mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Smaller graphics cache that removes unused items
This commit is contained in:
parent
aeed04fe41
commit
b5ed35fd27
@ -282,6 +282,11 @@ impl Renderer {
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model.update(&mut self.encoder, mesh, offset)
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}
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/// Return the maximum supported texture size.
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pub fn max_texture_size(&self) -> usize {
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self.factory.get_capabilities().max_texture_size
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}
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/// Create a new texture from the provided image.
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pub fn create_texture<P: Pipeline>(
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&mut self,
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@ -20,14 +20,18 @@ impl Cache {
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const SCALE_TOLERANCE: f32 = 0.1;
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const POSITION_TOLERANCE: f32 = 0.1;
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let graphic_cache_dims = Vec2::new(w * 4, h * 4);
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let max_texture_size = renderer.max_texture_size();
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let graphic_cache_dims = Vec2::new(w * 2, h * 2).map(|e| e.min(max_texture_size as u16));
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let glyph_cache_dims = Vec2::new(w, h).map(|e| e.min(max_texture_size as u16));
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Ok(Self {
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glyph_cache: GlyphCache::builder()
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.dimensions(w as u32, h as u32)
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.dimensions(glyph_cache_dims.x as u32, glyph_cache_dims.y as u32)
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.scale_tolerance(SCALE_TOLERANCE)
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.position_tolerance(POSITION_TOLERANCE)
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.build(),
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glyph_cache_tex: renderer.create_dynamic_texture((w, h).into())?,
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glyph_cache_tex: renderer.create_dynamic_texture(glyph_cache_dims.map(|e| e as u16))?,
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graphic_cache: GraphicCache::new(graphic_cache_dims),
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graphic_cache_tex: renderer.create_dynamic_texture(graphic_cache_dims)?,
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})
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@ -47,8 +51,11 @@ impl Cache {
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pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
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self.graphic_cache.add_graphic(graphic)
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}
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pub fn clear_graphic_cache(&mut self, renderer: &mut Renderer, new_size: Vec2<u16>) {
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self.graphic_cache.clear_cache(new_size);
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self.graphic_cache_tex = renderer.create_dynamic_texture(new_size).unwrap();
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// new_window_size is in physical pixels
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pub fn clear_graphic_cache(&mut self, renderer: &mut Renderer, new_window_size: Vec2<u16>) {
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let max_texture_size = renderer.max_texture_size();
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let cache_size = new_window_size.map(|e| (e * 2).min(max_texture_size as u16));
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self.graphic_cache.clear_cache(cache_size);
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self.graphic_cache_tex = renderer.create_dynamic_texture(cache_size).unwrap();
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}
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}
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@ -1,10 +1,18 @@
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use dot_vox::DotVoxData;
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use fnv::FnvHashMap;
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use guillotiere::{size2, Allocation, AtlasAllocator};
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use image::DynamicImage;
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use std::sync::Arc;
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use fnv::{FnvHashMap, FnvHashSet};
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use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use image::{DynamicImage, RgbaImage};
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use log::{error, warn};
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use std::{
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sync::{
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mpsc::{channel, Receiver, Sender},
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Arc,
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},
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thread,
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};
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use vek::*;
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#[derive(Clone)]
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pub enum Graphic {
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Image(Arc<DynamicImage>),
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Voxel(Arc<DotVoxData>, Option<u8>),
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@ -16,19 +24,39 @@ pub struct Id(u32);
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type Parameters = (Id, Vec2<u16>, Aabr<u64>);
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pub struct CachedDetails {
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// Id used by AtlasAllocator
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alloc_id: AllocId,
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// Last frame this was used on
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frame: u32,
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// Where in the cache texture this is
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aabr: Aabr<u16>,
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}
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pub struct GraphicCache {
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atlas: AtlasAllocator,
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graphic_map: FnvHashMap<Id, Graphic>,
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rect_map: FnvHashMap<Parameters, Aabr<u16>>,
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next_id: u32,
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atlas: AtlasAllocator,
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cache_map: FnvHashMap<Parameters, CachedDetails>,
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// The current frame
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current_frame: u32,
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unused_entries_this_frame: Option<Vec<Option<(u32, Parameters)>>>,
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soft_cache: FnvHashMap<Parameters, RgbaImage>,
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transfer_ready: Vec<(Parameters, Aabr<u16>)>,
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}
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impl GraphicCache {
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pub fn new(size: Vec2<u16>) -> Self {
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Self {
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atlas: AtlasAllocator::new(size2(i32::from(size.x), i32::from(size.y))),
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graphic_map: FnvHashMap::default(),
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rect_map: FnvHashMap::default(),
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next_id: 0,
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atlas: AtlasAllocator::new(size2(i32::from(size.x), i32::from(size.y))),
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cache_map: FnvHashMap::default(),
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current_frame: 0,
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unused_entries_this_frame: None,
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soft_cache: FnvHashMap::default(),
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transfer_ready: Vec::new(),
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}
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}
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pub fn add_graphic(&mut self, graphic: Graphic) -> Id {
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@ -44,77 +72,177 @@ impl GraphicCache {
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self.graphic_map.get(&id)
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}
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pub fn clear_cache(&mut self, new_size: Vec2<u16>) {
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self.rect_map.clear();
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self.soft_cache.clear();
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self.transfer_ready.clear();
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self.cache_map.clear();
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self.atlas = AtlasAllocator::new(size2(i32::from(new_size.x), i32::from(new_size.y)));
