added active inventory slots

This commit is contained in:
Pfauenauge90 2019-06-29 02:11:53 +02:00
parent f4499e26af
commit be64662b14

View File

@ -109,19 +109,24 @@ impl<'a> Widget for Bag<'a> {
// Test Item
if self.inventory_space > 0 {
Button::image(self.imgs.potion_red)
.w_h(4.0*3.5, 7.0*3.5)
.middle_of(state.ids.inv_slot[0])
.label("5x")
.label_font_id(self.fonts.opensans)
.label_font_size(12)
.label_x(Relative::Scalar(10.0))
.label_y(Relative::Scalar(-10.0))
.label_color(TEXT_COLOR)
.set(state.ids.item1, ui);
// Create available inventory slot widgets
dbg!(self.inventory_space);
if state.ids.inv_slot.len() < self.inventory_space {
state.update(|s| { s.ids.inv_slot.resize(self.inventory_space, &mut ui.widget_id_generator());});}
for i in 0..self.inventory_space {
let x = i % 5;
let y = i / 5;
Button::image(self.imgs.inv_slot)
.top_left_with_margins_on(state.ids.inv_alignment, 4.0 + y as f64 * (40.0 + 4.0), 4.0 + x as f64 * (40.0 + 4.0))
.w_h(40.0, 40.0)
.set(state.ids.inv_slot[i], ui);
}
}
// X-button
if Button::image(self.imgs.close_button)