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Successful build
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commit
ba7ca785f6
@ -3,7 +3,9 @@ Item(
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description: "The sky is the limit.",
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description: "The sky is the limit.",
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kind: Tool(
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kind: Tool(
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kind: Debug(Boost),
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kind: Debug(Boost),
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power: 0,
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equip_time_millis: 0,
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attack_buildup_millis: 0,
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attack_recover_millis: 0,
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),
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),
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)
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)
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// And the ground is pretty hard at maximum velocity...
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// And the ground is pretty hard at maximum velocity...
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@ -3,7 +3,9 @@ Item(
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description: "It's fixed on my branch.",
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description: "It's fixed on my branch.",
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kind: Tool(
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kind: Tool(
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kind: Debug(Possess),
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kind: Debug(Possess),
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power: 0,
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equip_time_millis: 0,
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attack_buildup_millis: 0,
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attack_recover_millis: 0,
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),
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),
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)
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)
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// ... as zesterer always uses to tell us.
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// ... as zesterer always uses to tell us.
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@ -7,7 +7,7 @@ use std::time::Duration;
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct BasicAttackState {
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pub struct BasicAttackState {
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/// How long the state has until exitting
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/// How long the state has until exitting
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remaining_duration: Duration,
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pub remaining_duration: Duration,
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}
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}
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impl StateHandle for BasicAttackState {
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impl StateHandle for BasicAttackState {
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@ -7,7 +7,7 @@ use vek::Vec2;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct BasicBlockState {
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pub struct BasicBlockState {
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/// How long the blocking state has been active
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/// How long the blocking state has been active
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active_duration: Duration,
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pub active_duration: Duration,
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}
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}
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impl StateHandle for BasicBlockState {
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impl StateHandle for BasicBlockState {
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@ -1,4 +1,5 @@
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use crate::comp::{ActionState::*, EcsStateData, IdleState, StateHandle, StateUpdate};
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use crate::comp::{ActionState::*, EcsStateData, IdleState, StateHandle, StateUpdate};
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use crate::util::movement_utils::*;
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use std::time::Duration;
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use std::time::Duration;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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@ -29,7 +30,7 @@ impl StateHandle for WieldState {
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// Try weapon actions
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// Try weapon actions
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if ecs_data.inputs.primary.is_pressed() {
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if ecs_data.inputs.primary.is_pressed() {
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// TODO: PrimaryStart
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update.character.action_state = determine_primary_ability(ecs_data.stats);
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} else if ecs_data.inputs.secondary.is_pressed() {
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} else if ecs_data.inputs.secondary.is_pressed() {
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// TODO: SecondaryStart
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// TODO: SecondaryStart
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}
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}
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@ -25,7 +25,7 @@ pub fn determine_primary_ability(stats: &Stats) -> ActionState {
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pub fn determine_secondary_ability(stats: &Stats) -> ActionState {
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pub fn determine_secondary_ability(stats: &Stats) -> ActionState {
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if let Some(Tool(data)) = stats.equipment.main.as_ref().map(|i| &i.kind) {
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if let Some(Tool(data)) = stats.equipment.main.as_ref().map(|i| &i.kind) {