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}
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pub fn cache_res<F>(
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pub fn queue_res(
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&mut self,
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graphic_id: Id,
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dims: Vec2<u16>,
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source: Aabr<f64>,
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mut cacher: F,
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) -> Option<Aabr<u16>>
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) -> Option<Aabr<u16>> {
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let key = (graphic_id, dims, source.map(|e| e.to_bits())); // TODO: Replace this with rounded representation of source
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if let Some(details) = self.cache_map.get_mut(&key) {
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// Update frame
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details.frame = self.current_frame;
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Some(details.aabr)
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} else {
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// Create image if it doesn't already exist
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if !self.soft_cache.contains_key(&key) {
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self.soft_cache.insert(
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key,
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match self.graphic_map.get(&graphic_id) {
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Some(Graphic::Blank) => return None,
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// Render image at requested resolution
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// TODO: Use source aabr.
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Some(Graphic::Image(ref image)) => image
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.resize_exact(
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u32::from(dims.x),
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u32::from(dims.y),
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image::FilterType::Nearest,
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)
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.to_rgba(),
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Some(Graphic::Voxel(ref vox, min_samples)) => {
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super::renderer::draw_vox(&vox.as_ref().into(), dims, *min_samples)
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}
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None => {
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warn!("A graphic was requested via an id which is not in use");
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return None;
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}
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},
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);
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}
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let aabr_from_alloc_rect = |rect: guillotiere::Rectangle| {
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let (min, max) = (rect.min, rect.max);
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Aabr {
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min: Vec2::new(min.x as u16, min.y as u16),
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max: Vec2::new(max.x as u16, max.y as u16),
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}
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};
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// Allocate rectangle.
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let (alloc_id, aabr) = match self
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.atlas
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.allocate(size2(i32::from(dims.x), i32::from(dims.y)))
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{
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Some(Allocation { id, rectangle }) => (id, aabr_from_alloc_rect(rectangle)),
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// Out of room.
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// 1) Remove unused allocations
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// TODO: Make more room.
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// 2) Rearrange rectangles (see comments below)
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// 3) Expand cache size
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None => {
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// 1) Remove unused allocations
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if self.unused_entries_this_frame.is_none() {
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self.unused_entries_this_frame = {
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let mut unused = self
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.cache_map
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.iter()
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.filter_map(|(key, details)| {
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if details.frame < self.current_frame - 1 {
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Some(Some((details.frame, *key)))
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} else {
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None
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}
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})
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.collect::<Vec<_>>();
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unused
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.sort_unstable_by(|a, b| a.map(|(f, _)| f).cmp(&b.map(|(f, _)| f)));
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Some(unused)
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};
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}
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let mut allocation = None;
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// Fight the checker!
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let current_frame = self.current_frame;
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// Will always be Some
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if let Some(ref mut unused_entries) = self.unused_entries_this_frame {
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// Deallocate from oldest to newest
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for key in unused_entries
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.iter_mut()
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.filter_map(|e| e.take().map(|(_, key)| key))
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{
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// Check if still in cache map and it has not been used since the vec was built
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if self
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.cache_map
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.get(&key)
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.filter(|d| d.frame != current_frame)
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.is_some()
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{
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if let Some(alloc_id) =
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self.cache_map.remove(&key).map(|d| d.alloc_id)
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{
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// Deallocate
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self.atlas.deallocate(alloc_id);
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// Try to allocate
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allocation = self
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.atlas
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.allocate(size2(i32::from(dims.x), i32::from(dims.y)));
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}
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}
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}
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// 2) Rearrange rectangles
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// This needs to be done infrequently and be based on whether rectangles have been removed
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// Maybe find a way to calculate whether there is a significant amount of fragmentation
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// Or consider dropping the use of an atlas and moving to a hashmap of individual textures :/
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// if allocation.is_none() {
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//
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// }
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}
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match allocation {
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Some(Allocation { id, rectangle }) => (id, aabr_from_alloc_rect(rectangle)),
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None => {
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warn!("Can't find space for an image in the graphic cache");
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return None;
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}
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}
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}
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};
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self.transfer_ready.push((key, aabr));
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// Insert area into map for retrieval.
