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Merge branch 'lboklin/object-masses' into 'master'
Define more accurate masses for objects See merge request veloren/veloren!2220
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commit
baf749c03e
@ -250,7 +250,7 @@ impl Body {
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pub fn density(&self) -> Density {
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pub fn density(&self) -> Density {
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let density = match self {
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let density = match self {
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Body::Anvil | Body::Cauldron => IRON_DENSITY,
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Body::Anvil | Body::Cauldron => IRON_DENSITY,
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Body::Arrow | Body::MultiArrow => 500.0,
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Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow => 500.0,
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Body::Bomb => 2000.0, // I have no idea what it's supposed to be
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Body::Bomb => 2000.0, // I have no idea what it's supposed to be
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Body::Crate => 300.0, // let's say it's a lot of wood and maybe some contents
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Body::Crate => 300.0, // let's say it's a lot of wood and maybe some contents
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Body::Scarecrow => 900.0,
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Body::Scarecrow => 900.0,
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@ -265,14 +265,61 @@ impl Body {
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pub fn mass(&self) -> Mass {
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pub fn mass(&self) -> Mass {
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let m = match self {
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let m = match self {
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// I think MultiArrow is one of several arrows, not several arrows combined?
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// I think MultiArrow is one of several arrows, not several arrows combined?
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Body::Arrow | Body::MultiArrow => 0.003,
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Body::Anvil => 100.0,
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Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow => 0.003,
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Body::BedBlue => 50.0,
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Body::Bedroll => 3.0,
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Body::Bench => 100.0,
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Body::BoltFire | Body::BoltFireBig | Body::BoltNature => 1.0,
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Body::Bomb => {
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Body::Bomb => {
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0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
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0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
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},
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},
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Body::Scarecrow => 50.0,
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Body::Campfire | Body::CampfireLit => 300.0,
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Body::Carpet
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| Body::CarpetHumanRound
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| Body::CarpetHumanSquare
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| Body::CarpetHumanSquare2
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| Body::CarpetHumanSquircle => 10.0,
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Body::Cauldron => 5.0,
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Body::Cauldron => 5.0,
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Body::Chair | Body::Chair2 | Body::Chair3 => 10.0,
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Body::Chest
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| Body::ChestDark
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| Body::ChestDemon
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| Body::ChestGold
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| Body::ChestLight
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| Body::ChestOpen
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| Body::ChestSkull
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| Body::ChestVines => 100.0,
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Body::Coins => 1.0,
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Body::CraftingBench => 100.0,
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Body::Crate => 50.0,
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Body::Crossbow => 200.0,
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Body::DoorSpooky => 20.0,
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Body::Drawer => 50.0,
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Body::FireworkBlue
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| Body::FireworkGreen
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| Body::FireworkPurple
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| Body::FireworkRed
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| Body::FireworkWhite
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| Body::FireworkYellow => 1.0,
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Body::Gravestone => 100.0,
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Body::Gravestone2 => 100.0,
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Body::LanternGround
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| Body::LanternGroundOpen
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| Body::LanternStanding
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| Body::LanternStanding2 => 3.0,
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Body::MeatDrop => 5.0,
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Body::PotionBlue | Body::PotionGreen | Body::PotionRed => 5.0,
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Body::Pouch => 1.0,
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Body::Pumpkin | Body::Pumpkin2 | Body::Pumpkin3 | Body::Pumpkin4 | Body::Pumpkin5 => {
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10.0
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},
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Body::Scarecrow => 50.0,
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Body::Steak => 2.0,
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Body::Table | Body::Table2 | Body::Table3 => 50.0,
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Body::Tent => 50.0,
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Body::TrainingDummy => 60.0,
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Body::TrainingDummy => 60.0,
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_ => 1.0,
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Body::WindowSpooky => 10.0,
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};
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};
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Mass(m)
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Mass(m)
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