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Block(BasicBlock(BasicBlockState {
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Block(BasicBlock(BasicBlockState {
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active_duration:: Duration::default(),
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active_duration: Duration::default(),
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}))
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}))
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} else {
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} else {
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Idle(IdleState)
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Idle(IdleState)
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@ -11,7 +11,7 @@ pub mod quadruped_medium;
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pub mod quadruped_small;
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pub mod quadruped_small;
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use crate::render::FigureBoneData;
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use crate::render::FigureBoneData;
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use common::comp::{self, item::Tool};
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use common::comp::{self, ToolKind};
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use vek::*;
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use vek::*;
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone)]
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@ -158,27 +158,27 @@ impl<'a> From<&'a comp::humanoid::Body> for SkeletonAttr {
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(Danari, Male) => 0.0,
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(Danari, Male) => 0.0,
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(Danari, Female) => 0.0,
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(Danari, Female) => 0.0,
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},
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},
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weapon_x: match Tool::Hammer {
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weapon_x: match ToolKind::Hammer {
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// TODO: Inventory
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// TODO: Inventory
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Tool::Sword => 0.0,
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ToolKind::Sword(_) => 0.0,
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Tool::Axe => 3.0,
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ToolKind::Axe => 3.0,
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Tool::Hammer => 0.0,
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ToolKind::Hammer => 0.0,
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Tool::Shield => 3.0,
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ToolKind::Shield => 3.0,
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Tool::Staff => 3.0,
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ToolKind::Staff => 3.0,
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Tool::Bow => 0.0,
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ToolKind::Bow => 0.0,
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Tool::Dagger => 0.0,
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ToolKind::Dagger => 0.0,
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Tool::Debug(_) => 0.0,
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ToolKind::Debug(_) => 0.0,
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},
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},
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weapon_y: match Tool::Hammer {
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weapon_y: match ToolKind::Hammer {
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// TODO: Inventory
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// TODO: Inventory
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Tool::Sword => -1.25,
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ToolKind::Sword(_) => -1.25,
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Tool::Axe => 0.0,
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ToolKind::Axe => 0.0,
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Tool::Hammer => -2.0,
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ToolKind::Hammer => -2.0,
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Tool::Shield => 0.0,
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ToolKind::Shield => 0.0,
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Tool::Staff => 0.0,
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ToolKind::Staff => 0.0,
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Tool::Bow => -2.0,
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ToolKind::Bow => -2.0,
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Tool::Dagger => -2.0,
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ToolKind::Dagger => -2.0,
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Tool::Debug(_) => 0.0,
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ToolKind::Debug(_) => 0.0,
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},
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},
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}
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}
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}
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}
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@ -7,7 +7,7 @@ use common::{
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comp::{
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comp::{
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ActionState, AttackKind::*, BasicAttackState, Body, CharacterState, DodgeKind::*,
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ActionState, AttackKind::*, BasicAttackState, Body, CharacterState, DodgeKind::*,
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FallState, GlideState, IdleState, ItemKind, MoveState, Pos, RollState, RunState,
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FallState, GlideState, IdleState, ItemKind, MoveState, Pos, RollState, RunState,
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StandState, Stats,
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StandState, Stats, ToolData,
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},
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},
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event::{EventBus, SfxEvent, SfxEventItem},
