Merge branch 'better-crafting' into 'master'

Crafting station sprites in towns

See merge request veloren/veloren!2160
This commit is contained in:
Joshua Barretto 2021-04-20 15:08:36 +00:00
commit bcf9a8089f
33 changed files with 668 additions and 237 deletions

View File

@ -36,7 +36,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Players can now opt-in to server-authoritiative physics in gameplay settings.
- Added `/server_physics` admin command.
- Sort inventory button
- Option to change the master volume when window is unfocused
- Option to change the master volume when window is unfocused
- Crafting stations in towns
### Changed

View File

@ -1,9 +0,0 @@
ItemDef(
name: "Craftsman Hammer",
description: "Used to craft various items.",
kind: Ingredient(
kind: "CraftsmanHammer",
),
quality: Moderate,
tags: [CraftingTool],
)

View File

@ -0,0 +1,18 @@
ItemDef(
name: "Craftsman Hammer",
description: "Used to craft various items.",
kind: Tool((
kind: Hammer,
hands: One,
stats: Direct((
equip_time_secs: 0.25,
power: 0.2,
poise_strength: 0.25,
speed: 1.5,
crit_chance: 0.0,
crit_mult: 0.0,
)),
)),
quality: Common,
tags: [CraftingTool],
)

View File

@ -1,344 +1,375 @@
{
"crafting_hammer": (
("common.items.crafting_tools.craftsman_hammer", 1),
[
output: ("common.items.tool.craftsman_hammer", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 6),
(Item("common.items.crafting_ing.stones"), 6),
],
craft_sprite: Some(Anvil),
),
"mortar_pestle": (
("common.items.crafting_tools.mortar_pestle", 1),
[
output: ("common.items.crafting_tools.mortar_pestle", 1),
inputs: [
(Item("common.items.crafting_ing.stones"), 6),
(Item("common.items.food.coconut"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(CraftingBench),
),
"sewing_set": (
("common.items.crafting_tools.sewing_set", 1),
[
output: ("common.items.crafting_tools.sewing_set", 1),
inputs: [
(Item("common.items.crafting_ing.leather_scraps"), 2),
(Item("common.items.crafting_ing.twigs"), 4),
(Item("common.items.crafting_ing.stones"), 2),
],
craft_sprite: Some(CraftingBench),
),
"velorite_frag": (
("common.items.ore.veloritefrag", 2),
[
output: ("common.items.ore.veloritefrag", 2),
inputs: [
(Item("common.items.ore.velorite"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
"potion_s": (
("common.items.consumable.potion_minor", 1),
[
output: ("common.items.consumable.potion_minor", 1),
inputs: [
(Item("common.items.crafting_ing.empty_vial"), 1),
(Item("common.items.food.apple"), 4),
(Item("common.items.crafting_ing.honey"), 1),
],
craft_sprite: Some(Cauldron),
),
"potion_m": (
("common.items.consumable.potion_med", 1),
[
output: ("common.items.consumable.potion_med", 1),
inputs: [
(Item("common.items.consumable.potion_minor"), 2),
(Item("common.items.ore.veloritefrag"), 4),
],
craft_sprite: Some(Cauldron),
),
"collar_basic": (
("common.items.utility.collar", 1),
[
output: ("common.items.utility.collar", 1),
inputs: [
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.ruby"), 1),
],
),
"bomb_coconut": (
("common.items.utility.bomb", 1),
[
output: ("common.items.utility.bomb", 1),
inputs: [
(Item("common.items.crafting_ing.stones"), 10),
(Item("common.items.food.coconut"), 2),
(Item("common.items.ore.veloritefrag"), 2),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_blue": (
("common.items.utility.firework_blue", 1),
[
output: ("common.items.utility.firework_blue", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_green": (
("common.items.utility.firework_green", 1),
[
output: ("common.items.utility.firework_green", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_purple": (
("common.items.utility.firework_purple", 1),
[
output: ("common.items.utility.firework_purple", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_red": (
("common.items.utility.firework_red", 1),
[
output: ("common.items.utility.firework_red", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_white": (
("common.items.utility.firework_white", 1),
[
output: ("common.items.utility.firework_white", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"firework_yellow": (
("common.items.utility.firework_yellow", 1),
[
output: ("common.items.utility.firework_yellow", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 1),
(Item("common.items.crafting_ing.stones"), 1),
(Item("common.items.food.coconut"), 1),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CraftingBench),
),
"apple_shroom_curry": (
("common.items.food.apple_mushroom_curry", 1),
[
output: ("common.items.food.apple_mushroom_curry", 1),
inputs: [
(Item("common.items.food.mushroom"), 8),
(Item("common.items.food.coconut"), 1),
(Item("common.items.food.apple"), 4),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(CookingPot),
),
"salad_plain": (
("common.items.food.plainsalad", 1),
[
output: ("common.items.food.plainsalad", 1),
inputs: [
(Item("common.items.food.lettuce"), 1),
(Item("common.items.crafting_ing.bowl"), 1),
],
],
),
"salad_tomato": (
("common.items.food.tomatosalad", 1),
[
output: ("common.items.food.tomatosalad", 1),
inputs: [
(Item("common.items.food.lettuce"), 1),
(Item("common.items.food.tomato"), 2),
(Item("common.items.crafting_ing.bowl"), 1),
],
),
"apples_stick": (
("common.items.food.apple_stick", 1),
[
output: ("common.items.food.apple_stick", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 2),
(Item("common.items.food.apple"), 2)
],
),
"mushroom_stick": (
("common.items.food.mushroom_stick", 1),
[
output: ("common.items.food.mushroom_stick", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 2),
(Item("common.items.food.mushroom"), 3),
],
),
"sunflower_icetea": (
("common.items.food.sunflower_icetea", 4),
[
output: ("common.items.food.sunflower_icetea", 4),
inputs: [
(Item("common.items.crafting_ing.empty_vial"), 1),
(Item("common.items.crafting_ing.icy_fang"), 1),
(Item("common.items.flowers.sunflower"), 4),
(Item("common.items.crafting_ing.honey"), 1),
],
craft_sprite: Some(Cauldron),
),
"Plain Cloth Glider": (
("common.items.glider.glider_basic_white", 1),
[
output: ("common.items.glider.glider_basic_white", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 5),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.cloth_scraps"), 10),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Red Cloth Glider": (
("common.items.glider.glider_basic_red", 1),
[
output: ("common.items.glider.glider_basic_red", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 5),
(Item("common.items.crafting_ing.cloth_scraps_red"), 10),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Leaves Glider": (
("common.items.glider.glider_leaves", 1),
[
output: ("common.items.glider.glider_leaves", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 5),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.cloth_scraps"), 5),
(Item("common.items.crafting_ing.emerald"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Sand Raptor Wings": (
("common.items.glider.glider_sandraptor", 1),
[
output: ("common.items.glider.glider_sandraptor", 1),
inputs: [
(Item("common.items.crafting_ing.raptor_feather"), 6),
(Item("common.items.crafting_ing.twigs"), 5),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.cloth_scraps"), 5),
(Item("common.items.crafting_ing.ruby"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Snow Raptor Wings": (
("common.items.glider.glider_snowraptor", 1),
[
output: ("common.items.glider.glider_snowraptor", 1),
inputs: [
(Item("common.items.crafting_ing.raptor_feather"), 6),
(Item("common.items.crafting_ing.twigs"), 5),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.cloth_scraps"), 5),
(Item("common.items.crafting_ing.icy_fang"), 1),
