Merge branch 'slipped/poise' into 'master'

poise ability values, melee

See merge request veloren/veloren!1884
This commit is contained in:
Samuel Keiffer 2021-03-12 18:25:22 +00:00
commit bb34a604a7
233 changed files with 599 additions and 373 deletions

View File

@ -3,21 +3,21 @@ ComboMelee(
( (
stage: 1, stage: 1,
base_damage: 90, base_damage: 90,
base_poise_damage: 0, base_poise_damage: 30,
damage_increase: 10, damage_increase: 10,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 8.0, knockback: 8.0,
range: 3.5, range: 3.5,
angle: 50.0, angle: 50.0,
base_buildup_duration: 0.2, base_buildup_duration: 0.3,
base_swing_duration: 0.075, base_swing_duration: 0.075,
base_recover_duration: 0.15, base_recover_duration: 0.2,
forward_movement: 0.5, forward_movement: 0.5,
), ),
( (
stage: 2, stage: 2,
base_damage: 130, base_damage: 130,
base_poise_damage: 0, base_poise_damage: 45,
damage_increase: 15, damage_increase: 15,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 12.0, knockback: 12.0,

View File

@ -4,8 +4,8 @@ LeapMelee(
movement_duration: 0.2, movement_duration: 0.2,
swing_duration: 0.2, swing_duration: 0.2,
recover_duration: 0.2, recover_duration: 0.2,
base_damage: 240, base_damage: 150,
base_poise_damage: 0, base_poise_damage: 70,
knockback: 12.0, knockback: 12.0,
range: 4.5, range: 4.5,
max_angle: 30.0, max_angle: 30.0,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.4, swing_duration: 0.4,
recover_duration: 0.2, recover_duration: 0.2,
base_damage: 60, base_damage: 60,
base_poise_damage: 0, base_poise_damage: 70,
knockback: 0.0, knockback: 0.0,
range: 3.5, range: 3.5,
energy_cost: 100, energy_cost: 100,

View File

@ -3,8 +3,8 @@ ChargedMelee(
energy_drain: 300, energy_drain: 300,
initial_damage: 10, initial_damage: 10,
scaled_damage: 160, scaled_damage: 160,
initial_poise_damage: 0, initial_poise_damage: 60,
scaled_poise_damage: 0, scaled_poise_damage: 130,
initial_knockback: 10.0, initial_knockback: 10.0,
scaled_knockback: 50.0, scaled_knockback: 50.0,
range: 3.5, range: 3.5,

View File

@ -4,8 +4,8 @@ LeapMelee(
movement_duration: 0.8, movement_duration: 0.8,
swing_duration: 0.15, swing_duration: 0.15,
recover_duration: 0.2, recover_duration: 0.2,
base_damage: 240, base_damage: 160,
base_poise_damage: 0, base_poise_damage: 80,
knockback: 25.0, knockback: 25.0,
range: 4.5, range: 4.5,
max_angle: 360.0, max_angle: 360.0,

View File

@ -3,14 +3,14 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 150, base_damage: 150,
damage_increase: 10, damage_increase: 10,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 10.0,
range: 4.5, range: 4.5,
angle: 50.0, angle: 50.0,
base_buildup_duration: 0.3, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.2, base_recover_duration: 0.25,
forward_movement: 0.0, forward_movement: 0.0,
)], )],
initial_energy_gain: 50, initial_energy_gain: 50,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 90, base_damage: 90,
damage_increase: 10, damage_increase: 10,
base_poise_damage: 0, base_poise_damage: 45,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 4.0, knockback: 4.0,
range: 3.5, range: 3.5,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 130, base_damage: 130,
damage_increase: 15, damage_increase: 15,
base_poise_damage: 0, base_poise_damage: 45,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 16.0, knockback: 16.0,
range: 1.5, range: 1.5,

