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Putting back splotchy mud.
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@ -245,7 +245,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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marble_small.sub(0.5).mul(0.2).add(0.75).powf(0.667).powf(1.0.sub(humidity))
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marble_small.sub(0.5).mul(0.2).add(0.75).powf(0.667).powf(1.0.sub(humidity))
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),
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),
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Rgb::new(0.87, 0.62, 0.56),
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Rgb::new(0.87, 0.62, 0.56),
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marble.powf(1.5).sub(0.5).mul(256.0)
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marble.powf(1.5).sub(0.5).mul(4.0)
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);
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);
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// For below desert humidity, we are always sand or rock, depending on altitude and
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// For below desert humidity, we are always sand or rock, depending on altitude and
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