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self.cache_map.insert(
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key,
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CachedDetails {
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alloc_id,
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frame: self.current_frame,
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aabr,
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},
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);
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Some(aabr)
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}
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}
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// Anything not queued since the last call to this will be removed if there is not enough space in the cache
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pub fn cache_queued<F>(&mut self, mut cacher: F)
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where
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F: FnMut(Aabr<u16>, &[[u8; 4]]),
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{
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match self
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.rect_map
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.get(&(graphic_id, dims, source.map(|e| e.to_bits()))) // TODO: Replace this with rounded representation of source
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{
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Some(aabr) => Some(*aabr),
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None => match self.graphic_map.get(&graphic_id) {
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Some(graphic) => {
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// Allocate rectangle.
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let aabr = match self
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.atlas
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.allocate(size2(i32::from(dims.x), i32::from(dims.y)))
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{
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Some(Allocation { id: _, rectangle }) => {
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let (min, max) = (rectangle.min, rectangle.max);
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Aabr {
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min: Vec2::new(min.x as u16, min.y as u16),
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max: Vec2::new(max.x as u16, max.y as u16),
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}
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}
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// Out of room.
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// TODO: Make more room.
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// 1) Expand cache size
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// 2) Remove unused allocations
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// 3) Rearrange rectangles
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None => return None,
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};
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// Render image.
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// TODO: Use source.
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let data = match graphic {
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Graphic::Image(ref image) => image
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.resize_exact(
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u32::from(aabr.size().w),
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u32::from(aabr.size().h),
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image::FilterType::Nearest,
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)
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.to_rgba()
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// TODO: might be a better way to do this
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.pixels()
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.map(|p| p.data)
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.collect::<Vec<[u8; 4]>>(),
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Graphic::Voxel(ref vox, min_samples) =>
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super::renderer::draw_vox(&vox.as_ref().into(), aabr.size().into(), *min_samples),
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Graphic::Blank => return None,
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};
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// Draw to allocated area.
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cacher(aabr, &data);
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// Insert area into map for retrieval.
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self.rect_map
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.insert((graphic_id, dims, source.map(|e| e.to_bits())), aabr);
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// Return area.
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Some(aabr)
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}
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None => None,
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},
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// Cached queued
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// TODO: combine nearby transfers
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for (key, target_aarb) in self.transfer_ready.drain(..) {
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if let Some(image) = self.soft_cache.get(&key) {
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cacher(
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target_aarb,
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&image.pixels().map(|p| p.data).collect::<Vec<[u8; 4]>>(),
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);
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} else {
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error!("Image queued for transfer to gpu cache but it doesn't exist (this should never occur)");
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}
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}
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// Increment frame
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self.current_frame += 1;
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// Reset unused entries
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self.unused_entries_this_frame = None;
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}
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}
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@ -57,11 +57,7 @@ impl<'a> Pipeline for Voxel {
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}
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}
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pub fn draw_vox(
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segment: &Segment,
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output_size: Vec2<u16>,
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min_samples: Option<u8>,
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) -> Vec<[u8; 4]> {
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pub fn draw_vox(segment: &Segment, output_size: Vec2<u16>, min_samples: Option<u8>) -> RgbaImage {
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let scale = min_samples.map_or(1.0, |s| s as f32).sqrt().ceil() as usize;
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let dims = output_size.map(|e| e as usize * scale).into_array();
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let mut color = Buffer2d::new(dims, [0; 4]);
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@ -85,33 +81,29 @@ pub fn draw_vox(
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&mut depth,
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);
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if scale > 1 {
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DynamicImage::ImageRgba8(
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RgbaImage::from_vec(
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dims[0] as u32,
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dims[1] as u32,
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color
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.as_ref()
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.iter()
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.flatten()
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.cloned()
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.collect::<Vec<u8>>(),
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)
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.unwrap(),
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let image = DynamicImage::ImageRgba8(
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RgbaImage::from_vec(
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dims[0] as u32,
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dims[1] as u32,
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color
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.as_ref()
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.iter()
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.flatten()
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.cloned()
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.collect::<Vec<u8>>(),
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)
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.resize_exact(
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.unwrap(),
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);
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if scale > 1 {
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image.resize_exact(
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output_size.x as u32,
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output_size.y as u32,
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image::FilterType::Triangle,
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)
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.to_rgba()
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.pixels()
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.map(|p| p.data)
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.collect::<Vec<[u8; 4]>>()
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} else {
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// TODO: Remove clone.
