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https://gitlab.com/veloren/veloren.git
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transform server event
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parent
c1115dfe97
commit
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@ -9,6 +9,7 @@ use crate::{
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misc::PortalData,
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DisconnectReason, LootOwner, Ori, Pos, UnresolvedChatMsg, Vel,
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},
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generation::EntityInfo,
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lottery::LootSpec,
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mounting::VolumePos,
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outcome::Outcome,
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@ -260,6 +261,8 @@ pub struct SetPetStayEvent(pub EcsEntity, pub EcsEntity, pub bool);
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pub struct PossessEvent(pub Uid, pub Uid);
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pub struct TransformEvent(pub Uid, pub EntityInfo);
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pub struct InitializeCharacterEvent {
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pub entity: EcsEntity,
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pub character_id: CharacterId,
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@ -531,6 +534,7 @@ pub fn register_event_busses(ecs: &mut World) {
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ecs.insert(EventBus::<TeleportToPositionEvent>::default());
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ecs.insert(EventBus::<StartTeleportingEvent>::default());
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ecs.insert(EventBus::<ToggleSpriteLightEvent>::default());
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ecs.insert(EventBus::<TransformEvent>::default());
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}
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/// Define ecs read data for event busses. And a way to convert them all to
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@ -35,8 +35,7 @@ use common::{
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},
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invite::InviteKind,
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misc::PortalData,
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AdminRole, ChatType, Content, Inventory, Item, LightEmitter, Presence, PresenceKind,
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WaypointArea,
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AdminRole, ChatType, Content, Inventory, Item, LightEmitter, WaypointArea,
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},
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depot,
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effect::Effect,
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@ -54,7 +53,7 @@ use common::{
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rtsim::{Actor, Role},
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
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tether::Tethered,
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uid::{IdMaps, Uid},
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uid::Uid,
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vol::ReadVol,
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weather, Damage, DamageKind, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
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};
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@ -628,6 +627,8 @@ fn handle_into_npc(
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args: Vec<String>,
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action: &ServerChatCommand,
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) -> CmdResult<()> {
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use crate::events::shared::{transform_entity, TransformEntityError};
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if client != target {
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server.notify_client(
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client,
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@ -661,69 +662,18 @@ fn handle_into_npc(
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None,
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);
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match NpcData::from_entity_info(entity_info) {
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NpcData::Data {
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inventory,
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stats,
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skill_set,
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poise,
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health,
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body,
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scale,
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// changing alignments is cool idea, but needs more work
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alignment: _,
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// we aren't interested in these (yet?)
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pos: _,
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agent: _,
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loot: _,
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} => {
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// Should do basically what StateExt::create_npc does
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insert_or_replace_component(server, target, inventory, "player")?;
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insert_or_replace_component(server, target, stats, "player")?;
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insert_or_replace_component(server, target, skill_set, "player")?;
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insert_or_replace_component(server, target, poise, "player")?;
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if let Some(health) = health {
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insert_or_replace_component(server, target, health, "player")?;
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}
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insert_or_replace_component(server, target, body, "player")?;
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insert_or_replace_component(server, target, body.mass(), "player")?;
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insert_or_replace_component(server, target, body.density(), "player")?;
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insert_or_replace_component(server, target, body.collider(), "player")?;
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insert_or_replace_component(server, target, scale, "player")?;
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transform_entity(server, target, entity_info).map_err(|error| match error {
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TransformEntityError::EntityDead => {
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Content::localized_with_args("command-entity-dead", [("entity", "target")])
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},
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NpcData::Waypoint(_) => {
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return Err(Content::localized("command-unimplemented-waypoint-spawn"));
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TransformEntityError::UnexpectedNpcWaypoint => {
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Content::localized("command-unimplemented-waypoint-spawn")
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},
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NpcData::Teleporter(_, _) => {
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return Err(Content::localized("command-unimplemented-teleporter-spawn"));
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TransformEntityError::UnexpectedNpcTeleporter => {
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Content::localized("command-unimplemented-teleporter-spawn")
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},
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}
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})?;
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// Black magic
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//
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// Mainly needed to disable persistence
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{
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// TODO: let Imbris work out some edge-cases:
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// - error on PresenseKind::LoadingCharacter
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// - handle active inventory actions
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let ecs = server.state.ecs();
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let mut presences = ecs.write_storage::<Presence>();
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let presence = presences.get_mut(target);
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if let Some(presence) = presence
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&& let PresenceKind::Character(id) = presence.kind
