mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix 1h models in character select idle animation #662
This commit is contained in:
parent
6014bd8364
commit
b72d817cf7
@ -62,7 +62,7 @@ fn main() {
|
|||||||
scene
|
scene
|
||||||
.camera_mut()
|
.camera_mut()
|
||||||
.update(0.0, 1.0 / 60.0, scene_data.mouse_smoothing);
|
.update(0.0, 1.0 / 60.0, scene_data.mouse_smoothing);
|
||||||
scene.maintain(&mut renderer, scene_data);
|
scene.maintain(&mut renderer, scene_data, Some(&loadout));
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
renderer.clear();
|
renderer.clear();
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
||||||
|
use common::comp::item::{Hands, ToolKind};
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
use vek::*;
|
use vek::*;
|
||||||
|
|
||||||
pub struct IdleAnimation;
|
pub struct IdleAnimation;
|
||||||
|
|
||||||
impl Animation for IdleAnimation {
|
impl Animation for IdleAnimation {
|
||||||
type Dependency = f64;
|
type Dependency = (Option<ToolKind>, Option<ToolKind>, f64);
|
||||||
type Skeleton = CharacterSkeleton;
|
type Skeleton = CharacterSkeleton;
|
||||||
|
|
||||||
#[cfg(feature = "use-dyn-lib")]
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
@ -14,7 +15,7 @@ impl Animation for IdleAnimation {
|
|||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_idle")]
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_idle")]
|
||||||
fn update_skeleton_inner(
|
fn update_skeleton_inner(
|
||||||
skeleton: &Self::Skeleton,
|
skeleton: &Self::Skeleton,
|
||||||
_global_time: f64,
|
(active_tool_kind, second_tool_kind, _global_time): Self::Dependency,
|
||||||
anim_time: f64,
|
anim_time: f64,
|
||||||
_rate: &mut f32,
|
_rate: &mut f32,
|
||||||
skeleton_attr: &SkeletonAttr,
|
skeleton_attr: &SkeletonAttr,
|
||||||
@ -105,12 +106,41 @@ impl Animation for IdleAnimation {
|
|||||||
|
|
||||||
next.glider.scale = Vec3::one() * 0.0;
|
next.glider.scale = Vec3::one() * 0.0;
|
||||||
|
|
||||||
next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
|
match active_tool_kind {
|
||||||
next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
Some(ToolKind::Dagger(_)) => {
|
||||||
next.main.scale = Vec3::one() + head_abs * -0.05;
|
next.main.offset = Vec3::new(-4.0, -5.0, 7.0);
|
||||||
|
next.main.ori =
|
||||||
|
Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
|
||||||
|
},
|
||||||
|
Some(ToolKind::Shield(_)) => {
|
||||||
|
next.main.offset = Vec3::new(-0.0, -5.0, 3.0);
|
||||||
|
next.main.ori =
|
||||||
|
Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
|
||||||
|
},
|
||||||
|
_ => {
|
||||||
|
next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
|
||||||
|
next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||||
|
},
|
||||||
|
}
|
||||||
|
next.main.scale = Vec3::one();
|
||||||
|
|
||||||
next.second.offset = Vec3::new(0.0, 0.0, 0.0);
|
match second_tool_kind {
|
||||||
next.second.scale = Vec3::one() * 0.0;
|
Some(ToolKind::Dagger(_)) => {
|
||||||
|
next.second.offset = Vec3::new(4.0, -6.0, 7.0);
|
||||||
|
next.second.ori =
|
||||||
|
Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
|
||||||
|
},
|
||||||
|
Some(ToolKind::Shield(_)) => {
|
||||||
|
next.second.offset = Vec3::new(0.0, -4.0, 3.0);
|
||||||
|
next.second.ori =
|
||||||
|
Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
|
||||||
|
},
|
||||||
|
_ => {
|
||||||
|
next.second.offset = Vec3::new(-7.0, -5.0, 15.0);
|
||||||
|
next.second.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||||
|
},
|
||||||
|
}
|
||||||
|
next.second.scale = Vec3::one();
|
||||||
|
|
||||||
next.lantern.offset = Vec3::new(
|
next.lantern.offset = Vec3::new(
|
||||||
skeleton_attr.lantern.0,
|
skeleton_attr.lantern.0,
|
||||||
@ -135,6 +165,15 @@ impl Animation for IdleAnimation {
|
|||||||
next.r_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
next.r_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
next.r_control.ori = Quaternion::rotation_x(0.0);
|
next.r_control.ori = Quaternion::rotation_x(0.0);
|
||||||
next.r_control.scale = Vec3::one();
|
next.r_control.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.second.scale = match (
|
||||||
|
active_tool_kind.map(|tk| tk.into_hands()),
|
||||||
|
second_tool_kind.map(|tk| tk.into_hands()),
|
||||||
|
) {
|
||||||
|
(Some(Hands::OneHand), Some(Hands::OneHand)) => Vec3::one(),
|
||||||
|
(_, _) => Vec3::zero(),
|
||||||
|
};
|
||||||
|
|
||||||
next
|
next
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -117,6 +117,8 @@ impl PlayState for CharSelectionState {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
let loadout = self.char_selection_ui.get_loadout();
|
||||||
|
|
||||||
// Maintain the scene.
