place rtsim on sprite controllers

This commit is contained in:
Isse 2023-04-19 13:22:30 +02:00
parent 57551c479c
commit b6c7316de9

View File

@ -9,16 +9,18 @@ use common::{
aura::{Aura, AuraKind, AuraTarget},
beam,
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
ship::figuredata::VOXEL_COLLIDER_MANIFEST,
shockwave, Alignment, BehaviorCapability, Body, ItemDrops, LightEmitter, Object, Ori, Pos,
Projectile, TradingBehavior, Vel, WaypointArea,
},
event::{EventBus, NpcBuilder, UpdateCharacterMetadata},
mounting::Mounting,
mounting::{Mounting, Volume, VolumeMounting, VolumePos},
outcome::Outcome,
resources::{Secs, Time},
rtsim::RtSimVehicle,
uid::Uid,
util::Dir,
vol::IntoFullVolIterator,
ViewDistances,
};
use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
@ -200,9 +202,29 @@ pub fn handle_create_ship(
driver: Option<NpcBuilder>,
passengers: Vec<NpcBuilder>,
) {
let mut entity = server
.state
.create_ship(pos, ori, ship, |ship| ship.make_collider());
let collider = ship.make_collider();
let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
// TODO: find better solution for this.
let (mut steering, mut seats) = {
let mut steering = Vec::new();
let mut seats = Vec::new();
for (pos, block) in collider
.get_vol(&voxel_colliders_manifest)
.iter()
.flat_map(|voxel_collider| voxel_collider.volume().full_vol_iter())
{
match (block.is_controller(), block.is_mountable()) {
(true, true) => steering.push((pos, *block)),
(false, true) => seats.push((pos, *block)),
_ => {},
}
}
(steering.into_iter(), seats.into_iter())
};
let mut entity = server.state.create_ship(pos, ori, ship, |_| collider);
/*
if let Some(mut agent) = agent {
let (kp, ki, kd) = pid_coefficients(&Body::Ship(ship));
@ -221,10 +243,26 @@ pub fn handle_create_ship(
let npc_entity = handle_create_npc(server, pos, driver);
let uids = server.state.ecs().read_storage::<Uid>();
if let (Some(rider_uid), Some(mount_uid)) =
(uids.get(npc_entity).copied(), uids.get(entity).copied())
{
drop(uids);
let (rider_uid, mount_uid) = uids
.get(npc_entity)
.copied()
.zip(uids.get(entity).copied())
.expect("Couldn't get Uid from newly created ship and npc");
drop(uids);
if let Some((steering_pos, steering_block)) = steering.next() {
server
.state
.link(VolumeMounting {
pos: VolumePos {
kind: Volume::Entity(mount_uid),
pos: steering_pos,
},
block: steering_block,
rider: rider_uid,
})
.expect("Failed to link driver to ship");
} else {
server
.state
.link(Mounting {
@ -232,13 +270,32 @@ pub fn handle_create_ship(
rider: rider_uid,
})
.expect("Failed to link driver to ship");
} else {
panic!("Couldn't get Uid from newly created ship and npc");
}
}
for passenger in passengers {
handle_create_npc(server, Pos(pos.0 + Vec3::unit_z() * 5.0), passenger);
let npc_entity = handle_create_npc(server, Pos(pos.0 + Vec3::unit_z() * 5.0), passenger);
if let Some((rider_pos, rider_block)) = seats.next() {
let uids = server.state.ecs().read_storage::<Uid>();
let (rider_uid, mount_uid) = uids
.get(npc_entity)
.copied()
.zip(uids.get(entity).copied())
.expect("Couldn't get Uid from newly created ship and npc");
drop(uids);
server
.state
.link(VolumeMounting {
pos: VolumePos {
kind: Volume::Entity(mount_uid),
pos: rider_pos,
},
block: rider_block,
rider: rider_uid,
})
.expect("Failed to link passanger to ship");
}
}
}