(Item("common.items.crafting_ing.ruby"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Wood Raptor Wings": (
("common.items.glider.glider_woodraptor", 1),
[
output: ("common.items.glider.glider_woodraptor", 1),
inputs: [
(Item("common.items.crafting_ing.raptor_feather"), 6),
(Item("common.items.crafting_ing.twigs"), 15),
(Item("common.items.crafting_ing.leather_scraps"), 5),
(Item("common.items.crafting_ing.cloth_scraps"), 5),
(Item("common.items.crafting_ing.ruby"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Soothing Loop": (
("common.items.weapons.sceptre.loops0", 1),
[
output: ("common.items.weapons.sceptre.loops0", 1),
inputs: [
(Item("common.items.crafting_ing.twigs"), 20),
(Item("common.items.ore.veloritefrag"), 8),
(Item("common.items.crafting_ing.ruby"), 4),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
],
),
"Hunting Bow": (
("common.items.weapons.bow.wood-2", 1),
[
output: ("common.items.weapons.bow.wood-2", 1),
inputs: [
(Item("common.items.crafting_ing.leather_scraps"), 8),
(Item("common.items.crafting_ing.twigs"), 6),
(Item("common.items.crafting_ing.stones"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Forest Spirit": (
("common.items.weapons.sword.wood-2", 1),
[
output: ("common.items.weapons.sword.wood-2", 1),
inputs: [
(Item("common.items.crafting_ing.leather_scraps"), 4),
(Item("common.items.crafting_ing.twigs"), 10),
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_ing.stones"), 0),
],
craft_sprite: Some(Anvil),
),
"adventure back": (
("common.items.armor.agile.back", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 4)],
output: ("common.items.armor.agile.back", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 4)],
craft_sprite: Some(CraftingBench),
),
"adventure belt": (
("common.items.armor.agile.belt", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 2)],
output: ("common.items.armor.agile.belt", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 2)],
craft_sprite: Some(CraftingBench),
),
"adventure chest": (
("common.items.armor.agile.chest", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 12)],
output: ("common.items.armor.agile.chest", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 12)],
craft_sprite: Some(CraftingBench),
),
"adventure feet": (
("common.items.armor.agile.foot", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 3)],
output: ("common.items.armor.agile.foot", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 3)],
craft_sprite: Some(CraftingBench),
),
"adventure hands": (
("common.items.armor.agile.hand", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 4)],
output: ("common.items.armor.agile.hand", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 4)],
craft_sprite: Some(CraftingBench),
),
"adventure pants": (
("common.items.armor.agile.pants", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 8)],
output: ("common.items.armor.agile.pants", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 8)],
craft_sprite: Some(CraftingBench),
),
"adventure shoulder": (
("common.items.armor.agile.shoulder", 1),
[(Item("common.items.crafting_ing.leather_scraps"), 12)],
output: ("common.items.armor.agile.shoulder", 1),
inputs: [(Item("common.items.crafting_ing.leather_scraps"), 12)],
craft_sprite: Some(CraftingBench),
),
"Seashell Necklace": (
("common.items.armor.misc.neck.shell", 1),
[
output: ("common.items.armor.misc.neck.shell", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps"), 2),
(Item("common.items.crafting_ing.sapphire"), 1),
(Item("common.items.crafting_ing.seashells"), 3),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"red cloth": (
("common.items.crafting_ing.cloth_scraps_red", 1),
[
output: ("common.items.crafting_ing.cloth_scraps_red", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps"), 1),
(Item("common.items.flowers.red"), 1),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
),
"tiny red pouch": (
("common.items.armor.misc.bag.tiny_red_pouch", 1),
[
output: ("common.items.armor.misc.bag.tiny_red_pouch", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps_red"), 3),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
"tiny leather pouch": (
("common.items.armor.misc.bag.tiny_leather_pouch", 1),
[
output: ("common.items.armor.misc.bag.tiny_leather_pouch", 1),
inputs: [
(Item("common.items.crafting_ing.leather_scraps"), 6),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
"knitted red pouch": (
("common.items.armor.misc.bag.knitted_red_pouch", 1),
[
output: ("common.items.armor.misc.bag.knitted_red_pouch", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps_red"), 3),
(Item("common.items.armor.misc.bag.tiny_red_pouch"), 2),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
"woven red bag": (
("common.items.armor.misc.bag.woven_red_bag", 1),
[
output: ("common.items.armor.misc.bag.woven_red_bag", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps_red"), 6),
(Item("common.items.armor.misc.bag.knitted_red_pouch"), 1),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
"traveler backpack": (
("common.items.armor.misc.back.backpack", 1),
[
output: ("common.items.armor.misc.back.backpack", 1),
inputs: [
(Item("common.items.crafting_ing.diamond"), 2),
(Item("common.items.crafting_ing.twigs"), 2),
(Item("common.items.crafting_ing.cloth_scraps"), 3),
@ -346,10 +377,11 @@
(Item("common.items.armor.misc.bag.tiny_leather_pouch"), 2),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"sturdy red backpack": (
("common.items.armor.misc.bag.sturdy_red_backpack", 1),
[
output: ("common.items.armor.misc.bag.sturdy_red_backpack", 1),
inputs: [
(Item("common.items.crafting_ing.diamond"), 2),
(Item("common.items.crafting_ing.cloth_scraps_red"), 3),
(Item("common.items.armor.misc.bag.woven_red_bag"), 1),
@ -357,8 +389,8 @@
],
),
"troll hide pack": (
("common.items.armor.misc.bag.troll_hide_pack", 1),
[
output: ("common.items.armor.misc.bag.troll_hide_pack", 1),
inputs: [
(Item("common.items.crafting_ing.leather_troll"), 10),
(Item("common.items.crafting_ing.leather_scraps"), 10),
(Item("common.items.crafting_ing.diamond"), 1),
@ -366,8 +398,8 @@
],
),
"Mindflayer Spellbag": (
("common.items.armor.misc.bag.mindflayer_spellbag", 1),
[
output: ("common.items.armor.misc.bag.mindflayer_spellbag", 1),
inputs: [
(Item("common.items.crafting_ing.mindflayer_bag_damaged"), 1),
(Item("common.items.crafting_ing.leather_scraps"), 10),
(Item("common.items.crafting_ing.diamond"), 4),
@ -376,33 +408,34 @@
],
),
"pickaxe": (
("common.items.tool.pick", 1),
[
output: ("common.items.tool.pick", 1),
inputs: [
(Item("common.items.crafting_ing.cloth_scraps"), 1), // TODO: Replace with plant fiber when obtainable
(Item("common.items.crafting_ing.stones"), 5), // TODO: Replace with iron ingots when obtainable
(Item("common.items.crafting_ing.twigs"), 4),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
"cloth_scraps": (
("common.items.crafting_ing.cloth_scraps", 1),
[
output: ("common.items.crafting_ing.cloth_scraps", 1),
inputs: [
(Tag(ClothItem), 1),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
"leather_scraps": (
("common.items.crafting_ing.leather_scraps", 1),
[
output: ("common.items.crafting_ing.leather_scraps", 1),
inputs: [
(Tag(LeatherItem), 1),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
),
//"metal_blade": (
// ("common.items.crafting_ing.modular.damage.sword.metal_blade", 1),
// [
// output: ("common.items.crafting_ing.modular.damage.sword.metal_blade", 1),
// inputs: [
// (Tag(MetalIngot), 5),
// (Item("common.items.crafting_tools.craftsman_hammer"), 0),
// (Item("common.items.tool.craftsman_hammer"), 0),
// ],
//),
}

