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Use userdata directory for terrain
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@ -19,8 +19,10 @@ pub struct TerrainPersistence {
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impl Default for TerrainPersistence {
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impl Default for TerrainPersistence {
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fn default() -> Self {
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fn default() -> Self {
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let mut path = PathBuf::from(std::env::var("VELOREN_TERRAIN_DATA").unwrap_or_else(|_| String::new()));
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let mut path = std::env::var("VELOREN_TERRAIN_DATA")
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path.push("chunks");
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.map(PathBuf::from)
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.unwrap_or_else(|_| common_base::userdata_dir_workspace!());
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path.push("terrain");
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std::fs::create_dir_all(&path).unwrap();
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std::fs::create_dir_all(&path).unwrap();
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