mirror of
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Added manifest files per armor type using the existing vox names.
This commit is contained in:
parent
f29b672640
commit
be53492e69
87
assets/voxygen/voxel/humanoid_armor_belt_manifest.ron
Normal file
87
assets/voxygen/voxel/humanoid_armor_belt_manifest.ron
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@ -0,0 +1,87 @@
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({
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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// More here
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})
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87
assets/voxygen/voxel/humanoid_armor_chest_manifest.ron
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87
assets/voxygen/voxel/humanoid_armor_chest_manifest.ron
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@ -0,0 +1,87 @@
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({
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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chest: [
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Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
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Some(("armor.chest.grayscale", (0, 0, 0))),
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]
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),
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// More here
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})
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100
assets/voxygen/voxel/humanoid_armor_foot_manifest.ron
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100
assets/voxygen/voxel/humanoid_armor_foot_manifest.ron
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@ -0,0 +1,100 @@
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({
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//For now I'm assuming we will still need a per race/gender offset.
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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foot: [
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Some(("armor.foot.cloth_sandals", (0, 0, 0))),
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Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
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Some(("armor.foot.dark-0", (0, 0, 0))),
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]
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),
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// More here
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})
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124
assets/voxygen/voxel/humanoid_armor_hand_manifest.ron
Normal file
124
assets/voxygen/voxel/humanoid_armor_hand_manifest.ron
Normal file
@ -0,0 +1,124 @@
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({
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//For now I'm assuming we will still need a per race/gender offset.
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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hand: [
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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hand: [
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
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Some(("armor.hand.hand_right", (0, 0, 0))),
|
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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hand: [
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
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Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
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Some(("armor.hand.hand_right", (0, 0, 0))),
|
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]
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||||
),
|
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(Orc, Female): (
|
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offset: (-8.0, -4.0, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
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Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
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Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Elf, Male): (
|
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offset: (-8.0, -4.0, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
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Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Undead, Male): (
|
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offset: (-5.0, -4.0, -6.75),
|
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hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
hand: [
|
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
hand: [
|
||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
})
|
88
assets/voxygen/voxel/humanoid_armor_pants_manifest.ron
Normal file
88
assets/voxygen/voxel/humanoid_armor_pants_manifest.ron
Normal file
@ -0,0 +1,88 @@
|
||||
({
|
||||
//For now I'm assuming we will still need a per race/gender offset.
|
||||
(Human, Male): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Human, Female): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Male): (
|
||||
offset: (-8.0, -5.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Male): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
pants: [
|
||||
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
|
||||
Some(("armor.pants.grayscale", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
})
|
103
assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron
Normal file
103
assets/voxygen/voxel/humanoid_armor_shoulder_manifest.ron
Normal file
@ -0,0 +1,103 @@
|
||||
({
|
||||
//For now I'm assuming we will still need a per race/gender offset.
|
||||
(Human, Male): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Human, Female): (
|
||||
offset: (-7.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Male): (
|
||||
offset: (-8.0, -5.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Orc, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Male): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Elf, Female): (
|
||||
offset: (-8.0, -4.0, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Male): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
})
|
Loading…
Reference in New Issue
Block a user