|
// Maintain the scene.
|
||||||
{
|
{
|
||||||
let client = self.client.borrow();
|
let client = self.client.borrow();
|
||||||
@ -133,12 +135,13 @@ impl PlayState for CharSelectionState {
|
|||||||
.figure_lod_render_distance
|
.figure_lod_render_distance
|
||||||
as f32,
|
as f32,
|
||||||
};
|
};
|
||||||
self.scene
|
self.scene.maintain(
|
||||||
.maintain(global_state.window.renderer_mut(), scene_data);
|
global_state.window.renderer_mut(),
|
||||||
|
scene_data,
|
||||||
|
loadout.as_ref(),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render the scene.
|
// Render the scene.
|
||||||
let loadout = self.char_selection_ui.get_loadout();
|
|
||||||
self.scene.render(
|
self.scene.render(
|
||||||
global_state.window.renderer_mut(),
|
global_state.window.renderer_mut(),
|
||||||
self.client.borrow().get_tick(),
|
self.client.borrow().get_tick(),
|
||||||
|
@ -16,7 +16,7 @@ use anim::{
|
|||||||
Animation, Skeleton,
|
Animation, Skeleton,
|
||||||
};
|
};
|
||||||
use common::{
|
use common::{
|
||||||
comp::{humanoid, Body, Loadout},
|
comp::{humanoid, item::ItemKind, Body, Loadout},
|
||||||
figure::Segment,
|
figure::Segment,
|
||||||
terrain::BlockKind,
|
terrain::BlockKind,
|
||||||
vol::{BaseVol, ReadVol, Vox},
|
vol::{BaseVol, ReadVol, Vox},
|
||||||
@ -157,7 +157,12 @@ impl Scene {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: SceneData) {
|
pub fn maintain(
|
||||||
|
&mut self,
|
||||||
|
renderer: &mut Renderer,
|
||||||
|
scene_data: SceneData,
|
||||||
|
loadout: Option<&Loadout>,
|
||||||
|
) {
|
||||||
self.camera
|
self.camera
|
||||||
.update(scene_data.time, 1.0 / 60.0, scene_data.mouse_smoothing);
|
.update(scene_data.time, 1.0 / 60.0, scene_data.mouse_smoothing);
|
||||||
|
|
||||||
@ -191,10 +196,30 @@ impl Scene {
|
|||||||
|
|
||||||
self.figure_model_cache.clean(scene_data.tick);
|
self.figure_model_cache.clean(scene_data.tick);
|
||||||
|
|
||||||
|
let active_item_kind = loadout
|
||||||
|
.and_then(|l| l.active_item.as_ref())
|
||||||
|
.map(|i| &i.item.kind);
|
||||||
|
|
||||||
|
let active_tool_kind = if let Some(ItemKind::Tool(tool)) = active_item_kind {
|
||||||
|
Some(tool.kind)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
|
let second_item_kind = loadout
|
||||||
|
.and_then(|l| l.second_item.as_ref())
|
||||||
|
.map(|i| &i.item.kind);
|
||||||
|
|
||||||
|
let second_tool_kind = if let Some(ItemKind::Tool(tool)) = second_item_kind {
|
||||||
|
Some(tool.kind)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
if let Some(body) = scene_data.body {
|
if let Some(body) = scene_data.body {
|
||||||
let tgt_skeleton = IdleAnimation::update_skeleton(
|
let tgt_skeleton = IdleAnimation::update_skeleton(
|
||||||
self.figure_state.skeleton_mut(),
|
self.figure_state.skeleton_mut(),
|
||||||
scene_data.time,
|
(active_tool_kind, second_tool_kind, scene_data.time),
|
||||||
scene_data.time,
|
scene_data.time,
|
||||||
&mut 0.0,
|
&mut 0.0,
|
||||||
&SkeletonAttr::from(&body),
|
&SkeletonAttr::from(&body),
|
||||||
|
Loading…
Reference in New Issue
Block a user