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{
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server.state.ecs().write_resource::<IdMaps>().remove_entity(
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Some(target),
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None,
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Some(id),
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None,
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);
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presence.kind = PresenceKind::Possessor;
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}
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}
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// End of black magic
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Ok(())
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}
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@ -9,7 +9,7 @@ use crate::{
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error,
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rtsim::RtSim,
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state_ext::StateExt,
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sys::terrain::SAFE_ZONE_RADIUS,
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sys::terrain::{NpcData, SAFE_ZONE_RADIUS},
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Server, Settings, SpawnPoint,
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};
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use common::{
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@ -31,9 +31,11 @@ use common::{
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DestroyEvent, EmitExt, Emitter, EnergyChangeEvent, EntityAttackedHookEvent, EventBus,
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ExplosionEvent, HealthChangeEvent, KnockbackEvent, LandOnGroundEvent, MakeAdminEvent,
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ParryHookEvent, PoiseChangeEvent, RemoveLightEmitterEvent, RespawnEvent, SoundEvent,
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StartTeleportingEvent, TeleportToEvent, TeleportToPositionEvent, UpdateMapMarkerEvent,
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StartTeleportingEvent, TeleportToEvent, TeleportToPositionEvent, TransformEvent,
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UpdateMapMarkerEvent,
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},
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event_emitters,
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generation::EntityInfo,
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link::Is,
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lottery::distribute_many,
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mounting::{Rider, VolumeRider},
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@ -49,13 +51,13 @@ use common::{
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vol::ReadVol,
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CachedSpatialGrid, Damage, DamageKind, DamageSource, GroupTarget, RadiusEffect,
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};
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use common_net::msg::ServerGeneral;
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use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
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use common_state::{AreasContainer, BlockChange, NoDurabilityArea};
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use hashbrown::HashSet;
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use rand::Rng;
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use specs::{
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shred, DispatcherBuilder, Entities, Entity as EcsEntity, Entity, Join, LendJoin, Read,
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ReadExpect, ReadStorage, SystemData, Write, WriteExpect, WriteStorage,
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ReadExpect, ReadStorage, SystemData, WorldExt, Write, WriteExpect, WriteStorage,
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};
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use std::{collections::HashMap, iter, sync::Arc, time::Duration};
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use tracing::{debug, warn};
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@ -2098,3 +2100,114 @@ impl ServerEvent for StartTeleportingEvent {
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}
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}
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}
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pub fn handle_transform(server: &mut Server, TransformEvent(uid, info): TransformEvent) {
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let Some(entity) = server.state().ecs().entity_from_uid(uid) else {
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return;
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};
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let _ = transform_entity(server, entity, info);
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}
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pub enum TransformEntityError {
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EntityDead,
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UnexpectedNpcWaypoint,
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UnexpectedNpcTeleporter,
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}
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pub fn transform_entity(
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server: &mut Server,
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entity: Entity,
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info: EntityInfo,
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) -> Result<(), TransformEntityError> {
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let is_player = server
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.state()
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.read_storage::<comp::Player>()
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.contains(entity);
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match NpcData::from_entity_info(info) {
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NpcData::Data {
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inventory,
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stats,
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skill_set,
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poise,
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health,
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body,
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scale,
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agent,
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loot,
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alignment: _,
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pos: _,
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} => {
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fn set_or_remove_component<C: specs::Component>(
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server: &mut Server,
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entity: EcsEntity,
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component: Option<C>,
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) -> Result<(), TransformEntityError> {
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let mut storage = server.state.ecs_mut().write_storage::<C>();
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if let Some(component) = component {
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storage
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.insert(entity, component)
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.and(Ok(()))
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.map_err(|_| TransformEntityError::EntityDead)
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} else {
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storage.remove(entity);
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Ok(())
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}
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}
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// Disable persistence
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{
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// Run persistence once before disabling it
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super::player::persist_entity(server.state_mut(), entity);
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// TODO: let Imbris work out some edge-cases:
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// - error on PresenseKind::LoadingCharacter
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// - handle active inventory actions
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let ecs = server.state.ecs();
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let mut presences = ecs.write_storage::<Presence>();
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let presence = presences.get_mut(entity);
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if let Some(presence) = presence
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&& let PresenceKind::Character(id) = presence.kind
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{
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server.state.ecs().write_resource::<IdMaps>().remove_entity(
