Merge branch 'lboklin/object-masses' into 'master'

Define more accurate masses for objects

See merge request veloren/veloren!2220
This commit is contained in:
Justin Shipsey 2021-04-29 19:04:48 +00:00
commit baf749c03e

View File

@ -250,7 +250,7 @@ impl Body {
pub fn density(&self) -> Density { pub fn density(&self) -> Density {
let density = match self { let density = match self {
Body::Anvil | Body::Cauldron => IRON_DENSITY, Body::Anvil | Body::Cauldron => IRON_DENSITY,
Body::Arrow | Body::MultiArrow => 500.0, Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow => 500.0,
Body::Bomb => 2000.0, // I have no idea what it's supposed to be Body::Bomb => 2000.0, // I have no idea what it's supposed to be
Body::Crate => 300.0, // let's say it's a lot of wood and maybe some contents Body::Crate => 300.0, // let's say it's a lot of wood and maybe some contents
Body::Scarecrow => 900.0, Body::Scarecrow => 900.0,
@ -265,14 +265,61 @@ impl Body {
pub fn mass(&self) -> Mass { pub fn mass(&self) -> Mass {
let m = match self { let m = match self {
// I think MultiArrow is one of several arrows, not several arrows combined? // I think MultiArrow is one of several arrows, not several arrows combined?
Body::Arrow | Body::MultiArrow => 0.003, Body::Anvil => 100.0,
Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow => 0.003,
Body::BedBlue => 50.0,
Body::Bedroll => 3.0,
Body::Bench => 100.0,
Body::BoltFire | Body::BoltFireBig | Body::BoltNature => 1.0,
Body::Bomb => { Body::Bomb => {
0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3) 0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
}, },
Body::Scarecrow => 50.0, Body::Campfire | Body::CampfireLit => 300.0,
Body::Carpet
| Body::CarpetHumanRound
| Body::CarpetHumanSquare
| Body::CarpetHumanSquare2
| Body::CarpetHumanSquircle => 10.0,
Body::Cauldron => 5.0, Body::Cauldron => 5.0,
Body::Chair | Body::Chair2 | Body::Chair3 => 10.0,
Body::Chest
| Body::ChestDark
| Body::ChestDemon
| Body::ChestGold
| Body::ChestLight
| Body::ChestOpen
| Body::ChestSkull
| Body::ChestVines => 100.0,
Body::Coins => 1.0,
Body::CraftingBench => 100.0,
Body::Crate => 50.0,
Body::Crossbow => 200.0,
Body::DoorSpooky => 20.0,
Body::Drawer => 50.0,
Body::FireworkBlue
| Body::FireworkGreen
| Body::FireworkPurple
| Body::FireworkRed
| Body::FireworkWhite
| Body::FireworkYellow => 1.0,
Body::Gravestone => 100.0,
Body::Gravestone2 => 100.0,
Body::LanternGround
| Body::LanternGroundOpen
| Body::LanternStanding
| Body::LanternStanding2 => 3.0,
Body::MeatDrop => 5.0,
Body::PotionBlue | Body::PotionGreen | Body::PotionRed => 5.0,
Body::Pouch => 1.0,
Body::Pumpkin | Body::Pumpkin2 | Body::Pumpkin3 | Body::Pumpkin4 | Body::Pumpkin5 => {
10.0
},
Body::Scarecrow => 50.0,
Body::Steak => 2.0,
Body::Table | Body::Table2 | Body::Table3 => 50.0,
Body::Tent => 50.0,
Body::TrainingDummy => 60.0, Body::TrainingDummy => 60.0,
_ => 1.0, Body::WindowSpooky => 10.0,
}; };
Mass(m) Mass(m)