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Make gliding the error animation
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@ -42,7 +42,7 @@ impl<'a> System<'a> for Sys {
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(_, Glide, Idle) => Animation::Gliding,
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(_, _, Attack { .. }) => Animation::Attack,
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// Impossible animation (Caused by missing animations or syncing delays)
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_ => Animation::Roll,
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_ => Animation::Gliding,
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};
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let new_time = animation_infos
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