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Some(entity),
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None,
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Some(id),
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None,
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);
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presence.kind = PresenceKind::Possessor;
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}
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}
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// Should do basically what StateExt::create_npc does
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set_or_remove_component(server, entity, Some(inventory))?;
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set_or_remove_component(server, entity, Some(stats))?;
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set_or_remove_component(server, entity, Some(skill_set))?;
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set_or_remove_component(server, entity, Some(poise))?;
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set_or_remove_component(server, entity, health)?;
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set_or_remove_component(server, entity, Some(body))?;
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set_or_remove_component(server, entity, Some(body.mass()))?;
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set_or_remove_component(server, entity, Some(body.density()))?;
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set_or_remove_component(server, entity, Some(body.collider()))?;
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set_or_remove_component(server, entity, Some(scale))?;
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// Don't add Agent or ItemDrops to players
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if !is_player {
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set_or_remove_component(server, entity, agent)?;
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set_or_remove_component(server, entity, loot.to_items().map(comp::ItemDrops))?;
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}
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},
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NpcData::Waypoint(_) => {
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return Err(TransformEntityError::UnexpectedNpcWaypoint);
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},
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NpcData::Teleporter(_, _) => {
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return Err(TransformEntityError::UnexpectedNpcTeleporter);
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},
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}
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Ok(())
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}
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@ -11,16 +11,13 @@ use specs::{
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WriteExpect,
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};
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pub use group_manip::update_map_markers;
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pub(crate) use trade::cancel_trades_for;
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use self::{
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entity_creation::{
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handle_create_item_drop, handle_create_npc, handle_create_object, handle_create_ship,
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handle_create_teleporter, handle_create_waypoint, handle_initialize_character,
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handle_initialize_spectator, handle_loaded_character_data, handle_shockwave, handle_shoot,
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},
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entity_manipulation::handle_delete,
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entity_manipulation::{handle_delete, handle_transform},
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interaction::handle_tame_pet,
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mounting::{handle_mount, handle_mount_volume, handle_unmount},
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player::{
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@ -40,6 +37,14 @@ mod mounting;
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mod player;
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mod trade;
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pub(crate) mod shared {
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pub(crate) use super::{
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entity_manipulation::{transform_entity, TransformEntityError},
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group_manip::update_map_markers,
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trade::cancel_trades_for,
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};
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}
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pub trait ServerEvent: Send + Sync + 'static {
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type SystemData<'a>: specs::SystemData<'a>;
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@ -165,6 +170,7 @@ impl Server {
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));
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});
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self.handle_serial_events(handle_possess);
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self.handle_serial_events(handle_transform);
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self.handle_serial_events(|this, ev: CommandEvent| {
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this.process_command(ev.0, ev.1, ev.2);
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});
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@ -65,7 +65,7 @@ pub fn handle_exit_ingame(server: &mut Server, entity: EcsEntity, skip_persisten
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// Cancel trades here since we don't use `delete_entity_recorded` and we
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// remove `Uid` below.
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super::cancel_trades_for(state, entity);
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super::trade::cancel_trades_for(state, entity);
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let maybe_group = state.read_component_copied::<group::Group>(entity);
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let maybe_admin = state.delete_component::<comp::Admin>(entity);
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@ -248,7 +248,7 @@ pub fn handle_client_disconnect(
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// temporarily unable to log in during this period to avoid
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// the race condition of their login fetching their old data
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// and overwriting the data saved here.
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fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
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pub(super) fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
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if let (
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Some(presence),
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Some(skill_set),
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@ -1,4 +1,4 @@
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use crate::{client::Client, events::update_map_markers};
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use crate::{client::Client, events::shared::update_map_markers};
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use common::{
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comp::{
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self, anchor::Anchor, group::GroupManager, Agent, Alignment, Behavior, BehaviorCapability,
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@ -2,7 +2,7 @@ use crate::{
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automod::AutoMod,
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chat::ChatExporter,
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client::Client,
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events::{self, update_map_markers},
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events::{self, shared::update_map_markers},
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persistence::PersistedComponents,
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pet::restore_pet,
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presence::RepositionOnChunkLoad,
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@ -1212,7 +1212,7 @@ impl StateExt for State {
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}
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// Cancel extant trades
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events::cancel_trades_for(self, entity);
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events::shared::cancel_trades_for(self, entity);
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// NOTE: We expect that these 3 components are never removed from an entity (nor
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// mutated) (at least not without updating the relevant mappings)!
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