View File

@ -8,7 +8,12 @@
"hud.crafting.ingredients": "Ingredients:",
"hud.crafting.craft": "Craft",
"hud.crafting.tool_cata": "Requires:",
// Crafting Stations
"hud.crafting.req_crafting_station": "Requires:",
"hud.crafting.anvil": "Anvil",
"hud.crafting.cauldron": "Cauldron",
"hud.crafting.cooking_pot": "Cooking Pot",
"hud.crafting.crafting_bench": "Crafting Bench",
// Tabs
"hud.crafting.tabs.all": "All",
"hud.crafting.tabs.armor": "Armor",

View File

@ -2,6 +2,23 @@
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
// Crafting Stations
Tool("Anvil"): VoxTrans(
"voxel.sprite.anvil.anvil-0",
(0.5, 0.5, 0.0), (0.0, 60.0, 90.0), 1.0,
),
Tool("Cauldron"): VoxTrans(
"voxel.sprite.cauldron.cauldron-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 30.0), 1.0,
),
Tool("CookingPot"): VoxTrans(
"voxel.sprite.cooking_pot.pot-0",
(0.0, 0.0, 0.0), (0.0, 90.0, 90.0), 1.2,
),
Tool("CraftingBench"): VoxTrans(
"voxel.sprite.crafting_bench.crafting_bench-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 1.0,
),
// Weapons
// Diary Example Images
Tool("example_utility"): VoxTrans(
@ -1920,11 +1937,11 @@
"voxel.object.training_dummy",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer!
// Ingredients
Tool("common.items.tool.craftsman_hammer"): VoxTrans(
"voxel.weapon.hammer.craftsman",
(1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Ingredient("SewingSet"): Png(
"element.items.sewing_set",
),

View File

@ -18,7 +18,7 @@
in vec3 f_pos;
flat in vec3 f_norm;
flat in float f_light;
flat in float f_select;
// flat in vec3 f_pos_norm;
in vec2 f_uv_pos;
in vec2 f_inst_light;
@ -181,9 +181,11 @@ void main() {
emitted_light *= ao;
reflected_light *= ao;
surf_color = illuminate(max_light, view_dir, surf_color * emitted_light, surf_color * reflected_light) * f_light;
surf_color = illuminate(max_light, view_dir, surf_color * emitted_light, surf_color * reflected_light);
// vec3 surf_color = illuminate(f_col, light, diffuse_light, ambient_light);
surf_color += f_select * (surf_color + 0.1) * vec3(0.15, 0.15, 0.15);
// tgt_color = vec4(color, 1.0);
tgt_color = vec4(surf_color, 1.0 - clamp((distance(focus_pos.xy, f_pos.xy) - (sprite_render_distance - FADE_DIST)) / FADE_DIST, 0, 1));
}

View File

@ -72,7 +72,7 @@ uniform u_terrain_locals {
out vec3 f_pos;
flat out vec3 f_norm;
flat out float f_light;
flat out float f_select;
// flat out vec3 f_pos_norm;
// out vec3 f_col;
// out float f_ao;
@ -228,7 +228,7 @@ void main() {
// f_light = 1.0;
// if (select_pos.w > 0) */{
vec3 sprite_pos = /*round*/floor(((inst_mat * vec4(-offs.xyz, 1)).xyz) * SCALE/* - vec3(0.5, 0.5, 0.0)*/) + inst_offs;
f_light = (select_pos.w > 0 && select_pos.xyz == sprite_pos/* - vec3(0.5, 0.5, 0.0) * SCALE*/) ? 10.0 : 1.0;
f_select = (select_pos.w > 0 && select_pos.xyz == sprite_pos/* - vec3(0.5, 0.5, 0.0) * SCALE*/) ? 1.0 : 0.0;
// }
gl_Position =

View File

@ -268,9 +268,6 @@ void main() {
vec3 glow = glow_light(f_pos) * (pow(f_glow, 6) * 5 + pow(f_glow, 1.5) * 2);
reflected_light += glow;
float f_select = (select_pos.w > 0 && select_pos.xyz == floor(f_pos - f_norm * 0.5)) ? 0.2 / PERSISTENT_AMBIANCE : 0.0;
reflected_light += f_select;
max_light += lights_at(f_pos, f_norm, view_dir, mu, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light);
// float f_ao = 1.0;
@ -371,5 +368,8 @@ void main() {
// vec3 col = /*srgb_to_linear*/(f_col + hash(vec4(floor(f_pos * 3.0 - f_norm * 0.5), 0)) * 0.01); // Small-scale noise
vec3 surf_color = illuminate(max_light, view_dir, col * emitted_light, col * reflected_light);
float f_select = (select_pos.w > 0 && select_pos.xyz == floor(f_pos - f_norm * 0.5)) ? 1.0 : 0.0;
surf_color += f_select * (surf_color + 0.1) * vec3(0.5, 0.5, 0.5);
tgt_color = vec4(surf_color, 1.0);
}

Binary file not shown.

