mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'static_entities' into 'master'
Static entities: Per model offsets, more models See merge request veloren/veloren!353
This commit is contained in:
commit
be00d49b01
BIN
assets/voxygen/voxel/figure/head/head_human_female.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/figure/head/head_human_female.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/object/campfire.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/campfire.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_dark.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_dark.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_demon.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_demon.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_gold.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_gold.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_light.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_light.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_open.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_open.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_skull.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/chest_skull.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/chest_vines.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/object/chest_vines.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/object/crate.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/crate.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/lantern_ground.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/lantern_ground.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/lantern_ground_open.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/lantern_ground_open.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/lantern_standing.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/lantern_standing.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/lantern_standing_2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/lantern_standing_2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/object/pumpkin.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/pumpkin1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/pumpkin2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/pumpkin3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin4.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/pumpkin4.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/object/pumpkin5.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/object/pumpkin5.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -4,8 +4,28 @@ use rand::{seq::SliceRandom, thread_rng};
|
||||
pub enum Body {
|
||||
Bomb,
|
||||
Scarecrow,
|
||||
ChestVines,
|
||||
Chest,
|
||||
Pumpkin,
|
||||
ChestDark,
|
||||
ChestDemon,
|
||||
ChestGold,
|
||||
ChestLight,
|
||||
ChestOpen,
|
||||
ChestSkull,
|
||||
Pumpkin1,
|
||||
Pumpkin2,
|
||||
Pumpkin3,
|
||||
Pumpkin4,
|
||||
Pumpkin5,
|
||||
Campfire,
|
||||
LanternGround,
|
||||
LanternGroundOpen,
|
||||
LanternStanding2,
|
||||
LanternStanding,
|
||||
PotionBlue,
|
||||
PotionGreen,
|
||||
PotionRed,
|
||||
Crate,
|
||||
}
|
||||
|
||||
impl Body {
|
||||
@ -15,4 +35,29 @@ impl Body {
|
||||
}
|
||||
}
|
||||
|
||||
const ALL_OBJECTS: [Body; 4] = [Body::Bomb, Body::Scarecrow, Body::Chest, Body::Pumpkin];
|
||||
const ALL_OBJECTS: [Body; 24] = [
|
||||
Body::Bomb,
|
||||
Body::Scarecrow,
|
||||
Body::ChestVines,
|
||||
Body::Chest,
|
||||
Body::ChestDark,
|
||||
Body::ChestDemon,
|
||||
Body::ChestGold,
|
||||
Body::ChestLight,
|
||||
Body::ChestOpen,
|
||||
Body::ChestSkull,
|
||||
Body::Pumpkin1,
|
||||
Body::Pumpkin2,
|
||||
Body::Pumpkin3,
|
||||
Body::Pumpkin4,
|
||||
Body::Pumpkin5,
|
||||
Body::Campfire,
|
||||
Body::LanternGround,
|
||||
Body::LanternGroundOpen,
|
||||
Body::LanternStanding,
|
||||
Body::LanternStanding2,
|
||||
Body::PotionRed,
|
||||
Body::PotionBlue,
|
||||
Body::PotionGreen,
|
||||
Body::Crate,
|
||||
];
|
||||
|
@ -513,15 +513,41 @@ impl FigureModelCache {
|
||||
}
|
||||
|
||||
fn load_object(obj: object::Body) -> Mesh<FigurePipeline> {
|
||||
Self::load_mesh(
|
||||
match obj {
|
||||
object::Body::Bomb => "object/bomb.vox",
|
||||
object::Body::Scarecrow => "object/scarecrow.vox",
|
||||
object::Body::Chest => "object/chest_vines.vox",
|
||||
object::Body::Pumpkin => "object/pumpkin.vox",
|
||||
},
|
||||
Vec3::new(-3.5, -3.5, 0.0),
|
||||
)
|
||||
let (name, offset) = match obj {
|
||||
object::Body::Bomb => ("object/bomb.vox", Vec3::new(-5.5, -5.5, 0.0)),
|
||||
object::Body::Scarecrow => ("object/scarecrow.vox", Vec3::new(-9.5, -4.0, 0.0)),
|
||||
object::Body::ChestVines => ("object/chest_vines.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::Chest => ("object/chest.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestDark => ("object/chest_dark.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestDemon => ("object/chest_demon.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestGold => ("object/chest_gold.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestLight => ("object/chest_light.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestOpen => ("object/chest_open.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::ChestSkull => ("object/chest_skull.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||
object::Body::Pumpkin1 => ("object/pumpkin1.vox", Vec3::new(-5.5, -4.0, 0.0)),
|
||||
object::Body::Pumpkin2 => ("object/pumpkin2.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||
object::Body::Pumpkin3 => ("object/pumpkin3.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||
object::Body::Pumpkin4 => ("object/pumpkin4.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||
object::Body::Pumpkin5 => ("object/pumpkin5.vox", Vec3::new(-4.0, -5.0, 0.0)),
|
||||
object::Body::Campfire => ("object/campfire.vox", Vec3::new(-9.0, -10.0, 0.0)),
|
||||
object::Body::LanternGround => {
|
||||
("object/lantern_ground.vox", Vec3::new(-3.5, -3.5, 0.0))
|
||||
}
|
||||
object::Body::LanternGroundOpen => {
|
||||
("object/lantern_ground_open.vox", Vec3::new(-3.5, -3.5, 0.0))
|
||||
}
|
||||
object::Body::LanternStanding => {
|
||||
("object/lantern_standing.vox", Vec3::new(-7.5, -3.5, 0.0))
|
||||
}
|
||||
object::Body::LanternStanding2 => {
|
||||
("object/lantern_standing_2.vox", Vec3::new(-11.5, -3.5, 0.0))
|
||||
}
|
||||
object::Body::PotionRed => ("object/potion_red.vox", Vec3::new(-2.0, -2.0, 0.0)),
|
||||
object::Body::PotionBlue => ("object/potion_blue.vox", Vec3::new(-2.0, -2.0, 0.0)),
|
||||
object::Body::PotionGreen => ("object/potion_green.vox", Vec3::new(-2.0, -2.0, 0.0)),
|
||||
object::Body::Crate => ("object/crate.vox", Vec3::new(-7.0, -7.0, 0.0)),
|
||||
};
|
||||
Self::load_mesh(name, offset)
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user