View File

@ -2,12 +2,12 @@ DashMelee(
energy_cost: 100, energy_cost: 100,
base_damage: 80, base_damage: 80,
scaled_damage: 160, scaled_damage: 160,
base_poise_damage: 0, base_poise_damage: 60,
scaled_poise_damage: 0, scaled_poise_damage: 0,
base_knockback: 8.0, base_knockback: 8.0,
scaled_knockback: 7.0, scaled_knockback: 7.0,
range: 5.0, range: 3.0,
angle: 45.0, angle: 20.0,
energy_drain: 0, energy_drain: 0,
forward_speed: 2.0, forward_speed: 2.0,
buildup_duration: 0.5, buildup_duration: 0.5,

View File

@ -4,29 +4,29 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 90, base_damage: 90,
damage_increase: 10, damage_increase: 10,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 8.0, knockback: 4.0,
range: 3.5, range: 2.5,
angle: 50.0, angle: 15.0,
base_buildup_duration: 0.35, base_buildup_duration: 0.35,
base_swing_duration: 0.075, base_swing_duration: 0.075,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 1.0, forward_movement: 0.7,
), ),
( (
stage: 2, stage: 2,
base_damage: 130, base_damage: 130,
damage_increase: 15, damage_increase: 20,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 12.0, knockback: 7.0,
range: 3.5, range: 2.5,
angle: 30.0, angle: 15.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.5,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.5, base_recover_duration: 0.5,
forward_movement: 1.0, forward_movement: 0.7,
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -2,7 +2,7 @@ DashMelee(
energy_cost: 100, energy_cost: 100,
base_damage: 80, base_damage: 80,
scaled_damage: 160, scaled_damage: 160,
base_poise_damage: 0, base_poise_damage: 60,
scaled_poise_damage: 0, scaled_poise_damage: 0,
base_knockback: 8.0, base_knockback: 8.0,
scaled_knockback: 7.0, scaled_knockback: 7.0,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.4, swing_duration: 0.4,
recover_duration: 0.5, recover_duration: 0.5,
base_damage: 160, base_damage: 160,
base_poise_damage: 0, base_poise_damage: 25,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
energy_cost: 150, energy_cost: 150,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 100, base_damage: 100,
damage_increase: 10, damage_increase: 10,
base_poise_damage: 0, base_poise_damage: 15,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 10.0,
range: 4.0, range: 4.0,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 80, base_damage: 80,
damage_increase: 15, damage_increase: 15,
base_poise_damage: 0, base_poise_damage: 17,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 12.0, knockback: 12.0,
range: 3.5, range: 3.5,
@ -32,7 +32,7 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 130, base_damage: 130,
damage_increase: 20, damage_increase: 20,
base_poise_damage: 0, base_poise_damage: 20,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 14.0, knockback: 14.0,
range: 6.0, range: 6.0,

View File

@ -2,7 +2,7 @@ DashMelee(
energy_cost: 100, energy_cost: 100,
base_damage: 80, base_damage: 80,
scaled_damage: 160, scaled_damage: 160,
base_poise_damage: 0, base_poise_damage: 40,
scaled_poise_damage: 0, scaled_poise_damage: 0,
base_knockback: 8.0, base_knockback: 8.0,
scaled_knockback: 7.0, scaled_knockback: 7.0,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 90, base_damage: 90,
damage_increase: 10, damage_increase: 10,
base_poise_damage: 0, base_poise_damage: 15,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 8.0, knockback: 8.0,
range: 3.5, range: 3.5,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 130, base_damage: 130,
damage_increase: 15, damage_increase: 15,
base_poise_damage: 0, base_poise_damage: 20,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 12.0, knockback: 12.0,
range: 3.5, range: 3.5,

View File

@ -1,11 +1,11 @@
BasicMelee( BasicMelee(
energy_cost: 0, energy_cost: 0,
buildup_duration: 0.25, buildup_duration: 0.25,
swing_duration: 0.25, swing_duration: 0.1,
recover_duration: 0.25, recover_duration: 0.25,
knockback: 25.0, knockback: 25.0,
base_damage: 200, base_damage: 200,
base_poise_damage: 0, base_poise_damage: 40,
range: 5.0, range: 5.0,
max_angle: 120.0, max_angle: 120.0,
) )

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 3.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.07,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 3.0, forward_movement: 3.0,
), ),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 7.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 2.0, forward_movement: 2.0,
), ),
@ -18,13 +18,13 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 80, base_damage: 80,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 7.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
), ),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 130, base_damage: 130,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 7.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
), ),