View File

@ -462,7 +462,11 @@
vox_spec: ("weapon.axe_1h.wood-1", (-1.5, -5.0, -3.0)),
color: None
),
// Hammers
// Hammers
"common.items.tool.craftsman_hammer": (
vox_spec: ("weapon.hammer.craftsman", (-2.5, -5.5, -4.5)),
color: None
),
"common.items.weapons.hammer.hammer_1": (
vox_spec: ("weapon.hammer.2hhammer_rusty", (-2.5, -5.5, -4.5)),
color: None

Binary file not shown.

BIN
assets/voxygen/voxel/sprite/anvil/anvil-0.vox (Stored with Git LFS) Normal file

Binary file not shown.

BIN
assets/voxygen/voxel/sprite/cauldron/cauldron-0.vox (Stored with Git LFS) Normal file

Binary file not shown.

BIN
assets/voxygen/voxel/sprite/cooking_pot/pot-0.vox (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

BIN
assets/voxygen/voxel/sprite/forge/forge-0.vox (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2852,4 +2852,59 @@ Lantern: Some((
],
wind_sway: 0.0,
)),
// Anvil
Anvil: Some((
variations: [
(
model: "voxygen.voxel.sprite.anvil.anvil-0",
offset: (-5.5, -7.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Cauldron
Cauldron: Some((
variations: [
(
model: "voxygen.voxel.sprite.cauldron.cauldron-0",
offset: (-10.0, -10.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Forge
Forge: Some((
variations: [
(
model: "voxygen.voxel.sprite.forge.forge-0",
offset: (-20.0, -20.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Crafting Bench
CraftingBench: Some((
variations: [
(
model: "voxygen.voxel.sprite.crafting_bench.crafting_bench-0",
offset: (-9.5, -7.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Cooking Pot
CookingPot: Some((
variations: [
(
model: "voxygen.voxel.sprite.cooking_pot.pot-0",
offset: (-9.0, -10.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
)

Binary file not shown.

View File

@ -35,7 +35,7 @@ use common::{
recipe::RecipeBook,
resources::{DeltaTime, PlayerEntity, TimeOfDay},
terrain::{
block::Block, map::MapConfig, neighbors, BiomeKind, SitesKind, TerrainChunk,
block::Block, map::MapConfig, neighbors, BiomeKind, SitesKind, SpriteKind, TerrainChunk,
TerrainChunkSize,
},
trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
@ -152,7 +152,7 @@ pub struct Client {
sites: HashMap<SiteId, SiteInfoRich>,
pub chat_mode: ChatMode,
recipe_book: RecipeBook,
available_recipes: HashSet<String>,
available_recipes: HashMap<String, Option<SpriteKind>>,
max_group_size: u32,
// Client has received an invite (inviter uid, time out instant)
@ -655,7 +655,7 @@ impl Client {
})
.collect(),
recipe_book,
available_recipes: HashSet::default(),
available_recipes: HashMap::default(),
chat_mode: ChatMode::default(),
max_group_size,
@ -970,20 +970,38 @@ impl Client {
pub fn recipe_book(&self) -> &RecipeBook { &self.recipe_book }
pub fn available_recipes(&self) -> &HashSet<String> { &self.available_recipes }
pub fn available_recipes(&self) -> &HashMap<String, Option<SpriteKind>> {
&self.available_recipes
}
pub fn can_craft_recipe(&self, recipe: &str) -> bool {
/// Returns whether the specified recipe can be crafted and the sprite, if
/// any, that is required to do so.
pub fn can_craft_recipe(&self, recipe: &str) -> (bool, Option<SpriteKind>) {
self.recipe_book
.get(recipe)
.zip(self.inventories().get(self.entity()))
.map(|(recipe, inv)| inv.contains_ingredients(&*recipe).is_ok())
.unwrap_or(false)
.map(|(recipe, inv)| {
(
inv.contains_ingredients(&*recipe).is_ok(),
recipe.craft_sprite,
)
})
.unwrap_or((false, None))
}
pub fn craft_recipe(&mut self, recipe: &str) -> bool {
if self.can_craft_recipe(recipe) {
pub fn craft_recipe(
&mut self,
recipe: &str,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
) -> bool {
let (can_craft, required_sprite) = self.can_craft_recipe(recipe);
let has_sprite = required_sprite.map_or(true, |s| Some(s) == craft_sprite.map(|(_, s)| s));
if can_craft && has_sprite {
self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InventoryEvent(
InventoryEvent::CraftRecipe(recipe.to_string()),
InventoryEvent::CraftRecipe {
recipe: recipe.to_string(),
craft_sprite: craft_sprite.map(|(pos, _)| pos),
},
)));
true
} else {
@ -996,7 +1014,14 @@ impl Client {
.recipe_book
.iter()
.map(|(name, _)| name.clone())
.filter(|name| self.can_craft_recipe(name))
.filter_map(|name| {
let (can_craft, required_sprite) = self.can_craft_recipe(&name);
if can_craft {
Some((name, required_sprite))
} else {
None
}
})
.collect();
}

View File

@ -22,8 +22,11 @@ pub enum InventoryEvent {
SplitSwap(InvSlotId, InvSlotId),
Drop(InvSlotId),
SplitDrop(InvSlotId),
CraftRecipe(String),
Sort,
CraftRecipe {
recipe: String,
craft_sprite: Option<Vec3<i32>>,
},
}
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
@ -43,8 +46,11 @@ pub enum InventoryManip {
SplitSwap(Slot, Slot),
Drop(Slot),
SplitDrop(Slot),
CraftRecipe(String),
Sort,
CraftRecipe {
recipe: String,
craft_sprite: Option<Vec3<i32>>,
},
}
impl From<InventoryAction> for InventoryManip {
@ -71,8 +77,14 @@ impl From<InventoryEvent> for InventoryManip {
},
InventoryEvent::Drop(inv) => Self::Drop(Slot::Inventory(inv)),
InventoryEvent::SplitDrop(inv) => Self::SplitDrop(Slot::Inventory(inv)),
InventoryEvent::CraftRecipe(recipe) => Self::CraftRecipe(recipe),
InventoryEvent::Sort => Self::Sort,
InventoryEvent::CraftRecipe {
recipe,
craft_sprite,
} => Self::CraftRecipe {
recipe,
craft_sprite,
},
}
}
}

