Addressed comments.

This commit is contained in:
Sam 2021-01-21 17:45:03 -05:00
parent 8b06d844f7
commit b5a3b3442c
8 changed files with 26 additions and 27 deletions

1
Cargo.lock generated
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@ -5995,7 +5995,6 @@ dependencies = [
"hashbrown 0.9.1", "hashbrown 0.9.1",
"image", "image",
"indexmap", "indexmap",
"inline_tweak",
"lazy_static", "lazy_static",
"num-derive", "num-derive",
"num-traits 0.2.14", "num-traits 0.2.14",

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@ -7,7 +7,7 @@ SpinMelee(
range: 3.5, range: 3.5,
energy_cost: 100, energy_cost: 100,
is_infinite: true, is_infinite: true,
is_helicopter: Yes, movement_behavior: AxeHover,
is_interruptible: false, is_interruptible: false,
forward_speed: 0.0, forward_speed: 0.0,
num_spins: 1, num_spins: 1,

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@ -7,7 +7,7 @@ SpinMelee(
range: 3.5, range: 3.5,
energy_cost: 150, energy_cost: 150,
is_infinite: false, is_infinite: false,
is_helicopter: No, movement_behavior: ForwardGround,
is_interruptible: true, is_interruptible: true,
forward_speed: 1.0, forward_speed: 1.0,
num_spins: 3, num_spins: 3,

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@ -7,7 +7,7 @@ SpinMelee(
range: 7.5, range: 7.5,
energy_cost: 0, energy_cost: 0,
is_infinite: false, is_infinite: false,
is_helicopter: Golem, movement_behavior: GolemHover,
is_interruptible: false, is_interruptible: false,
forward_speed: 0.0, forward_speed: 0.0,
num_spins: 1, num_spins: 1,

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@ -28,7 +28,6 @@ spin_sleep = "1.0"
tracing = { version = "0.1", default-features = false } tracing = { version = "0.1", default-features = false }
vek = { version = "0.12.0", features = ["serde"] } vek = { version = "0.12.0", features = ["serde"] }
uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] } uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] }
inline_tweak = "1.0.2"
# Assets # Assets
assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]} assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}

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@ -152,7 +152,7 @@ pub enum CharacterAbility {
range: f32, range: f32,
energy_cost: u32, energy_cost: u32,
is_infinite: bool, is_infinite: bool,
is_helicopter: spin_melee::Helicopter, movement_behavior: spin_melee::MovementBehavior,
is_interruptible: bool, is_interruptible: bool,
forward_speed: f32, forward_speed: f32,
num_spins: u32, num_spins: u32,
@ -653,14 +653,14 @@ impl CharacterAbility {
ref mut swing_duration, ref mut swing_duration,
ref mut energy_cost, ref mut energy_cost,
ref mut is_infinite, ref mut is_infinite,
ref mut is_helicopter, ref mut movement_behavior,
.. ..
} => { } => {
*is_infinite = skillset.has_skill(Axe(SInfinite)); *is_infinite = skillset.has_skill(Axe(SInfinite));
*is_helicopter = if skillset.has_skill(Axe(SHelicopter)) { *movement_behavior = if skillset.has_skill(Axe(SHelicopter)) {
spin_melee::Helicopter::Yes spin_melee::MovementBehavior::AxeHover
} else { } else {
spin_melee::Helicopter::No spin_melee::MovementBehavior::ForwardGround
}; };
if let Ok(Some(level)) = skillset.skill_level(Axe(SDamage)) { if let Ok(Some(level)) = skillset.skill_level(Axe(SDamage)) {
*base_damage = *base_damage =
@ -1255,7 +1255,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
range, range,
energy_cost, energy_cost,
is_infinite, is_infinite,
is_helicopter, movement_behavior,
is_interruptible, is_interruptible,
forward_speed, forward_speed,
num_spins, num_spins,
@ -1269,7 +1269,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
range: *range, range: *range,
energy_cost: *energy_cost, energy_cost: *energy_cost,
is_infinite: *is_infinite, is_infinite: *is_infinite,
is_helicopter: *is_helicopter, movement_behavior: *movement_behavior,
is_interruptible: *is_interruptible, is_interruptible: *is_interruptible,
forward_speed: *forward_speed, forward_speed: *forward_speed,
num_spins: *num_spins, num_spins: *num_spins,

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@ -7,7 +7,6 @@ use crate::{
}, },
Damage, DamageSource, GroupTarget, Knockback, Damage, DamageSource, GroupTarget, Knockback,
}; };
use inline_tweak::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::time::Duration; use std::time::Duration;
use vek::Vec3; use vek::Vec3;
@ -31,8 +30,8 @@ pub struct StaticData {
pub energy_cost: u32, pub energy_cost: u32,
/// Whether spin state is infinite /// Whether spin state is infinite
pub is_infinite: bool, pub is_infinite: bool,
/// Used to maintain classic axe spin physics /// Used to dictate how movement functions in this state
pub is_helicopter: Helicopter, pub movement_behavior: MovementBehavior,
/// Whether the state can be interrupted by other abilities /// Whether the state can be interrupted by other abilities
pub is_interruptible: bool, pub is_interruptible: bool,
/// Used for forced forward movement /// Used for forced forward movement
@ -62,15 +61,14 @@ impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate { fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data); let mut update = StateUpdate::from(data);
match self.static_data.is_helicopter { match self.static_data.movement_behavior {
Helicopter::No => {}, MovementBehavior::ForwardGround => {},
Helicopter::Yes => { MovementBehavior::AxeHover => {
let new_vel_z = update.vel.0.z + GRAVITY * data.dt.0 * 0.5; let new_vel_z = update.vel.0.z + GRAVITY * data.dt.0 * 0.5;
update.vel.0 = Vec3::new(0.0, 0.0, new_vel_z) + data.inputs.move_dir * 5.0; update.vel.0 = Vec3::new(0.0, 0.0, new_vel_z) + data.inputs.move_dir * 5.0;
}, },
Helicopter::Golem => { MovementBehavior::GolemHover => {
update.vel.0 = update.vel.0 = Vec3::new(0.0, 0.0, 20.0) + *data.inputs.look_dir * 25.0;
Vec3::new(0.0, 0.0, tweak!(20.0)) + *data.inputs.look_dir * tweak!(25.0);
}, },
} }
@ -124,7 +122,10 @@ impl CharacterBehavior for Data {
knockback: Knockback::Away(self.static_data.knockback), knockback: Knockback::Away(self.static_data.knockback),
}); });
} else if self.timer < self.static_data.swing_duration { } else if self.timer < self.static_data.swing_duration {
if matches!(self.static_data.is_helicopter, Helicopter::No) { if matches!(
self.static_data.movement_behavior,
MovementBehavior::ForwardGround
) {
handle_forced_movement( handle_forced_movement(
data, data,
&mut update, &mut update,
@ -204,8 +205,8 @@ impl CharacterBehavior for Data {
} }
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)] #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Helicopter { pub enum MovementBehavior {
No, ForwardGround,
Yes, AxeHover,
Golem, GolemHover,
} }

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@ -2,7 +2,7 @@ use super::{
super::{vek::*, Animation}, super::{vek::*, Animation},
GolemSkeleton, SkeletonAttr, GolemSkeleton, SkeletonAttr,
}; };
use common::{comp::item::ToolKind, states::utils::StageSection}; use common::states::utils::StageSection;
use std::f32::consts::PI; use std::f32::consts::PI;
pub struct SpinMeleeAnimation; pub struct SpinMeleeAnimation;