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0, energy_cost: 0,
base_damage: 150, base_damage: 150,
scaled_damage: 110, scaled_damage: 110,
base_poise_damage: 0, base_poise_damage: 40,
scaled_poise_damage: 0, scaled_poise_damage: 0,
base_knockback: 8.0, base_knockback: 4.0,
scaled_knockback: 17.0, scaled_knockback: 17.0,
range: 5.0, range: 5.0,
angle: 45.0, angle: 45.0,

View File

@ -9,7 +9,7 @@ ComboMelee(
knockback: 10.0, knockback: 10.0,
range: 4.5, range: 4.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 2.0, forward_movement: 2.0,
@ -23,7 +23,7 @@ ComboMelee(
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
@ -37,7 +37,7 @@ ComboMelee(
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0, energy_cost: 0,
base_damage: 30, base_damage: 30,
scaled_damage: 10, scaled_damage: 10,
base_poise_damage: 0, base_poise_damage: 40,
scaled_poise_damage: 0, scaled_poise_damage: 0,
base_knockback: 8.0, base_knockback: 2.0,
scaled_knockback: 7.0, scaled_knockback: 7.0,
range: 2.0, range: 2.0,
angle: 45.0, angle: 45.0,

View File

@ -5,7 +5,7 @@ ComboMelee(
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 0,
poise_damage_increase: 0, poise_damage_increase: 30,
knockback: 2.0, knockback: 2.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
@ -19,12 +19,12 @@ ComboMelee(
base_damage: 130, base_damage: 130,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 0,
poise_damage_increase: 0, poise_damage_increase: 30,
knockback: 2.0, knockback: 2.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.2, base_buildup_duration: 0.15,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.1, base_recover_duration: 0.1,
forward_movement: 0.8, forward_movement: 0.8,
), ),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 130, base_damage: 130,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 2.0, knockback: 2.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.2, base_buildup_duration: 0.2,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.1, base_recover_duration: 0.1,
forward_movement: 0.8, forward_movement: 0.8,
), ),
@ -47,12 +47,12 @@ ComboMelee(
base_damage: 130, base_damage: 130,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 0,
poise_damage_increase: 0, poise_damage_increase: 30,
knockback: 8.0, knockback: 8.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.2, base_buildup_duration: 0.2,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.1, base_recover_duration: 0.1,
forward_movement: 0.8, forward_movement: 0.8,
), ),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 60, base_damage: 60,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 3.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.1,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 3.0, forward_movement: 3.0,
), ),

View File

@ -3,14 +3,14 @@ ChargedMelee(
energy_drain: 0, energy_drain: 0,
initial_damage: 160, initial_damage: 160,
scaled_damage: 40, scaled_damage: 40,
initial_poise_damage: 0, initial_poise_damage: 30,
scaled_poise_damage: 0, scaled_poise_damage: 80,
initial_knockback: 10.0, initial_knockback: 10.0,
scaled_knockback: 20.0, scaled_knockback: 20.0,
range: 6.0, range: 6.0,
max_angle: 90.0, max_angle: 90.0,
speed: 1.0, speed: 1.0,
charge_duration: 1.2, charge_duration: 0.8,
swing_duration: 0.7, swing_duration: 0.7,
hit_timing: 0.9, hit_timing: 0.9,
recover_duration: 1.2, recover_duration: 1.2,

View File

@ -5,11 +5,11 @@ ComboMelee(
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 0,
poise_damage_increase: 0, poise_damage_increase: 30,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.2, base_recover_duration: 0.2,
forward_movement: 2.0, forward_movement: 2.0,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
@ -32,7 +32,7 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 130, base_damage: 130,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.65, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.1,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 1.0, forward_movement: 1.0,
), ),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 1.0, forward_movement: 1.0,
), ),
@ -18,13 +18,13 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.3, base_buildup_duration: 0.25,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.2, base_recover_duration: 0.2,
forward_movement: 0.0, forward_movement: 0.0,
), ),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 120, base_damage: 120,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.3, base_buildup_duration: 0.25,
base_swing_duration: 0.1, base_swing_duration: 0.07,
base_recover_duration: 0.2, base_recover_duration: 0.2,
forward_movement: 1.0, forward_movement: 1.0,
), ),