View File

@ -1,5 +1,5 @@
use super::{tool, ItemKind, ItemTag, Quality, RawItemDef, TagExampleInfo, ToolKind};
use crate::recipe::{RawRecipeBook, RawRecipeInput};
use crate::recipe::{RawRecipe, RawRecipeBook, RawRecipeInput};
use hashbrown::HashMap;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
@ -234,11 +234,8 @@ fn make_weapon_def(toolkind: ToolKind) -> (String, RawItemDef) {
(identifier, item)
}
fn make_recipe_def(
identifier: String,
toolkind: ToolKind,
) -> ((String, u32), Vec<(RawRecipeInput, u32)>) {
let outputs = (identifier, 1);
fn make_recipe_def(identifier: String, toolkind: ToolKind) -> RawRecipe {
let output = (identifier, 1);
let mut inputs = Vec::new();
for &modkind in &MODKINDS {
let input = RawRecipeInput::Tag(ItemTag::ModularComponent(ModularComponentTag {
@ -247,7 +244,11 @@ fn make_recipe_def(
}));
inputs.push((input, 1));
}
(outputs, inputs)
RawRecipe {
output,
inputs,
craft_sprite: None,
}
}
fn make_tagexample_def(

View File

@ -4,6 +4,7 @@ use crate::{
item::{modular, ItemDef, ItemTag, MaterialStatManifest},
Inventory, Item,
},
terrain::SpriteKind,
};
use hashbrown::HashMap;
use serde::{Deserialize, Serialize};
@ -19,6 +20,7 @@ pub enum RecipeInput {
pub struct Recipe {
pub output: (Arc<ItemDef>, u32),
pub inputs: Vec<(RecipeInput, u32)>,
pub craft_sprite: Option<SpriteKind>,
}
#[allow(clippy::type_complexity)]
@ -86,12 +88,17 @@ pub enum RawRecipeInput {
Tag(ItemTag),
}
#[derive(Clone, Deserialize)]
pub(crate) struct RawRecipe {
pub(crate) output: (String, u32),
pub(crate) inputs: Vec<(RawRecipeInput, u32)>,
#[serde(default)]
pub(crate) craft_sprite: Option<SpriteKind>,
}
#[derive(Clone, Deserialize)]
#[serde(transparent)]
#[allow(clippy::type_complexity)]
pub(crate) struct RawRecipeBook(
pub(crate) HashMap<String, ((String, u32), Vec<(RawRecipeInput, u32)>)>,
);
pub(crate) struct RawRecipeBook(pub(crate) HashMap<String, RawRecipe>);
impl assets::Asset for RawRecipeBook {
type Loader = assets::RonLoader;
@ -134,14 +141,27 @@ impl assets::Compound for RecipeBook {
let recipes = raw
.0
.iter()
.map(|(name, (output, inputs))| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<_, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe { output, inputs }))
})
.map(
|(
name,
RawRecipe {
output,
inputs,
craft_sprite,
},
)| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<Vec<_>, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe {
output,
inputs,
craft_sprite: *craft_sprite,
}))
},
)
.collect::<Result<_, assets::Error>>()?;
Ok(RecipeBook { recipes })

View File

@ -171,12 +171,12 @@ impl Block {
match self.get_sprite()? {
SpriteKind::StreetLamp | SpriteKind::StreetLampTall => Some(24),
SpriteKind::Ember => Some(20),
SpriteKind::WallLamp => Some(16),
SpriteKind::WallLampSmall => Some(16),
SpriteKind::WallSconce => Some(16),
SpriteKind::FireBowlGround => Some(16),
SpriteKind::WallLamp
| SpriteKind::WallLampSmall
| SpriteKind::WallSconce
| SpriteKind::FireBowlGround => Some(16),
SpriteKind::Velorite | SpriteKind::VeloriteFrag => Some(6),
SpriteKind::CaveMushroom => Some(12),
SpriteKind::CaveMushroom | SpriteKind::CookingPot => Some(12),
SpriteKind::Amethyst
| SpriteKind::Ruby
| SpriteKind::Sapphire

View File

@ -143,6 +143,11 @@ make_case_elim!(
RedAlgae = 0x74,
UnderwaterVent = 0x75,
Lantern = 0x76,
CraftingBench = 0x77,
Forge = 0x78,
Cauldron = 0x79,
Anvil = 0x7A,
CookingPot = 0x7B,
}
);
@ -184,6 +189,11 @@ impl SpriteKind {
SpriteKind::Mud => 0.36,
SpriteKind::ChestBuried => 0.91,
SpriteKind::StonyCoral => 1.4,
SpriteKind::CraftingBench => 1.18,
SpriteKind::Forge => 2.7,
SpriteKind::Cauldron => 1.27,
SpriteKind::Anvil => 1.1,
SpriteKind::CookingPot => 1.36,
// TODO: Find suitable heights.
SpriteKind::BarrelCactus
| SpriteKind::RoundCactus
@ -309,6 +319,11 @@ impl SpriteKind {
| SpriteKind::VialEmpty
| SpriteKind::FireBowlGround
| SpriteKind::Lantern
| SpriteKind::CraftingBench
| SpriteKind::Forge
| SpriteKind::Cauldron
| SpriteKind::Anvil
| SpriteKind::CookingPot
)
}
}

View File

@ -576,15 +576,49 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.expect("We know entity exists since we got its inventory.");
drop(inventories);
},
comp::InventoryManip::CraftRecipe(recipe) => {
comp::InventoryManip::CraftRecipe {
recipe,
craft_sprite,
} => {
let recipe_book = default_recipe_book().read();
let craft_result = recipe_book.get(&recipe).and_then(|r| {
r.perform(
&mut inventory,
&state.ecs().read_resource::<item::MaterialStatManifest>(),
)
.ok()
});
let craft_result = recipe_book
.get(&recipe)
.filter(|r| {
if let Some(needed_sprite) = r.craft_sprite {
let sprite = craft_sprite
.filter(|pos| {
let entity_cylinder = get_cylinder(state, entity);
if !within_pickup_range(entity_cylinder, || {
Some(find_dist::Cube {
min: pos.as_(),
side_length: 1.0,
})
}) {
debug!(
?entity_cylinder,
"Failed to craft recipe as not within range of required \
sprite, sprite pos: {}",
pos
);
false
} else {
true
}
})
.and_then(|pos| state.terrain().get(pos).ok().copied())
.and_then(|block| block.get_sprite());
Some(needed_sprite) == sprite
} else {
true
}
})
.and_then(|r| {
r.perform(
&mut inventory,
&state.ecs().read_resource::<item::MaterialStatManifest>(),
)
.ok()
});
drop(inventories);
// FIXME: We should really require the drop and write to be atomic!