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event::{EventBus, SfxEvent, SfxEventItem},
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};
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};
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@ -183,7 +183,7 @@ impl SfxEventMapper {
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}
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}
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(_, ActionState::Attack { .. }, _, stats) => {
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(_, ActionState::Attack { .. }, _, stats) => {
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match &stats.equipment.main.as_ref().map(|i| &i.kind) {
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match &stats.equipment.main.as_ref().map(|i| &i.kind) {
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Some(ItemKind::Tool { kind, .. }) => SfxEvent::Attack(*kind),
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Some(ItemKind::Tool(ToolData { kind, .. })) => SfxEvent::Attack(*kind),
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_ => SfxEvent::Idle,
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_ => SfxEvent::Idle,
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}
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}
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}
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}
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@ -197,7 +197,7 @@ mod tests {
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use super::*;
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use super::*;
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use common::{
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use common::{
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assets,
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assets,
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comp::{item::Tool, ActionState, MoveState, Stats},
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comp::{ActionState, MoveState, Stats},
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event::SfxEvent,
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event::SfxEvent,
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};
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};
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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@ -1,7 +1,7 @@
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use crate::ui::{Graphic, Transform, Ui};
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use crate::ui::{Graphic, Transform, Ui};
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use common::{
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use common::{
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assets::{self, watch::ReloadIndicator, Asset},
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assets::{self, watch::ReloadIndicator, Asset},
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comp::item::{Armor, Consumable, Ingredient, Item, ItemKind, Tool},
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comp::item::{Armor, Consumable, Ingredient, Item, ItemKind, ToolData, ToolKind},
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};
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};
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use conrod_core::image::Id;
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use conrod_core::image::Id;
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use dot_vox::DotVoxData;
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use dot_vox::DotVoxData;
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@ -14,7 +14,7 @@ use vek::*;
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum ItemKey {
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pub enum ItemKey {
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Tool(Tool),
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Tool(ToolKind),
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Armor(Armor),
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Armor(Armor),
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Consumable(Consumable),
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Consumable(Consumable),
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Ingredient(Ingredient),
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Ingredient(Ingredient),
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@ -22,7 +22,7 @@ pub enum ItemKey {
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impl From<&Item> for ItemKey {
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impl From<&Item> for ItemKey {
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fn from(item: &Item) -> Self {
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fn from(item: &Item) -> Self {
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match &item.kind {
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match &item.kind {
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ItemKind::Tool { kind, .. } => ItemKey::Tool(kind.clone()),
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ItemKind::Tool(ToolData { kind, .. }) => ItemKey::Tool(kind.clone()),
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ItemKind::Armor { kind, .. } => ItemKey::Armor(kind.clone()),
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ItemKind::Armor { kind, .. } => ItemKey::Armor(kind.clone()),
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ItemKind::Consumable { kind, .. } => ItemKey::Consumable(kind.clone()),
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ItemKind::Consumable { kind, .. } => ItemKey::Consumable(kind.clone()),
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ItemKind::Ingredient(kind) => ItemKey::Ingredient(kind.clone()),
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ItemKind::Ingredient(kind) => ItemKey::Ingredient(kind.clone()),
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@ -3,7 +3,7 @@ use super::{
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/*FOCUS_COLOR, RAGE_COLOR,*/ HP_COLOR, LOW_HP_COLOR, MANA_COLOR, TEXT_COLOR, XP_COLOR,
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/*FOCUS_COLOR, RAGE_COLOR,*/ HP_COLOR, LOW_HP_COLOR, MANA_COLOR, TEXT_COLOR, XP_COLOR,
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};
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};
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use crate::GlobalState;
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use crate::GlobalState;
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use common::comp::{item::Debug, item::Tool, ItemKind, Stats};
