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fixes to branch after my whoops
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@ -16,7 +16,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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enum WaterMode {
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enum WaterMode {
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Underwater,
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Underwater,
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Floating,
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Floating,
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Surface,
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Ground,
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}
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}
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use WaterMode::*;
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use WaterMode::*;
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@ -30,7 +30,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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)] = &[
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)] = &[
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// (density, Option<(base_density_proportion, wavelen, threshold)>)
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// (density, Option<(base_density_proportion, wavelen, threshold)>)
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// Flowers
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// Flowers
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(BlueFlower, Surface, |_, col| {
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(BlueFlower, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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col.humidity,
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@ -42,7 +42,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 256.0, 0.25)),
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Some((0.0, 256.0, 0.25)),
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)
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)
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}),
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}),
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(PinkFlower, Surface, |_, col| {
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(PinkFlower, Ground, |_, col| {
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(
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(
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -51,7 +51,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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)
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}),
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}),
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(PurpleFlower, Surface, |_, col| {
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(PurpleFlower, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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col.humidity,
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@ -63,7 +63,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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)
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}),
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}),
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(RedFlower, Surface, |_, col| {
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(RedFlower, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
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close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
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col.humidity,
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col.humidity,
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@ -75,7 +75,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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)
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}),
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}),
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(WhiteFlower, Surface, |_, col| {
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(WhiteFlower, Ground, |_, col| {
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(
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(
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -84,7 +84,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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)
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}),
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}),
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(YellowFlower, Surface, |_, col| {
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(YellowFlower, Ground, |_, col| {
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(
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(
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -93,7 +93,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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)
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}),
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}),
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(Cotton, Surface, |_, col| {
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(Cotton, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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col.humidity,
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@ -105,7 +105,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 256.0, 0.25)),
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Some((0.0, 256.0, 0.25)),
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)
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)
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}),
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}),
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(Sunflower, Surface, |_, col| {
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(Sunflower, Ground, |_, col| {
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(
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(
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -114,7 +114,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 100.0, 0.15)),
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Some((0.0, 100.0, 0.15)),
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)
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)
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}),
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}),
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(WildFlax, Surface, |_, col| {
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(WildFlax, Ground, |_, col| {
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(
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(
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -124,7 +124,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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)
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)
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}),
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}),
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// Herbs and Spices
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// Herbs and Spices
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(LingonBerry, Surface, |_, col| {
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(LingonBerry, Ground, |_, col| {
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(
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(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
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* MUSH_FACT
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* MUSH_FACT
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@ -132,7 +132,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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None,