View File

@ -0,0 +1,3 @@
-- Replace old crafting hammer ingredient with functional 1h-hammer variant
UPDATE item SET item_definition_id = 'common.items.tool.craftsman_hammer' WHERE item_definition_id = 'common.items.crafting_tools.craftsman_hammer';

View File

@ -1,6 +1,6 @@
use super::{
img_ids::{Imgs, ImgsRot},
item_imgs::{animate_by_pulse, ItemImgs},
item_imgs::{animate_by_pulse, ItemImgs, ItemKey::Tool},
Show, TEXT_COLOR, TEXT_DULL_RED_COLOR, TEXT_GRAY_COLOR, UI_HIGHLIGHT_0, UI_MAIN,
};
use crate::{
@ -20,6 +20,7 @@ use common::{
Inventory,
},
recipe::RecipeInput,
terrain::SpriteKind,
};
use conrod_core::{
color, image,
@ -59,6 +60,9 @@ widget_ids! {
ingredient_img[],
req_text[],
ingredients_txt,
req_station_title,
req_station_img,
req_station_txt,
output_img_frame,
output_img,
output_amount,
@ -127,7 +131,7 @@ impl<'a> Crafting<'a> {
}
}
#[derive(Debug, EnumIter, PartialEq)]
#[derive(Copy, Clone, Debug, EnumIter, PartialEq)]
pub enum CraftingTab {
All,
Armor,
@ -434,7 +438,16 @@ impl<'a> Widget for Crafting<'a> {
.unwrap_or(false)
})
});
let state = if self.client.available_recipes().contains(name.as_str()) {
let show_craft_sprite =
self.client
.available_recipes()
.get(name.as_str())
.map_or(false, |cs| {
cs.map_or(true, |cs| {
Some(cs) == self.show.craft_sprite.map(|(_, s)| s)
})
});
let state = if show_craft_sprite {
RecipeIngredientQuantity::All
} else if at_least_some_ingredients {
RecipeIngredientQuantity::Some
@ -528,7 +541,12 @@ impl<'a> Widget for Crafting<'a> {
let can_perform = self
.client
.available_recipes()
.contains(recipe_name.as_str());
.get(recipe_name.as_str())
.map_or(false, |cs| {
cs.map_or(true, |cs| {
Some(cs) == self.show.craft_sprite.map(|(_, s)| s)
})
});
// Craft button
if Button::image(self.imgs.button)
@ -642,14 +660,68 @@ impl<'a> Widget for Crafting<'a> {
.set(state.ids.tags_ing[i], ui);
}
}
// Ingredients Text
Text::new(&self.localized_strings.get("hud.crafting.ingredients"))
// Crafting Station Info
if recipe.craft_sprite.is_some() {
Text::new(
&self
.localized_strings
.get("hud.crafting.req_crafting_station"),
)
.top_left_with_margins_on(state.ids.align_ing, 10.0, 5.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(18))
.color(TEXT_COLOR)
.set(state.ids.ingredients_txt, ui);
.set(state.ids.req_station_title, ui);
let station_img = match recipe.craft_sprite {
Some(SpriteKind::Anvil) => "Anvil",
Some(SpriteKind::Cauldron) => "Cauldron",
Some(SpriteKind::CookingPot) => "CookingPot",
Some(SpriteKind::CraftingBench) => "CraftingBench",
None => "CraftsmanHammer",
_ => "CraftsmanHammer",
};
Image::new(animate_by_pulse(
&self
.item_imgs
.img_ids_or_not_found_img(Tool(station_img.to_string())),
self.pulse,
))
.w_h(25.0, 25.0)
.down_from(state.ids.req_station_title, 10.0)
.parent(state.ids.align_ing)
.set(state.ids.req_station_img, ui);
let station_name = match recipe.craft_sprite {
Some(SpriteKind::Anvil) => "hud.crafting.anvil",
Some(SpriteKind::Cauldron) => "hud.crafting.cauldron",
Some(SpriteKind::CookingPot) => "hud.crafting.cooking_pot",
Some(SpriteKind::CraftingBench) => "hud.crafting.crafting_bench",
_ => "",
};
Text::new(&self.localized_strings.get(station_name))
.right_from(state.ids.req_station_img, 10.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(14))
.color(
if self.show.craft_sprite.map(|(_, s)| s) == recipe.craft_sprite {
TEXT_COLOR
} else {
TEXT_DULL_RED_COLOR
},
)
.set(state.ids.req_station_txt, ui);
}
// Ingredients Text
let mut ing_txt = Text::new(&self.localized_strings.get("hud.crafting.ingredients"))
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(18))
.color(TEXT_COLOR);
if recipe.craft_sprite.is_some() {
ing_txt = ing_txt.down_from(state.ids.req_station_img, 10.0);
} else {
ing_txt = ing_txt.top_left_with_margins_on(state.ids.align_ing, 10.0, 5.0);
};
ing_txt.set(state.ids.ingredients_txt, ui);
// Ingredient images with tooltip
if state.ids.ingredient_frame.len() < recipe.inputs().len() {
@ -684,6 +756,7 @@ impl<'a> Widget for Crafting<'a> {
.resize(recipe.inputs().len(), &mut ui.widget_id_generator())
});
};
// Widget generation for every ingredient
for (i, (recipe_input, amount)) in recipe.inputs.iter().enumerate() {
let item_def = match recipe_input {