View File

@ -2,8 +2,8 @@ DashMelee(
energy_cost: 0, energy_cost: 0,
base_damage: 150, base_damage: 150,
scaled_damage: 40, scaled_damage: 40,
base_poise_damage: 0, base_poise_damage: 40,
scaled_poise_damage: 0, scaled_poise_damage: 40,
base_knockback: 8.0, base_knockback: 8.0,
scaled_knockback: 17.0, scaled_knockback: 17.0,
range: 4.0, range: 4.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.0, forward_movement: 1.0,
@ -19,11 +19,11 @@ ComboMelee(
base_damage: 80, base_damage: 80,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 0,
poise_damage_increase: 0, poise_damage_increase: 40,
knockback: 10.0, knockback: 10.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 0.5, forward_movement: 0.5,

View File

@ -1,10 +1,10 @@
BasicMelee( BasicMelee(
energy_cost: 0, energy_cost: 0,
buildup_duration: 0.6, buildup_duration: 0.45,
swing_duration: 0.5, swing_duration: 0.5,
recover_duration: 0.35, recover_duration: 0.35,
base_damage: 130, base_damage: 130,
base_poise_damage: 0, base_poise_damage: 30,
knockback: 25.0, knockback: 25.0,
range: 3.0, range: 3.0,
max_angle: 120.0, max_angle: 120.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 8.0, knockback: 4.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.0, forward_movement: 1.0,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 80, base_damage: 80,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 8.0, knockback: 4.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.1, base_swing_duration: 0.1,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,

View File

@ -5,8 +5,8 @@ LeapMelee(
swing_duration: 0.075, swing_duration: 0.075,
recover_duration: 0.2, recover_duration: 0.2,
base_damage: 240, base_damage: 240,
base_poise_damage: 0, base_poise_damage: 60,
knockback: 12.0, knockback: 4.0,
range: 4.5, range: 4.5,
max_angle: 180.0, max_angle: 180.0,
forward_leap_strength: 40.0, forward_leap_strength: 40.0,

View File

@ -5,8 +5,8 @@ LeapMelee(
swing_duration: 0.075, swing_duration: 0.075,
recover_duration: 0.125, recover_duration: 0.125,
base_damage: 120, base_damage: 120,
base_poise_damage: 0, base_poise_damage: 30,
knockback: 7.0, knockback: 2.0,
range: 4.5, range: 4.5,
max_angle: 180.0, max_angle: 180.0,
forward_leap_strength: 20.0, forward_leap_strength: 20.0,

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0, energy_cost: 0,
base_damage: 130, base_damage: 130,
scaled_damage: 20, scaled_damage: 20,
base_poise_damage: 0, base_poise_damage: 40,
scaled_poise_damage: 0, scaled_poise_damage: 60,
base_knockback: 8.0, base_knockback: 3.0,
scaled_knockback: 7.0, scaled_knockback: 7.0,
range: 2.0, range: 2.0,
angle: 45.0, angle: 45.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 150, base_damage: 150,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.8, base_buildup_duration: 0.6,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 0.3, forward_movement: 0.3,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 150, base_damage: 150,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.6, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 0.5, forward_movement: 0.5,
@ -32,12 +32,12 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 150, base_damage: 150,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 30,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 5.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.6, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 0.5, forward_movement: 0.5,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 30, base_damage: 30,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 10,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 3.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.3, base_buildup_duration: 0.3,

