Add Traveler0

This commit is contained in:
juliancoffee 2022-02-04 19:05:46 +02:00
parent ffac9f1b9c
commit bb99f7e3b6
4 changed files with 91 additions and 0 deletions

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(
name: Name("Greenhorn Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
(1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))),
])),
base_asset: Choice([
(1, "common.loadout.world.traveler0.iron"),
(1, "common.loadout.world.traveler0.leather"),
(1, "common.loadout.world.traveler0.wool"),
]),
inventory: [
(10, "common.items.consumable.potion_minor"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],
)

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({
Armor(Chest): Item("common.items.armor.mail.iron.chest"),
Armor(Legs): Item("common.items.armor.mail.iron.pants"),
Armor(Shoulders): Item("common.items.armor.mail.iron.shoulder"),
Armor(Hands): Item("common.items.armor.mail.iron.hand"),
Armor(Feet): Item("common.items.armor.mail.iron.foot"),
Armor(Belt): Item("common.items.armor.mail.iron.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.mail.iron.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

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({
Armor(Chest): Item("common.items.armor.hide.leather.chest"),
Armor(Legs): Item("common.items.armor.hide.leather.pants"),
Armor(Shoulders): Item("common.items.armor.hide.leather.shoulder"),
Armor(Hands): Item("common.items.armor.hide.leather.hand"),
Armor(Feet): Item("common.items.armor.hide.leather.foot"),
Armor(Belt): Item("common.items.armor.hide.leather.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.hide.leather.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

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({
Armor(Chest): Item("common.items.armor.cloth.woolen.chest"),
Armor(Legs): Item("common.items.armor.cloth.woolen.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.woolen.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.woolen.hand"),
Armor(Feet): Item("common.items.armor.cloth.woolen.foot"),
Armor(Belt): Item("common.items.armor.cloth.woolen.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.cloth.woolen.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})