View File

@ -22,6 +22,7 @@ mod social;
mod trade;
pub mod util;
pub use crafting::CraftingTab;
pub use hotbar::{SlotContents as HotbarSlotContents, State as HotbarState};
pub use item_imgs::animate_by_pulse;
pub use settings_window::ScaleChange;
@ -31,7 +32,7 @@ use buffs::BuffsBar;
use buttons::Buttons;
use chat::Chat;
use chrono::NaiveTime;
use crafting::{Crafting, CraftingTab};
use crafting::Crafting;
use diary::{Diary, SelectedSkillTree};
use esc_menu::EscMenu;
use group::Group;
@ -73,8 +74,9 @@ use common::{
skills::{Skill, SkillGroupKind},
BuffKind, Item,
},
consts::MAX_PICKUP_RANGE,
outcome::Outcome,
terrain::TerrainChunk,
terrain::{SpriteKind, TerrainChunk},
trade::{ReducedInventory, TradeAction},
uid::Uid,
util::srgba_to_linear,
@ -380,7 +382,10 @@ pub enum Event {
Logout,
Quit,
CraftRecipe(String),
CraftRecipe {
recipe: String,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
},
InviteMember(Uid),
AcceptInvite,
DeclineInvite,
@ -492,6 +497,7 @@ pub struct Show {
skilltreetab: SelectedSkillTree,
crafting_tab: CraftingTab,
crafting_search_key: Option<String>,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
social_search_key: Option<String>,
want_grab: bool,
stats: bool,
@ -558,6 +564,16 @@ impl Show {
}
}
pub fn open_crafting_tab(
&mut self,
tab: CraftingTab,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
) {
self.selected_crafting_tab(tab);
self.crafting(true);
self.craft_sprite = craft_sprite;
}
fn diary(&mut self, open: bool) {
if !self.esc_menu {
self.social = false;
@ -734,7 +750,7 @@ pub struct Hud {
new_messages: VecDeque<comp::ChatMsg>,
new_notifications: VecDeque<Notification>,
speech_bubbles: HashMap<Uid, comp::SpeechBubble>,
show: Show,
pub show: Show,
//never_show: bool,
//intro: bool,
//intro_2: bool,
@ -840,6 +856,7 @@ impl Hud {
skilltreetab: SelectedSkillTree::General,
crafting_tab: CraftingTab::All,
crafting_search_key: None,
craft_sprite: None,
social_search_key: None,
want_grab: true,
ingame: true,
@ -1363,7 +1380,7 @@ impl Hud {
}
// Render overtime for an interactable block
if let Some(Interactable::Block(block, pos)) = interactable {
if let Some(Interactable::Block(block, pos, _)) = interactable {
let overitem_id = overitem_walker.next(
&mut self.ids.overitems,
&mut ui_widgets.widget_id_generator(),
@ -1395,6 +1412,20 @@ impl Hud {
&self.fonts,
)
.set(overitem_id, ui_widgets);
} else if let Some(sprite) = block.get_sprite() {
overitem::Overitem::new(
format!("{:?}", sprite).into(), /* TODO: A better way to generate text
* for this */
overitem::TEXT_COLOR,
pos.distance_squared(player_pos),
&self.fonts,
&global_state.settings.controls,
true,
&global_state.window.key_layout,
)
.x_y(0.0, 100.0)
.position_ingame(over_pos)
.set(overitem_id, ui_widgets);
}
}
@ -2420,8 +2451,11 @@ impl Hud {
.set(self.ids.crafting_window, ui_widgets)
{
match event {
crafting::Event::CraftRecipe(r) => {
events.push(Event::CraftRecipe(r));
crafting::Event::CraftRecipe(recipe) => {
events.push(Event::CraftRecipe {
recipe,
craft_sprite: self.show.craft_sprite,
});
},
crafting::Event::Close => {
self.show.stats = false;
@ -2434,7 +2468,7 @@ impl Hud {
};
},
crafting::Event::ChangeCraftingTab(sel_cat) => {
self.show.selected_crafting_tab(sel_cat);
self.show.open_crafting_tab(sel_cat, None);
},
crafting::Event::Focus(widget_id) => {
self.to_focus = Some(Some(widget_id));
@ -3328,6 +3362,16 @@ impl Hud {
.handle_event(conrod_core::event::Input::Text("\t".to_string()));
}
// Stop selecting a sprite to perform crafting with when out of range
self.show.craft_sprite = self.show.craft_sprite.filter(|(pos, _)| {
self.show.crafting
&& if let Some(player_pos) = client.position() {
pos.map(|e| e as f32 + 0.5).distance(player_pos) < MAX_PICKUP_RANGE
} else {
false
}
});
// Optimization: skip maintaining UI when it's off.
if !self.show.ui {
return std::mem::take(&mut self.events);
@ -3443,11 +3487,11 @@ fn try_hotbar_slot_from_input(input: GameInput) -> Option<hotbar::Slot> {
}
pub fn cr_color(combat_rating: f32) -> Color {
let common = 4.3;
let moderate = 6.0;
let high = 8.0;
let epic = 10.0;
let legendary = 79.0;
let common = 2.0;
let moderate = 3.5;
let high = 6.5;
let epic = 8.5;
let legendary = 10.4;
let artifact = 122.0;
let debug = 200.0;

View File

@ -1,5 +1,5 @@
mod watcher;
pub use self::watcher::BlocksOfInterest;
pub use self::watcher::{BlocksOfInterest, Interaction};
use crate::{
mesh::{greedy::GreedyMesh, terrain::SUNLIGHT, Meshable},

View File

@ -1,3 +1,4 @@
use crate::hud::CraftingTab;
use common::{
terrain::{BlockKind, SpriteKind, TerrainChunk},
vol::{IntoVolIterator, RectRasterableVol},
@ -6,6 +7,12 @@ use common_base::span;
use rand::prelude::*;
use vek::*;
#[derive(Copy, Clone)]
pub enum Interaction {
Collect,
Craft(CraftingTab),
}
#[derive(Default)]
pub struct BlocksOfInterest {
pub leaves: Vec<Vec3<i32>>,
@ -26,7 +33,7 @@ pub struct BlocksOfInterest {
pub frogs: Vec<Vec3<i32>>,
// Note: these are only needed for chunks within the iteraction range so this is a potential
// area for optimization
pub interactables: Vec<Vec3<i32>>,
pub interactables: Vec<(Vec3<i32>, Interaction)>,
pub lights: Vec<(Vec3<i32>, u8)>,
}
@ -108,11 +115,26 @@ impl BlocksOfInterest {
Some(SpriteKind::WhiteFlower) => flowers.push(pos),
Some(SpriteKind::YellowFlower) => flowers.push(pos),
Some(SpriteKind::Sunflower) => flowers.push(pos),
Some(SpriteKind::CraftingBench) => {
interactables.push((pos, Interaction::Craft(CraftingTab::All)))
},
Some(SpriteKind::Forge) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Dismantle)))
},
Some(SpriteKind::Cauldron) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Potion)))
},
Some(SpriteKind::Anvil) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Weapon)))
},
Some(SpriteKind::CookingPot) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Food)))
},
_ => {},
},
}
if block.is_collectible() {
interactables.push(pos);
interactables.push((pos, Interaction::Collect));
}
if let Some(glow) = block.get_glow() {
lights.push((pos, glow));