View File

@ -4,7 +4,7 @@ Shockwave(
swing_duration: 0.15, swing_duration: 0.15,
recover_duration: 1.8, recover_duration: 1.8,
damage: 500, damage: 500,
poise_damage: 0, poise_damage: 50,
knockback: (strength: 40.0, direction: TowardsUp), knockback: (strength: 40.0, direction: TowardsUp),
shockwave_angle: 100.0, shockwave_angle: 100.0,
shockwave_vertical_angle: 90.0, shockwave_vertical_angle: 90.0,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 300, base_damage: 300,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 3.0,
range: 3.5, range: 3.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.9,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.3, swing_duration: 0.3,
recover_duration: 0.1, recover_duration: 0.1,
base_damage: 500, base_damage: 500,
base_poise_damage: 0, base_poise_damage: 30,
knockback: 0.0, knockback: 0.0,
range: 7.5, range: 7.5,
energy_cost: 0, energy_cost: 0,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 150, base_damage: 150,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 4.0,
range: 7.5, range: 7.5,
angle: 60.0, angle: 60.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.5,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 170, base_damage: 170,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 7.5, range: 7.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.9,
@ -18,9 +18,9 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 190, base_damage: 190,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 5.5, range: 5.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.5,
@ -32,9 +32,9 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 230, base_damage: 230,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 35,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 5.0,
range: 5.5, range: 5.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.35, base_buildup_duration: 0.35,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 150, base_damage: 150,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 2.0,
range: 5.5, range: 5.5,
angle: 5.0, angle: 5.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 3.0, forward_movement: 3.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 170, base_damage: 170,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 20,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 3.0,
range: 4.5, range: 4.5,
angle: 5.0, angle: 5.0,
base_buildup_duration: 0.9, base_buildup_duration: 0.65,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.0, forward_movement: 1.0,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2, stage: 2,
base_damage: 190, base_damage: 190,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 20,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 3.0,
range: 4.0, range: 4.0,
angle: 10.0, angle: 10.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.4,
base_swing_duration: 0.15, base_swing_duration: 0.15,
base_recover_duration: 0.15, base_recover_duration: 0.15,
forward_movement: 1.0, forward_movement: 1.0,
@ -32,9 +32,9 @@ ComboMelee(
stage: 3, stage: 3,
base_damage: 230, base_damage: 230,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 20,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 10.0, knockback: 3.0,
range: 4.0, range: 4.0,
angle: 10.0, angle: 10.0,
base_buildup_duration: 0.35, base_buildup_duration: 0.35,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1, stage: 1,
base_damage: 100, base_damage: 100,
damage_increase: 0, damage_increase: 0,
base_poise_damage: 0, base_poise_damage: 40,
poise_damage_increase: 0, poise_damage_increase: 0,
knockback: 5.0, knockback: 3.0,
range: 3.5, range: 3.5,
angle: 30.0, angle: 30.0,
base_buildup_duration: 0.5, base_buildup_duration: 0.5,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Agile"), kind: Chest("Agile"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Agile"), kind: Hand("Agile"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(4.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Agile"), kind: Pants("Agile"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Agile"), kind: Shoulder("Agile"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(4.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Assassin"), kind: Chest("Assassin"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Assassin"), kind: Foot("Assassin"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(2.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Assassin"), kind: Hand("Assassin"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Assassin"), kind: Pants("Assassin"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Assassin"), kind: Shoulder("Assassin"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(7.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Bonerattler"), kind: Belt("Bonerattler"),
stats: ( stats: (
protection: Normal(3.0), protection: Normal(3.0),
poise_resilience: Normal(5.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Bonerattler"), kind: Chest("Bonerattler"),
stats: ( stats: (
protection: Normal(25.0), protection: Normal(25.0),
poise_resilience: Normal(35.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Bonerattler"), kind: Foot("Bonerattler"),
stats: ( stats: (
protection: Normal(5.0), protection: Normal(5.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Bonerattler"), kind: Hand("Bonerattler"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(12.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Bonerattler"), kind: Pants("Bonerattler"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(24.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Bonerattler"), kind: Shoulder("Bonerattler"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(17.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Cultist"), kind: Belt("Cultist"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(5.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Cultist"), kind: Chest("Cultist"),
stats: ( stats: (
protection: Normal(30.0), protection: Normal(30.0),
poise_resilience: Normal(15.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Cultist"), kind: Foot("Cultist"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Cultist"), kind: Pants("Cultist"),
stats: ( stats: (
protection: Normal(24.0), protection: Normal(24.0),
poise_resilience: Normal(14.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Cultist"), kind: Shoulder("Cultist"),