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use common::comp::{item::Debug, item::ToolData, item::ToolKind, Equipment, ItemKind, Stats};
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use conrod_core::{
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use conrod_core::{
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color,
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color,
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widget::{self, Button, Image, Rectangle, Text},
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widget::{self, Button, Image, Rectangle, Text},
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@ -105,10 +105,10 @@ impl<'a> Skillbar<'a> {
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stats: &'a Stats,
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stats: &'a Stats,
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) -> Self {
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) -> Self {
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Self {
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Self {
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imgs,
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fonts: fonts,
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stats,
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global_state,
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global_state,
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imgs,
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fonts,
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stats,
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current_resource: ResourceType::Mana,
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current_resource: ResourceType::Mana,
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common: widget::CommonBuilder::default(),
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common: widget::CommonBuilder::default(),
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}
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}
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@ -506,9 +506,9 @@ impl<'a> Widget for Skillbar<'a> {
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Image::new(self.imgs.skillbar_slot_big_bg)
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Image::new(self.imgs.skillbar_slot_big_bg)
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.w_h(36.0 * scale, 36.0 * scale)
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.w_h(36.0 * scale, 36.0 * scale)
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.color(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
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.color(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
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Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
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Tool::Bow => Some(BG_COLOR_2),
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ToolKind::Bow => Some(BG_COLOR_2),
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Tool::Staff => Some(BG_COLOR_2),
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ToolKind::Staff => Some(BG_COLOR_2),
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_ => Some(BG_COLOR_2),
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_ => Some(BG_COLOR_2),
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},
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},
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_ => Some(BG_COLOR_2),
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_ => Some(BG_COLOR_2),
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@ -516,29 +516,29 @@ impl<'a> Widget for Skillbar<'a> {
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.middle_of(state.ids.m1_slot)
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.middle_of(state.ids.m1_slot)
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.set(state.ids.m1_slot_bg, ui);
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.set(state.ids.m1_slot_bg, ui);
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Button::image(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
Button::image(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
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Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
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Tool::Sword => self.imgs.twohsword_m1,
|
ToolKind::Sword(_) => self.imgs.twohsword_m1,
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Tool::Hammer => self.imgs.twohhammer_m1,
|
ToolKind::Hammer => self.imgs.twohhammer_m1,
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Tool::Axe => self.imgs.twohaxe_m1,
|
ToolKind::Axe => self.imgs.twohaxe_m1,
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Tool::Bow => self.imgs.bow_m1,
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ToolKind::Bow => self.imgs.bow_m1,
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Tool::Staff => self.imgs.staff_m1,
|
ToolKind::Staff => self.imgs.staff_m1,
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Tool::Debug(Debug::Boost) => self.imgs.flyingrod_m1,
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ToolKind::Debug(Debug::Boost) => self.imgs.flyingrod_m1,
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_ => self.imgs.twohaxe_m1,
|
_ => self.imgs.twohaxe_m1,
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},
|
},
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_ => self.imgs.twohaxe_m1,
|
_ => self.imgs.twohaxe_m1,
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}) // Insert Icon here
|
}) // Insert Icon here
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.w(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
.w(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
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Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
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Tool::Bow => 30.0 * scale,
|
ToolKind::Bow => 30.0 * scale,
|
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Tool::Staff => 30.0 * scale,
|
ToolKind::Staff => 30.0 * scale,
|
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_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
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},
|
},
|
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_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
})
|
})
|
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.h(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
.h(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
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Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