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None,
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)
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)
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}),
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}),
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(LeafyPlant, Surface, |_, col| {
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(LeafyPlant, Ground, |_, col| {
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(
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(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
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* GRASS_FACT
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* GRASS_FACT
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@ -140,7 +140,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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None,
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None,
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)
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)
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}),
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}),
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(JungleLeafyPlant, Surface, |_, col| {
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(JungleLeafyPlant, Ground, |_, col| {
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(
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(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* GRASS_FACT
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* GRASS_FACT
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@ -148,7 +148,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.15, 64.0, 0.2)),
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Some((0.15, 64.0, 0.2)),
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)
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)
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}),
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}),
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(Fern, Surface, |_, col| {
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(Fern, Ground, |_, col| {
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(
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(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
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* GRASS_FACT
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* GRASS_FACT
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@ -156,7 +156,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 64.0, 0.2)),
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Some((0.0, 64.0, 0.2)),
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)
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)
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}),
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}),
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(JungleFern, Surface, |_, col| {
|
(JungleFern, Ground, |_, col| {
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(
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(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* col.tree_density
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@ -165,7 +165,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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Some((0.0, 84.0, 0.35)),
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Some((0.0, 84.0, 0.35)),
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)
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)
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}),
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}),
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(Blueberry, Surface, |_, col| {
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(Blueberry, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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col.humidity,
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col.humidity,
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@ -176,7 +176,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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None,
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None,
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)
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)
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}),
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}),
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(Pumpkin, Surface, |_, col| {
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(Pumpkin, Ground, |_, col| {
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(
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(
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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col.humidity,
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col.humidity,
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@ -189,23 +189,23 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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}),
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}),
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// Collectable Objects
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// Collectable Objects
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// Only spawn twigs in temperate forests
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// Only spawn twigs in temperate forests
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(Twigs, Surface, |_, col| {
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(Twigs, Ground, |_, col| {
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(
|
(
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(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
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(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
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None,
|
None,
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)
|
)
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}),
|
}),
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(Stones, Surface, |chunk, _| {
|
(Stones, Ground, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None)
|
((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None)
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}),
|
}),
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(Copper, Surface, |chunk, _| {
|
(Copper, Ground, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
|
((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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}),
|
}),
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(Tin, Surface, |chunk, _| {
|
(Tin, Ground, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
|
((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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}),
|
}),
|
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// Don't spawn Mushrooms in snowy regions
|
// Don't spawn Mushrooms in snowy regions
|
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(Mushroom, Surface, |_, col| {
|
(Mushroom, Ground, |_, col| {
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(
|
(
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
|
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
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* MUSH_FACT,
|
* MUSH_FACT,
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@ -213,7 +213,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
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)
|
)
|
||||||
}),
|
}),
|
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// Grass
|
// Grass
|
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(ShortGrass, Surface, |_, col| {
|
(ShortGrass, Ground, |_, col| {
