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https://gitlab.com/veloren/veloren.git
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Removed most hardcoded ability keys.
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@ -452,6 +452,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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swing_duration: *swing_duration,
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recover_duration: *recover_duration,
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is_interruptible: *is_interruptible,
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ability_key: key,
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},
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auto_charge: false,
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timer: Duration::default(),
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@ -489,6 +490,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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speed_increase: 1.0 - *speed_increase,
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max_speed_increase: *max_speed_increase - 1.0,
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is_interruptible: *is_interruptible,
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ability_key: key,
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},
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stage: 1,
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combo: 0,
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@ -552,6 +554,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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is_interruptible: *is_interruptible,
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forward_speed: *forward_speed,
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num_spins: *num_spins,
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ability_key: key,
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},
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timer: Duration::default(),
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spins_remaining: *num_spins - 1,
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@ -583,6 +586,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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charge_duration: *charge_duration,
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swing_duration: *swing_duration,
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recover_duration: *recover_duration,
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ability_key: key,
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},
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stage_section: StageSection::Charge,
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timer: Duration::default(),
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@ -619,6 +623,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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projectile_gravity: *projectile_gravity,
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initial_projectile_speed: *initial_projectile_speed,
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max_projectile_speed: *max_projectile_speed,
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ability_key: key,
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},
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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@ -32,6 +32,8 @@ pub struct StaticData {
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pub swing_duration: Duration,
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/// How long the state has until exiting
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pub recover_duration: Duration,
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/// What key is used to press ability
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pub ability_key: AbilityKey,
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -58,7 +60,7 @@ impl CharacterBehavior for Data {
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match self.stage_section {
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StageSection::Charge => {
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if data.inputs.secondary.is_pressed()
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if ability_key_is_pressed(data, self.static_data.ability_key)
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&& update.energy.current() >= self.static_data.energy_cost
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&& self.timer < self.static_data.charge_duration
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{
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@ -81,7 +83,7 @@ impl CharacterBehavior for Data {
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amount: -(self.static_data.energy_drain as f32 * data.dt.0) as i32,
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source: EnergySource::Ability,
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});
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} else if data.inputs.secondary.is_pressed()
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} else if ability_key_is_pressed(data, self.static_data.ability_key)
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&& update.energy.current() >= self.static_data.energy_cost
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{
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// Maintains charge
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@ -37,6 +37,8 @@ pub struct StaticData {
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pub projectile_gravity: Option<Gravity>,
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pub initial_projectile_speed: f32,
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pub max_projectile_speed: f32,
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/// What key is used to press ability
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pub ability_key: AbilityKey,
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -80,7 +82,7 @@ impl CharacterBehavior for Data {
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}
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},
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StageSection::Charge => {
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if !data.inputs.secondary.is_pressed() && !self.exhausted {
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if !ability_key_is_pressed(data, self.static_data.ability_key) && !self.exhausted {
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let charge_frac = (self.timer.as_secs_f32()
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/ self.static_data.charge_duration.as_secs_f32())
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.min(1.0);
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@ -138,7 +140,7 @@ impl CharacterBehavior for Data {
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..*self
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});
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} else if self.timer < self.static_data.charge_duration
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&& data.inputs.secondary.is_pressed()
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&& ability_key_is_pressed(data, self.static_data.ability_key)
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{
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// Charges
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update.character = CharacterState::ChargedRanged(Data {
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@ -154,7 +156,7 @@ impl CharacterBehavior for Data {
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amount: -(self.static_data.energy_drain as f32 * data.dt.0) as i32,
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source: EnergySource::Ability,
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});
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} else if data.inputs.secondary.is_pressed() {
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} else if ability_key_is_pressed(data, self.static_data.ability_key) {
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// Holds charge
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update.character = CharacterState::ChargedRanged(Data {
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timer: self
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@ -54,6 +54,8 @@ pub struct StaticData {
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pub max_speed_increase: f32,
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/// Whether the state can be interrupted by other abilities
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pub is_interruptible: bool,
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/// What key is used to press ability
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pub ability_key: AbilityKey,
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}
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/// A sequence of attacks that can incrementally become faster and more
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/// damaging.