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Tool::Bow => 30.0 * scale,
|
ToolKind::Bow => 30.0 * scale,
|
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Tool::Staff => 36.0 * scale,
|
ToolKind::Staff => 36.0 * scale,
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
},
|
},
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
@ -553,9 +553,9 @@ impl<'a> Widget for Skillbar<'a> {
|
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Image::new(self.imgs.skillbar_slot_big_bg)
|
Image::new(self.imgs.skillbar_slot_big_bg)
|
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.w_h(36.0 * scale, 36.0 * scale)
|
.w_h(36.0 * scale, 36.0 * scale)
|
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.color(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
.color(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
||||||
Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
||||||
Tool::Bow => Some(BG_COLOR_2),
|
ToolKind::Bow => Some(BG_COLOR_2),
|
||||||
Tool::Staff => Some(BG_COLOR_2),
|
ToolKind::Staff => Some(BG_COLOR_2),
|
||||||
_ => Some(BG_COLOR_2),
|
_ => Some(BG_COLOR_2),
|
||||||
},
|
},
|
||||||
_ => Some(BG_COLOR_2),
|
_ => Some(BG_COLOR_2),
|
||||||
@ -563,29 +563,29 @@ impl<'a> Widget for Skillbar<'a> {
|
|||||||
.middle_of(state.ids.m2_slot)
|
.middle_of(state.ids.m2_slot)
|
||||||
.set(state.ids.m2_slot_bg, ui);
|
.set(state.ids.m2_slot_bg, ui);
|
||||||
Button::image(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
Button::image(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
||||||
Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
||||||
Tool::Sword => self.imgs.twohsword_m2,
|
ToolKind::Sword(_) => self.imgs.twohsword_m2,
|
||||||
Tool::Hammer => self.imgs.twohhammer_m2,
|
ToolKind::Hammer => self.imgs.twohhammer_m2,
|
||||||
Tool::Axe => self.imgs.twohaxe_m2,
|
ToolKind::Axe => self.imgs.twohaxe_m2,
|
||||||
Tool::Bow => self.imgs.bow_m2,
|
ToolKind::Bow => self.imgs.bow_m2,
|
||||||
Tool::Staff => self.imgs.staff_m2,
|
ToolKind::Staff => self.imgs.staff_m2,
|
||||||
Tool::Debug(Debug::Boost) => self.imgs.flyingrod_m2,
|
ToolKind::Debug(Debug::Boost) => self.imgs.flyingrod_m2,
|
||||||
_ => self.imgs.twohaxe_m2,
|
_ => self.imgs.twohaxe_m2,
|
||||||
},
|
},
|
||||||
_ => self.imgs.twohaxe_m2,
|
_ => self.imgs.twohaxe_m2,
|
||||||
}) // Insert Icon here
|
}) // Insert Icon here
|
||||||
.w(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
.w(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
||||||
Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
||||||
Tool::Bow => 30.0 * scale,
|
ToolKind::Bow => 30.0 * scale,
|
||||||
Tool::Staff => 30.0 * scale,
|
ToolKind::Staff => 30.0 * scale,
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
},
|
},
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
})
|
})
|
||||||
.h(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
.h(match self.stats.equipment.main.as_ref().map(|i| &i.kind) {
|
||||||
Some(ItemKind::Tool { kind, .. }) => match kind {
|
Some(ItemKind::Tool(ToolData { kind, .. })) => match kind {
|
||||||
Tool::Bow => 30.0 * scale,
|
ToolKind::Bow => 30.0 * scale,
|
||||||
Tool::Staff => 30.0 * scale,
|
ToolKind::Staff => 30.0 * scale,
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
},
|
},
|
||||||
_ => 38.0 * scale,
|
_ => 38.0 * scale,
|
||||||
|
@ -10,7 +10,7 @@ use common::{
|
|||||||
humanoid::{
|
humanoid::{
|
||||||
Belt, BodyType, Chest, EyeColor, Eyebrows, Foot, Hand, Pants, Race, Shoulder, Skin,
|
Belt, BodyType, Chest, EyeColor, Eyebrows, Foot, Hand, Pants, Race, Shoulder, Skin,
|
||||||
},
|
},
|
||||||
item::Tool,
|
item::{ToolData, ToolKind},
|
||||||
object, quadruped_medium, quadruped_small, Item, ItemKind,
|
object, quadruped_medium, quadruped_small, Item, ItemKind,
|
||||||
},
|
},
|
||||||
figure::{DynaUnionizer, MatSegment, Material, Segment},
|
figure::{DynaUnionizer, MatSegment, Material, Segment},
|
||||||
@ -513,15 +513,15 @@ impl HumArmorFootSpec {
|
|||||||
pub fn mesh_main(item: Option<&Item>) -> Mesh<FigurePipeline> {
|
pub fn mesh_main(item: Option<&Item>) -> Mesh<FigurePipeline> {
|
||||||
if let Some(item) = item {
|
if let Some(item) = item {
|
||||||
let (name, offset) = match item.kind {
|
let (name, offset) = match item.kind {
|
||||||
ItemKind::Tool { kind, .. } => match kind {
|
ItemKind::Tool(ToolData { kind, .. }) => match kind {
|
||||||
Tool::Sword => ("weapon.sword.rusty_2h", Vec3::new(-1.5, -6.5, -4.0)),
|
ToolKind::Sword(_) => ("weapon.sword.rusty_2h", Vec3::new(-1.5, -6.5, -4.0)),
|
||||||
Tool::Axe => ("weapon.axe.rusty_2h", Vec3::new(-1.5, -5.0, -4.0)),
|
ToolKind::Axe => ("weapon.axe.rusty_2h", Vec3::new(-1.5, -5.0, -4.0)),
|
||||||
Tool::Hammer => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
ToolKind::Hammer => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
||||||
Tool::Dagger => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
ToolKind::Dagger => ("weapon.hammer.rusty_2h", Vec3::new(-2.5, -5.5, -4.0)),
|
||||||
Tool::Shield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
|
ToolKind::Shield => ("weapon.axe.rusty_2h", Vec3::new(-2.5, -6.5, -2.0)),
|
||||||
Tool::Bow => ("weapon.bow.simple-bow", Vec3::new(-1.0, -6.0, -2.0)),
|
ToolKind::Bow => ("weapon.bow.simple-bow", Vec3::new(-1.0, -6.0, -2.0)),
|
||||||
Tool::Staff => ("weapon.staff.wood-fire", Vec3::new(-1.0, -6.0, -3.0)),
|
ToolKind::Staff => ("weapon.staff.wood-fire", Vec3::new(-1.0, -6.0, -3.0)),
|
||||||
Tool::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)),
|
ToolKind::Debug(_) => ("weapon.debug_wand", Vec3::new(-1.5, -9.5, -4.0)),
|
||||||
},
|
},
|
||||||
_ => return Mesh::new(),
|
_ => return Mesh::new(),
|
||||||
};
|
};
|
||||||
|
@ -19,7 +19,7 @@ use client::Client;
|
|||||||
use common::{
|
use common::{
|
||||||
comp::{
|
comp::{
|
||||||
ActionState::*, AttackKind::*, Body, CharacterState, ItemKind, Last, MoveState::*, Ori,
|
ActionState::*, AttackKind::*, Body, CharacterState, ItemKind, Last, MoveState::*, Ori,
|
||||||
Pos, Scale, Stats, Vel,
|
Pos, Scale, Stats, ToolData, Vel,
|
||||||
},
|
},
|
||||||
terrain::TerrainChunk,
|
terrain::TerrainChunk,
|
||||||
vol::RectRasterableVol,
|
vol::RectRasterableVol,
|
||||||
@ -169,7 +169,7 @@ impl FigureMgr {
|
|||||||
.cloned()
|
.cloned()
|
||||||
.unwrap_or_default();
|
.unwrap_or_default();
|
||||||
|
|
||||||
let active_tool_kind = if let Some(ItemKind::Tool { kind, .. }) = stats
|
let active_tool_kind = if let Some(ItemKind::Tool(ToolData { kind, .. })) = stats
|
||||||
.and_then(|s| s.equipment.main.as_ref())
|
.and_then(|s| s.equipment.main.as_ref())
|
||||||
.map(|i| &i.kind)
|
.map(|i| &i.kind)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user