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Add Traveler0
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assets/common/entity/world/traveler0.ron
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assets/common/entity/world/traveler0.ron
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(
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name: Name("Greenhorn Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
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(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
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(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
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(1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))),
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])),
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base_asset: Choice([
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(1, "common.loadout.world.traveler0.iron"),
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(1, "common.loadout.world.traveler0.leather"),
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(1, "common.loadout.world.traveler0.wool"),
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]),
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inventory: [
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(10, "common.items.consumable.potion_minor"),
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],
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),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.fullskill"),
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],
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)
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assets/common/loadout/world/traveler0/iron.ron
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assets/common/loadout/world/traveler0/iron.ron
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({
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Armor(Chest): Item("common.items.armor.mail.iron.chest"),
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Armor(Legs): Item("common.items.armor.mail.iron.pants"),
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Armor(Shoulders): Item("common.items.armor.mail.iron.shoulder"),
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Armor(Hands): Item("common.items.armor.mail.iron.hand"),
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Armor(Feet): Item("common.items.armor.mail.iron.foot"),
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Armor(Belt): Item("common.items.armor.mail.iron.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.mail.iron.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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assets/common/loadout/world/traveler0/leather.ron
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assets/common/loadout/world/traveler0/leather.ron
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({
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Armor(Chest): Item("common.items.armor.hide.leather.chest"),
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Armor(Legs): Item("common.items.armor.hide.leather.pants"),
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Armor(Shoulders): Item("common.items.armor.hide.leather.shoulder"),
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Armor(Hands): Item("common.items.armor.hide.leather.hand"),
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Armor(Feet): Item("common.items.armor.hide.leather.foot"),
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Armor(Belt): Item("common.items.armor.hide.leather.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.hide.leather.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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assets/common/loadout/world/traveler0/wool.ron
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assets/common/loadout/world/traveler0/wool.ron
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({
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Armor(Chest): Item("common.items.armor.cloth.woolen.chest"),
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Armor(Legs): Item("common.items.armor.cloth.woolen.pants"),
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Armor(Shoulders): Item("common.items.armor.cloth.woolen.shoulder"),
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Armor(Hands): Item("common.items.armor.cloth.woolen.hand"),
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Armor(Feet): Item("common.items.armor.cloth.woolen.foot"),
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Armor(Belt): Item("common.items.armor.cloth.woolen.belt"),
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Armor(Back): Choice([
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(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
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(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
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(1.0, Some(Item("common.items.armor.cloth.woolen.back"))),
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(1.0, None),
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]),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(1.0, Some(Item("common.items.lantern.blue_0"))),
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(1.0, Some(Item("common.items.lantern.green_0"))),
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(1.0, Some(Item("common.items.lantern.red_0"))),
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]),
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})
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