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color.as_ref().to_vec()
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image
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}
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.to_rgba()
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}
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fn ao_level(side1: bool, corner: bool, side2: bool) -> u8 {
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|
@ -391,35 +391,25 @@ impl Ui {
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max: Vec2::new(uv_r, uv_t),
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}
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};
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// TODO: get dims from graphic_cache (or have it return floats directly)
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let (cache_w, cache_h) =
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cache_tex.get_dimensions().map(|e| e as f32).into_tuple();
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// Cache graphic at particular resolution.
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let uv_aabr = match graphic_cache.cache_res(
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*graphic_id,
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resolution,
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source_aabr,
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|aabr, data| {
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let offset = aabr.min.into_array();
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let size = aabr.size().into_array();
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if let Err(err) = renderer.update_texture(cache_tex, offset, size, data)
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{
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warn!("Failed to update texture: {:?}", err);
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}
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},
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) {
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Some(aabr) => Aabr {
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min: Vec2::new(
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aabr.min.x as f32 / cache_w,
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aabr.max.y as f32 / cache_h,
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),
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max: Vec2::new(
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aabr.max.x as f32 / cache_w,
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aabr.min.y as f32 / cache_h,
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),
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},
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None => continue,
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};
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let uv_aabr =
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match graphic_cache.queue_res(*graphic_id, resolution, source_aabr) {
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Some(aabr) => Aabr {
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min: Vec2::new(
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aabr.min.x as f32 / cache_w,
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aabr.max.y as f32 / cache_h,
|
||||
),
|
||||
max: Vec2::new(
|
||||
aabr.max.x as f32 / cache_w,
|
||||
aabr.min.y as f32 / cache_h,
|
||||
),
|
||||
},
|
||||
None => continue,
|
||||
};
|
||||
|
||||
mesh.push_quad(create_ui_quad(gl_aabr(rect), uv_aabr, color, UiMode::Image));
|
||||
}
|
||||
@ -630,20 +620,34 @@ impl Ui {
|
||||
.create_dynamic_model(mesh.vertices().len() * 4 / 3)
|
||||
.unwrap();
|
||||
}
|
||||
renderer.update_model(&self.model, &mesh, 0).unwrap();
|
||||
// Update model with new mesh.
|
||||
renderer.update_model(&self.model, &mesh, 0).unwrap();
|
||||
|
||||
// Move cached graphics to the gpu
|
||||
let (graphic_cache, cache_tex) = self.cache.graphic_cache_mut_and_tex();
|
||||
graphic_cache.cache_queued(|aabr, data| {
|
||||
let offset = aabr.min.into_array();
|
||||
let size = aabr.size().into_array();
|
||||
if let Err(err) = renderer.update_texture(cache_tex, offset, size, data) {
|
||||
warn!("Failed to update texture: {:?}", err);
|
||||
}
|
||||
});
|
||||
|
||||
// Handle window resizing.
|
||||
// TODO: avoid bluescreen
|
||||
if let Some(new_dims) = self.window_resized.take() {
|
||||
let (old_w, old_h) = self.scale.scaled_window_size().into_tuple();
|
||||
self.scale.window_resized(new_dims, renderer);
|
||||
let (w, h) = self.scale.scaled_window_size().into_tuple();
|
||||
self.ui.handle_event(Input::Resize(w, h));
|
||||
|
||||
let res = renderer.get_resolution();
|
||||
// Avoid panic in graphic cache when minimizing.
|
||||
if res.x > 0 && res.y > 0 {
|
||||
// Avoid resetting cache if window size didn't change
|
||||
// Somewhat inefficient for elements that won't change size
|
||||
if res.x > 0 && res.y > 0 && !(old_w == w && old_h == h) {
|
||||
self.cache
|
||||
.clear_graphic_cache(renderer, renderer.get_resolution().map(|e| e * 4));
|
||||
.clear_graphic_cache(renderer, renderer.get_resolution());
|
||||
}
|
||||
// TODO: Probably need to resize glyph cache, see conrod's gfx backend for reference.
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user