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Yes,
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Golem,
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pub enum MovementBehavior {
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ForwardGround,
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AxeHover,
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GolemHover,
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}
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@ -2,7 +2,7 @@ use super::{
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super::{vek::*, Animation},
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GolemSkeleton, SkeletonAttr,
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};
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use common::{comp::item::ToolKind, states::utils::StageSection};
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use common::states::utils::StageSection;
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use std::f32::consts::PI;
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pub struct SpinMeleeAnimation;
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