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(
|
(
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close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
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* GRASS_FACT
|
* GRASS_FACT
|
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@ -221,7 +221,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
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Some((0.3, 64.0, 0.3)),
|
Some((0.3, 64.0, 0.3)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(MediumGrass, Surface, |_, col| {
|
(MediumGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
||||||
* GRASS_FACT
|
* GRASS_FACT
|
||||||
@ -229,7 +229,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.3, 64.0, 0.3)),
|
Some((0.3, 64.0, 0.3)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(LongGrass, Surface, |_, col| {
|
(LongGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
|
close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
|
||||||
* GRASS_FACT
|
* GRASS_FACT
|
||||||
@ -237,7 +237,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.1, 48.0, 0.3)),
|
Some((0.1, 48.0, 0.3)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(JungleRedGrass, Surface, |_, col| {
|
(JungleRedGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
|
||||||
* col.tree_density
|
* col.tree_density
|
||||||
@ -247,7 +247,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
// Jungle Sprites
|
// Jungle Sprites
|
||||||
// (LongGrass, Surface, |c, col| {
|
// (LongGrass, Ground, |c, col| {
|
||||||
// (
|
// (
|
||||||
// close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
|
// close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
|
||||||
// col.humidity,
|
// col.humidity,
|
||||||
@ -257,7 +257,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
// Some((0.0, 60.0, 5.0)),
|
// Some((0.0, 60.0, 5.0)),
|
||||||
// )
|
// )
|
||||||
// }),
|
// }),
|
||||||
/*(WheatGreen, Surface, |c, col| {
|
/*(WheatGreen, Ground, |c, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
|
close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
@ -265,7 +265,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),*/
|
}),*/
|
||||||
(GrassSnow, Surface, |_, col| {
|
(GrassSnow, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
|
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
|
||||||
col.humidity,
|
col.humidity,
|
||||||
@ -276,7 +276,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.0, 48.0, 0.2)),
|
Some((0.0, 48.0, 0.2)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(Moonbell, Surface, |_, col| {
|
(Moonbell, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
|
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
|
||||||
col.humidity,
|
col.humidity,
|
||||||
@ -287,7 +287,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
// Savanna Plants
|
// Savanna Plants
|
||||||
(SavannaGrass, Surface, |_, col| {
|
(SavannaGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
{
|
{
|
||||||
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
||||||
@ -297,7 +297,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.15, 64.0, 0.2)),
|
Some((0.15, 64.0, 0.2)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(TallSavannaGrass, Surface, |_, col| {
|
(TallSavannaGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
{
|
{
|
||||||
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
||||||
@ -307,7 +307,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.1, 48.0, 0.2)),
|
Some((0.1, 48.0, 0.2)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(RedSavannaGrass, Surface, |_, col| {
|
(RedSavannaGrass, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
{
|
{
|
||||||
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
||||||
@ -317,7 +317,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
Some((0.15, 48.0, 0.25)),
|
Some((0.15, 48.0, 0.25)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(SavannaBush, Surface, |_, col| {
|
(SavannaBush, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
{
|
{
|
||||||
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
|
||||||
@ -328,43 +328,43 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
// Desert Plants
|
// Desert Plants
|
||||||
(DeadBush, Surface, |_, col| {
|
(DeadBush, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
|
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(Pyrebloom, Surface, |_, col| {
|
(Pyrebloom, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
|
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(LargeCactus, Surface, |_, col| {
|
(LargeCactus, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
|
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(RoundCactus, Surface, |_, col| {
|
(RoundCactus, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(ShortCactus, Surface, |_, col| {
|
(ShortCactus, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(MedFlatCactus, Surface, |_, col| {
|
(MedFlatCactus, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(ShortFlatCactus, Surface, |_, col| {
|
(ShortFlatCactus, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||||
None,
|
None,
|
||||||
@ -630,7 +630,9 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
* GRASS_FACT
|
* GRASS_FACT
|
||||||
* 100.0
|
* 100.0
|
||||||
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
|
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
|
||||||
* col.water_dist.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.4).powi(2))),
|
* col
|
||||||
|
.water_dist
|
||||||
|
.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.4).powi(2))),
|
||||||
Some((0.0, 128.0, 0.35)),
|
Some((0.0, 128.0, 0.35)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
@ -640,11 +642,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
* GRASS_FACT
|
* GRASS_FACT
|
||||||
* 100.0
|
* 100.0
|
||||||
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
|
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
|
||||||
* col.water_dist.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.40).powi(2))),
|
* col
|
||||||
|
.water_dist
|
||||||
|
.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.40).powi(2))),
|
||||||
Some((0.2, 128.0, 0.5)),
|
Some((0.2, 128.0, 0.5)),
|
||||||
)
|
)
|
||||||
}),
|
}),
|
||||||
(Reed, Surface, |_, col| {
|
(Reed, Ground, |_, col| {
|
||||||
(
|
(
|
||||||
close(col.humidity, CONFIG.jungle_hum, 0.9)
|
close(col.humidity, CONFIG.jungle_hum, 0.9)
|
||||||
* col
|
* col
|
||||||
@ -697,20 +701,18 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
|
|
||||||
if let Some((kind, water_mode)) = kind {
|
if let Some((kind, water_mode)) = kind {
|
||||||
let (alt, is_under): (_, fn(Block) -> bool) = match water_mode {
|
let (alt, is_under): (_, fn(Block) -> bool) = match water_mode {
|
||||||
Surface | Underwater => (col.alt as i32, |block| block.is_solid()),
|
Ground | Underwater => (col.alt as i32, |block| block.is_solid()),
|
||||||
Floating => (col.water_level as i32, |block| !block.is_air()),
|
Floating => (col.water_level as i32, |block| !block.is_air()),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Find the intersection between ground and air, if there is one near the
|
// Find the intersection between ground and air, if there is one near the
|
||||||
// surface
|
// Ground
|
||||||
if let Some(solid_end) = (-4..8)
|
if let Some(solid_end) = (-4..8)
|
||||||
.find(|z| {
|
.find(|z| is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z))))
|
||||||
is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z)))
|
|
||||||
})
|
|
||||||
.and_then(|solid_start| {
|
.and_then(|solid_start| {
|
||||||
(1..8).map(|z| solid_start + z).find(|z| {
|
(1..8)
|
||||||
!is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z)))
|
.map(|z| solid_start + z)
|
||||||
})
|
.find(|z| !is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z))))
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end), |block| {
|
canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end), |block| {
|
||||||
|
Loading…
Reference in New Issue
Block a user