stats: ( stats: (
protection: Normal(18.0), protection: Normal(18.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Druid"), kind: Belt("Druid"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(2.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Druid"), kind: Chest("Druid"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(4.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Druid"), kind: Pants("Druid"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(2.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("LeatherPlate"), kind: Belt("LeatherPlate"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(8.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("LeatherPlate"), kind: Chest("LeatherPlate"),
stats: ( stats: (
protection: Normal(25.0), protection: Normal(25.0),
poise_resilience: Normal(40.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("LeatherPlate"), kind: Foot("LeatherPlate"),
stats: ( stats: (
protection: Normal(5.0), protection: Normal(5.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("LeatherPlate"), kind: Hand("LeatherPlate"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(15.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("LeatherPlate"), kind: Pants("LeatherPlate"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(26.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("LeatherPlate"), kind: Shoulder("LeatherPlate"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(20.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Jackalope"), kind: Foot("Jackalope"),
stats: ( stats: (
protection: Normal(0.0), protection: Normal(0.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Sandal"), kind: Foot("Sandal"),
stats: ( stats: (
protection: Normal(0.0), protection: Normal(0.0),
poise_resilience: Normal(0.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Low, quality: Low,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Plain0"), kind: Neck("Plain0"),
stats: ( stats: (
protection: Normal(1.0), protection: Normal(1.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(0.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Plain1"), kind: Neck("Plain1"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(0.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Shell"), kind: Neck("Shell"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(0.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Hunting"), kind: Pants("Hunting"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Ring("Skull"), kind: Ring("Skull"),
stats: ( stats: (
protection: Normal(3.0), protection: Normal(3.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(0.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronSpikes"), kind: Shoulder("IronSpikes"),
stats: ( stats: (
protection: Normal(12.0), protection: Normal(12.0),
poise_resilience: Normal(15.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather0"), kind: Shoulder("IronLeather0"),
stats: ( stats: (
protection: Normal(9.0), protection: Normal(9.0),
poise_resilience: Normal(5.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather1"), kind: Shoulder("IronLeather1"),
stats: ( stats: (
protection: Normal(9.0), protection: Normal(9.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather2"), kind: Shoulder("IronLeather2"),
stats: ( stats: (
protection: Normal(9.0), protection: Normal(9.0),
poise_resilience: Normal(8.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather3"), kind: Shoulder("IronLeather3"),
stats: ( stats: (
protection: Normal(9.0), protection: Normal(9.0),
poise_resilience: Normal(5.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Plate"), kind: Belt("Plate"),
stats: ( stats: (
protection: Normal(3.0), protection: Normal(3.0),
poise_resilience: Normal(4.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Plate"), kind: Chest("Plate"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(18.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Plate"), kind: Foot("Plate"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(8.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Plate"), kind: Hand("Plate"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(11.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Plate"), kind: Pants("Plate"),
stats: ( stats: (
protection: Normal(16.0), protection: Normal(16.0),
poise_resilience: Normal(14.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Plate"), kind: Shoulder("Plate"),
stats: ( stats: (
protection: Normal(12.0), protection: Normal(12.0),
poise_resilience: Normal(16.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -4,8 +4,8 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Chest("Rugged"), kind: Chest("Rugged"),
stats: ( stats: (
protection: Normal(1.0), protection: Normal(3.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(4.0),
), ),
)), )),
quality: Low, quality: Low,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Steel"), kind: Belt("Steel"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(8.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Steel"), kind: Chest("Steel"),
stats: ( stats: (
protection: Normal(25.0), protection: Normal(25.0),
poise_resilience: Normal(40.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Steel"), kind: Foot("Steel"),
stats: ( stats: (
protection: Normal(5.0), protection: Normal(5.0),
poise_resilience: Normal(10.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: High, quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Steel"), kind: Hand("Steel"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(15.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Steel"), kind: Pants("Steel"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(26.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Steel"), kind: Shoulder("Steel"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(20.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Swift"), kind: Chest("Swift"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(7.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Swift"), kind: Foot("Swift"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(2.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Swift"), kind: Hand("Swift"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(3.0), poise_resilience: Normal(1.0),
), ),
)), )),
quality: Common, quality: Common,

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