Removed RefCell from column cache

This commit is contained in:
Joshua Barretto 2019-06-22 16:53:21 +01:00
parent d75160e2f8
commit b94c0ace8c
3 changed files with 34 additions and 24 deletions

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@ -104,7 +104,7 @@ impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for
.ok()
.and_then(|vox| vox.get_opacity())
{
(neighbour_light[0][i][j] * (1.0 - opacity * 0.4))
(neighbour_light[0][i][j] * (1.0 - opacity * 0.1))
.max(1.0 - opacity)
} else {
(neighbour_light[0][i][j] * 1.025).min(1.0)

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@ -10,15 +10,12 @@ use common::{
vol::{ReadVol, Vox},
};
use noise::NoiseFn;
use std::{
cell::RefCell,
ops::{Add, Div, Mul, Neg, Sub},
};
use std::ops::{Add, Div, Mul, Neg, Sub};
use vek::*;
pub struct BlockGen<'a> {
world: &'a World,
column_cache: RefCell<HashCache<Vec2<i32>, Option<ColumnSample<'a>>>>,
column_cache: HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
column_gen: ColumnGen<'a>,
}
@ -26,24 +23,31 @@ impl<'a> BlockGen<'a> {
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
Self {
world,
column_cache: RefCell::new(HashCache::with_capacity(1024)),
column_cache: HashCache::with_capacity(64),
column_gen,
}
}
fn sample_column(&self, wpos: Vec2<i32>) -> Option<ColumnSample> {
let column_gen = &self.column_gen;
self.column_cache
.borrow_mut()
fn sample_column(
column_gen: &ColumnGen<'a>,
cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>, wpos: Vec2<i32>,
) -> Option<ColumnSample<'a>> {
cache
.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
.clone()
}
fn get_cliff_height(&self, wpos: Vec2<f32>, close_cliffs: &[(Vec2<i32>, u32); 9], cliff_hill: f32) -> f32 {
fn get_cliff_height(
column_gen: &ColumnGen<'a>,
cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
wpos: Vec2<f32>,
close_cliffs: &[(Vec2<i32>, u32); 9],
cliff_hill: f32,
) -> f32 {
close_cliffs
.iter()
.fold(0.0f32, |max_height, (cliff_pos, seed)| {
match self.sample_column(Vec2::from(*cliff_pos)) {
match Self::sample_column(column_gen, cache, Vec2::from(*cliff_pos)) {
Some(cliff_sample) if cliff_sample.cliffs => {
let cliff_pos3d = Vec3::from(*cliff_pos);
@ -67,6 +71,12 @@ impl<'a> SamplerMut for BlockGen<'a> {
type Sample = Option<Block>;
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
let BlockGen {
world,
column_cache,
column_gen,
} = self;
let ColumnSample {
alt,
chaos,
@ -84,7 +94,7 @@ impl<'a> SamplerMut for BlockGen<'a> {
close_cliffs,
temp,
..
} = self.sample_column(Vec2::from(wpos))?;
} = Self::sample_column(column_gen, column_cache, Vec2::from(wpos))?;
let wposf = wpos.map(|e| e as f64);
@ -108,12 +118,12 @@ impl<'a> SamplerMut for BlockGen<'a> {
alt + warp
} else {
let turb = Vec2::new(
self.world.sim().gen_ctx.turb_x_nz.get((wposf.div(48.0)).into_array()) as f32,
self.world.sim().gen_ctx.turb_y_nz.get((wposf.div(48.0)).into_array()) as f32,
world.sim().gen_ctx.turb_x_nz.get((wposf.div(48.0)).into_array()) as f32,
world.sim().gen_ctx.turb_y_nz.get((wposf.div(48.0)).into_array()) as f32,
) * 12.0;
let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb;
let cliff_height = self.get_cliff_height(wpos_turb, &close_cliffs, cliff_hill);
let cliff_height = Self::get_cliff_height(column_gen, column_cache, wpos_turb, &close_cliffs, cliff_hill);
(alt + warp).max(cliff_height)
};
@ -179,9 +189,9 @@ impl<'a> SamplerMut for BlockGen<'a> {
// Rocks
let block = block.or_else(|| {
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
let field0 = RandomField::new(self.world.sim().seed + 0);
let field1 = RandomField::new(self.world.sim().seed + 1);
let field2 = RandomField::new(self.world.sim().seed + 2);
let field0 = RandomField::new(world.sim().seed + 0);
let field1 = RandomField::new(world.sim().seed + 1);
let field2 = RandomField::new(world.sim().seed + 2);
Some(Block::new(
1,
@ -248,13 +258,13 @@ impl<'a> SamplerMut for BlockGen<'a> {
.fold(air, |block, (tree_pos, tree_seed)| if !block.is_empty() {
block
} else {
match self.sample_column(Vec2::from(*tree_pos)) {
match Self::sample_column(column_gen, column_cache, Vec2::from(*tree_pos)) {
Some(tree_sample)
if tree_sample.tree_density
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2
&& tree_sample.alt > tree_sample.water_level =>
{
let cliff_height = self.get_cliff_height(tree_pos.map(|e| e as f32), &tree_sample.close_cliffs, cliff_hill);
let cliff_height = Self::get_cliff_height(column_gen, column_cache, tree_pos.map(|e| e as f32), &tree_sample.close_cliffs, cliff_hill);
let height = tree_sample.alt.max(cliff_height);
let tree_pos3d = Vec3::new(tree_pos.x, tree_pos.y, height as i32);
let rpos = wpos - tree_pos3d;