Added manifest files per armor type using the existing vox names.

This commit is contained in:
Adam Fogle 2019-10-04 18:40:28 -04:00
parent f29b672640
commit be53492e69
6 changed files with 589 additions and 0 deletions

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({
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Danari, Male): (
offset: (-9.0, -4.0, -7.5),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
belt: [
Some(("armor.belt.belt_dark", (0, 0, 0))),
Some(("armor.belt.cloth_turq", (0, 0, 0))),
]
),
// More here
})

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({
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Danari, Male): (
offset: (-9.0, -4.0, -7.5),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
chest: [
Some(("armor.chest.cloth_red_kimono", (0, 0, 0))),
Some(("armor.chest.grayscale", (0, 0, 0))),
]
),
// More here
})

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({
//For now I'm assuming we will still need a per race/gender offset.
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Danari, Male): (
offset: (-9.0, -4.0, -7.5),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
foot: [
Some(("armor.foot.cloth_sandals", (0, 0, 0))),
Some(("armor.foot.dark_jester-elf_shoe", (0, 0, 0))),
Some(("armor.foot.dark-0", (0, 0, 0))),
]
),
// More here
})

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({
//For now I'm assuming we will still need a per race/gender offset.
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Danari, Male): (
offset: (-9.0, -4.0, -7.5),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
hand: [
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
Some(("armor.hand.dark-0", (0, 0, 0))),
Some(("armor.hand.hand_left", (0, 0, 0))),
Some(("armor.hand.hand_right", (0, 0, 0))),
]
),
// More here
})

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({
//For now I'm assuming we will still need a per race/gender offset.
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Danari, Male): (
offset: (-9.0, -4.0, -7.5),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
pants: [
Some(("armor.pants.cloth_red_kimono", (0, 0, 0))),
Some(("armor.pants.grayscale", (0, 0, 0))),
]
),
// More here
})

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({
//For now I'm assuming we will still need a per race/gender offset.
(Human, Male): (
offset: (-7.0, -4.0, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Human, Female): (
offset: (-7.0, -4.0, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Orc, Male): (
offset: (-8.0, -5.0, -6.75),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Orc, Female): (
offset: (-8.0, -4.0, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Elf, Male): (
offset: (-8.0, -4.0, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Elf, Female): (
offset: (-8.0, -4.0, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Dwarf, Male): (
offset: (-6.0, -4.5, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Dwarf, Female): (
offset: (-6.0, -4.5, -6.0),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Undead, Male): (
offset: (-5.0, -4.0, -6.75),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Undead, Female): (
offset: (-5.0, -4.0, -6.75),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
(Danari, Female): (
offset: (-9.0, -4.0, -7.5),
shoulder: [
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
]
),
// More here
})