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@ -84,7 +86,9 @@ impl CharacterBehavior for Data {
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let stage_index = (self.stage - 1) as usize;
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// Allows for other states to interrupt this state
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if self.static_data.is_interruptible && !data.inputs.primary.is_pressed() {
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if self.static_data.is_interruptible
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&& !ability_key_is_pressed(data, self.static_data.ability_key)
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{
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handle_interrupt(data, &mut update);
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match update.character {
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CharacterState::ComboMelee(_) => {},
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@ -183,7 +187,7 @@ impl CharacterBehavior for Data {
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StageSection::Recover => {
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if self.timer < self.static_data.stage_data[stage_index].base_recover_duration {
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// Recovers
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if data.inputs.primary.is_pressed() {
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if ability_key_is_pressed(data, self.static_data.ability_key) {
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// Checks if state will transition to next stage after recover
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update.character = CharacterState::ComboMelee(Data {
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static_data: self.static_data.clone(),
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@ -39,6 +39,8 @@ pub struct StaticData {
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pub recover_duration: Duration,
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/// Whether the state can be interrupted by other abilities
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pub is_interruptible: bool,
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/// What key is used to press ability
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pub ability_key: AbilityKey,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -66,7 +68,9 @@ impl CharacterBehavior for Data {
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handle_move(data, &mut update, 0.1);
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// Allows for other states to interrupt this state
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if self.static_data.is_interruptible && !data.inputs.secondary.is_pressed() {
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if self.static_data.is_interruptible
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&& !ability_key_is_pressed(data, self.static_data.ability_key)
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{
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handle_interrupt(data, &mut update);
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match update.character {
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CharacterState::DashMelee(_) => {},
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@ -90,7 +94,7 @@ impl CharacterBehavior for Data {
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} else {
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// Transitions to charge section of stage
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update.character = CharacterState::DashMelee(Data {
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auto_charge: !data.inputs.secondary.is_pressed(),
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auto_charge: !ability_key_is_pressed(data, self.static_data.ability_key),
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timer: Duration::default(),
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stage_section: StageSection::Charge,
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..*self
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@ -100,7 +104,7 @@ impl CharacterBehavior for Data {
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StageSection::Charge => {
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if (self.static_data.infinite_charge
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|| self.timer < self.static_data.charge_duration)
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&& (data.inputs.secondary.is_pressed()
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&& (ability_key_is_pressed(data, self.static_data.ability_key)
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|| (self.auto_charge && self.timer < self.static_data.charge_duration))
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&& update.energy.current() > 0
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{
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@ -38,6 +38,8 @@ pub struct StaticData {
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pub forward_speed: f32,
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/// Number of spins
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pub num_spins: u32,
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/// What key is used to press ability
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pub ability_key: AbilityKey,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -65,7 +67,9 @@ impl CharacterBehavior for Data {
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}
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// Allows for other states to interrupt this state
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if self.static_data.is_interruptible && !data.inputs.ability3.is_pressed() {
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if self.static_data.is_interruptible
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&& !ability_key_is_pressed(data, self.static_data.ability_key)
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{
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handle_interrupt(data, &mut update);
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match update.character {
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CharacterState::SpinMelee(_) => {},
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@ -140,7 +144,8 @@ impl CharacterBehavior for Data {
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});
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} else if update.energy.current() >= self.static_data.energy_cost
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&& (self.spins_remaining != 0
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|| (self.static_data.is_infinite && data.inputs.secondary.is_pressed()))
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|| (self.static_data.is_infinite
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&& ability_key_is_pressed(data, self.static_data.ability_key)))
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{
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let new_spins_remaining = if self.static_data.is_infinite {
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self.spins_remaining
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