View File

@ -38,7 +38,7 @@ use crate::{
key_state::KeyState,
menu::char_selection::CharSelectionState,
render::Renderer,
scene::{camera, CameraMode, Scene, SceneData},
scene::{camera, terrain::Interaction, CameraMode, Scene, SceneData},
settings::Settings,
window::{AnalogGameInput, Event, GameInput},
Direction, Error, GlobalState, PlayState, PlayStateResult,
@ -359,7 +359,7 @@ impl PlayState for SessionState {
.map(|sp| sp.map(|e| e.floor() as i32))
.filter(|_| can_build || is_mining)
.or_else(|| match self.interactable {
Some(Interactable::Block(_, block_pos)) => Some(block_pos),
Some(Interactable::Block(_, block_pos, _)) => Some(block_pos),
_ => None,
}),
);
@ -591,9 +591,19 @@ impl PlayState for SessionState {
if let Some(interactable) = self.interactable {
let mut client = self.client.borrow_mut();
match interactable {
Interactable::Block(block, pos) => {
if block.is_collectible() {
client.collect_block(pos);
Interactable::Block(block, pos, interaction) => {
match interaction {
Interaction::Collect => {
if block.is_collectible() {
client.collect_block(pos);
}
},
Interaction::Craft(tab) => {
self.hud.show.open_crafting_tab(
tab,
block.get_sprite().map(|s| (pos, s)),
)
},
}
},
Interactable::Entity(entity) => {
@ -618,7 +628,7 @@ impl PlayState for SessionState {
if let Some(interactable) = self.interactable {
let mut client = self.client.borrow_mut();
match interactable {
Interactable::Block(_, _) => {},
Interactable::Block(_, _, _) => {},
Interactable::Entity(entity) => {
if let Some(uid) =
client.state().ecs().uid_from_entity(entity)
@ -1181,8 +1191,11 @@ impl PlayState for SessionState {
client.request_site_economy(id);
},
HudEvent::CraftRecipe(r) => {
self.client.borrow_mut().craft_recipe(&r);
HudEvent::CraftRecipe {
recipe,
craft_sprite,
} => {
self.client.borrow_mut().craft_recipe(&recipe, craft_sprite);
},
HudEvent::InviteMember(uid) => {
self.client.borrow_mut().send_invite(uid, InviteKind::Group);
@ -1440,7 +1453,7 @@ fn under_cursor(
#[derive(Clone, Copy)]
pub enum Interactable {
Block(Block, Vec3<i32>),
Block(Block, Vec3<i32>, Interaction),
Entity(specs::Entity),
}
@ -1448,7 +1461,7 @@ impl Interactable {
pub fn entity(self) -> Option<specs::Entity> {
match self {
Self::Entity(e) => Some(e),
Self::Block(_, _) => None,
Self::Block(_, _, _) => None,
}
}
}
@ -1476,7 +1489,7 @@ fn select_interactable(
.or_else(|| selected_pos.and_then(|sp|
client.state().terrain().get(sp).ok().copied()
.filter(|b| hit(*b))
.map(|b| Interactable::Block(b, sp))
.map(|b| Interactable::Block(b, sp, Interaction::Collect))
))
.or_else(|| {
let ecs = client.state().ecs();
@ -1540,22 +1553,23 @@ fn select_interactable(
.blocks_of_interest
.interactables
.iter()
.map(move |block_offset| chunk_pos + block_offset)
.map(move |(block_offset, interaction)| (chunk_pos + block_offset, interaction))
})
.map(|block_pos| (
.map(|(block_pos, interaction)| (
block_pos,
block_pos.map(|e| e as f32 + 0.5)
.distance_squared(player_pos)
.distance_squared(player_pos),
interaction,
))
.min_by_key(|(_, dist_sqr)| OrderedFloat(*dist_sqr))
.map(|(block_pos, _)| block_pos);
.min_by_key(|(_, dist_sqr, _)| OrderedFloat(*dist_sqr))
.map(|(block_pos, _, interaction)| (block_pos, interaction));
// Pick closer one if they exist
closest_interactable_block_pos
.filter(|block_pos| player_cylinder.min_distance(Cube { min: block_pos.as_(), side_length: 1.0}) < search_dist)
.and_then(|block_pos|
.filter(|(block_pos, _)| player_cylinder.min_distance(Cube { min: block_pos.as_(), side_length: 1.0}) < search_dist)
.and_then(|(block_pos, interaction)|
client.state().terrain().get(block_pos).ok().copied()
.map(|b| Interactable::Block(b, block_pos))
.map(|b| Interactable::Block(b, block_pos, *interaction))
)
.or_else(|| closest_interactable_entity.map(|(e, _)| Interactable::Entity(e)))
})

View File

@ -151,9 +151,9 @@ impl Attr {
pub fn generate<R: Rng>(rng: &mut R, _locus: i32) -> Self {
Self {
central_supports: rng.gen(),
storey_fill: match rng.gen_range(0..2) {
//0 => StoreyFill::None,
0 => StoreyFill::Upper,
storey_fill: match rng.gen_range(0..3) {
0 => StoreyFill::None,
1 => StoreyFill::Upper,
_ => StoreyFill::All,
},
roof_style: match rng.gen_range(0..3) {
@ -295,13 +295,12 @@ impl Archetype for House {
const EMPTY: BlockMask = BlockMask::nothing();
// TODO: Take environment into account.
let internal = BlockMask::new(Block::air(SpriteKind::Empty), internal_layer);
let end_ori = match ori {
Ori::East => 2,
Ori::North => 4,
};
let end_window = BlockMask::new(
Block::air(attr.window)
.with_ori(match ori {
Ori::East => 2,
Ori::North => 0,
})
.unwrap(),
Block::air(attr.window).with_ori(end_ori).unwrap(),
structural_layer,
);
let fire = BlockMask::new(Block::air(SpriteKind::Ember), foundation_layer);
@ -519,6 +518,32 @@ impl Archetype for House {
// Ceiling
return floor;
}
} else if !attr.storey_fill.has_lower()
&& center_offset.sum() % 2 == 0
&& profile.y == 1
&& center_offset.map(|e| e % 3 == 0).reduce_and()
&& self
.noise
.chance(Vec3::new(center_offset.x, center_offset.y, z), 0.2)
{
let furniture = match self.noise.get(Vec3::new(
center_offset.x,
center_offset.y,
z + 100,
)) % 8
{
0..=1 => SpriteKind::Crate,
2 => SpriteKind::Bench,
3 => SpriteKind::Anvil,
4 => SpriteKind::CookingPot,
5 => SpriteKind::CraftingBench,
6 => SpriteKind::FireBowlGround,
7 => SpriteKind::Cauldron,
//8 => SpriteKind::Forge,
_ => unreachable!(),
};
return BlockMask::new(Block::air(furniture).with_ori(end_ori).unwrap(), 1);
} else if (!attr.storey_fill.has_lower() && profile.y < ceil_height)
|| (!attr.storey_fill.has_upper() && profile.y >= ceil_height)
{
@ -592,10 +617,12 @@ impl Archetype for House {
match self
.noise
.get(Vec3::new(center_offset.x, center_offset.y, z + 100))
% 4
% 6
{
0 => SpriteKind::HangingSign,
1 | 2 | 3 => SpriteKind::HangingBasket,
4 => SpriteKind::WallSconce,
5 => SpriteKind::WallLampSmall,
_ => SpriteKind::DungeonWallDecor,
};