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Document Travel enum
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@ -500,18 +500,30 @@ impl Entity {
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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enum Travel {
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enum Travel {
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// The initial state all entities start in, and a fallback for when a state has stopped making
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// sense. Non humanoids will always revert to this state after reaching their goal since the
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// current site they are in doesn't change their behavior.
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Lost,
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Lost,
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// When an rtsim entity reaches a site it will switch to this state to restart their
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// pathfinding from the beginning. Useful when the entity needs to know its current site to
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// decide their next target.
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InSite {
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InSite {
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site_id: Id<Site>,
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site_id: Id<Site>,
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},
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},
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// Move directly to a target site. Used by birds mostly, but also by humands who cannot find a
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// path.
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Direct {
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Direct {
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target_id: Id<Site>,
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target_id: Id<Site>,
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},
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},
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// Follow a custom path to reach the destination. Airships define a custom path to reduce the
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// chance of collisions.
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CustomPath {
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CustomPath {
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target_id: Id<Site>,
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target_id: Id<Site>,
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path: Vec<Vec2<i32>>,
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path: Vec<Vec2<i32>>,
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progress: usize,
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progress: usize,
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},
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},
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// Follow a track defined in the track_map to reach a site. Humanoids do this whenever
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// possible.
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Path {
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Path {
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target_id: Id<Site>,
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target_id: Id<Site>,
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track_id: Id<Track>,
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track_id: Id<Track>,
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