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https://gitlab.com/veloren/veloren.git
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Add CustomPath to Travel enum
Defines a custom path to follow, instead of using one from the World. Airships use this to slightly adjust their course to reduce collisions.
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commit
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20
Cargo.lock
generated
20
Cargo.lock
generated
@ -2650,6 +2650,12 @@ version = "0.1.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7fc7aa29613bd6a620df431842069224d8bc9011086b1db4c0e0cd47fa03ec9a"
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[[package]]
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name = "libm"
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version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c7d73b3f436185384286bd8098d17ec07c9a7d2388a6599f824d8502b529702a"
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[[package]]
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name = "libsqlite3-sys"
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version = "0.18.0"
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@ -3345,6 +3351,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
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dependencies = [
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"autocfg",
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"libm 0.2.1",
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]
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[[package]]
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@ -3587,7 +3594,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3278e0492f961fd4ae70909f56b2723a7e8d01a228427294e19cdfdebda89a17"
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dependencies = [
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"cfg-if 0.1.10",
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"libm",
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"libm 0.1.4",
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]
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[[package]]
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@ -3965,6 +3972,16 @@ dependencies = [
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"getrandom 0.2.2",
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]
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[[package]]
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name = "rand_distr"
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version = "0.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "da9e8f32ad24fb80d07d2323a9a2ce8b30d68a62b8cb4df88119ff49a698f038"
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dependencies = [
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"num-traits",
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"rand 0.8.3",
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]
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[[package]]
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name = "rand_hc"
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version = "0.2.0"
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@ -5574,6 +5591,7 @@ dependencies = [
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"prometheus",
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"prometheus-hyper",
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"rand 0.8.3",
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"rand_distr",
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"rayon",
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"ron",
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"scan_fmt",
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@ -49,6 +49,7 @@ diesel = { version = "1.4.3", features = ["sqlite"] }
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diesel_migrations = "1.4.0"
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dotenv = "0.15.0"
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slab = "0.4"
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rand_distr = "0.4.0"
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# Plugins
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plugin-api = { package = "veloren-plugin-api", path = "../plugin/api"}
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@ -6,6 +6,8 @@ use common::{
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store::Id,
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terrain::TerrainGrid,
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};
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use rand_distr::{Distribution, Normal};
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use std::f32::consts::PI;
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use world::{
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civ::{Site, Track},
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util::RandomPerm,
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@ -132,56 +134,107 @@ impl Entity {
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}
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pub fn tick(&mut self, time: &Time, terrain: &TerrainGrid, world: &World, index: &IndexRef) {
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self.brain.route = match self.brain.route {
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self.brain.route = match self.brain.route.clone() {
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Travel::Lost => {
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if !self.get_body().is_humanoid() {
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if let Some(target_id) = world
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.civs()
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.sites
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.iter()
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.filter(|s| match self.get_body() {
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comp::Body::Ship(_) => s.1.is_settlement(),
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_ => s.1.is_dungeon(),
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})
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.filter(|_| thread_rng().gen_range(0i32..4) == 0)
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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dist + if dist < 96 { 100_000 } else { 0 }
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})
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.map(|(id, _)| id)
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{
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Travel::Direct { target_id }
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} else {
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Travel::Lost
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}
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} else if let Some(nearest_site_id) = world
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.civs()
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.sites
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.iter()
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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wpos.map(|e| e as f32).distance(self.pos.xy()) as u32
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})
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.map(|(id, _)| id)
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{
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let nearest_site = &world.civs().sites[nearest_site_id];
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let site_wpos = nearest_site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = site_wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 32 {
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Travel::InSite {
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site_id: nearest_site_id,
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match self.get_body() {
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comp::Body::Humanoid(_) => {
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if let Some(nearest_site_id) = world
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.civs()
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.sites
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.iter()
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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wpos.map(|e| e as f32).distance(self.pos.xy()) as u32
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})
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.map(|(id, _)| id)
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{
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let nearest_site = &world.civs().sites[nearest_site_id];
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let site_wpos =
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nearest_site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = site_wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 32 {
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Travel::InSite {
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site_id: nearest_site_id,
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}
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} else {
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Travel::Direct {
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target_id: nearest_site_id,
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}
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}
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} else {
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// Somehow no nearest site could be found
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// Logically this should never happen, but if it does the rtsim entity
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// will just sit tight
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Travel::Lost
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}
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} else {
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Travel::Direct {
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target_id: nearest_site_id,
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},
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comp::Body::Ship(_) => {
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if let Some((target_id, site)) = world
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.civs()
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.sites
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.iter()
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.filter(|s| match self.get_body() {
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comp::Body::Ship(_) => s.1.is_settlement(),
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_ => s.1.is_dungeon(),
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})
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.filter(|_| thread_rng().gen_range(0i32..4) == 0)
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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dist + if dist < 96 { 100_000 } else { 0 }
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})
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{
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let mut rng = thread_rng();
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if let (Ok(normalpos), Ok(normalrad)) =
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(Normal::new(0.0, 64.0), (Normal::new(0.0, PI / 8.0)))
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{
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let mut path = Vec::<Vec2<i32>>::default();
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let target_site_pos = site.center.map(|e| e as f32)
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* TerrainChunk::RECT_SIZE.map(|e| e as f32);
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let offset_site_pos =
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target_site_pos.map(|v| v + normalpos.sample(&mut rng));
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let dir_vec = (offset_site_pos - self.pos.xy()).normalized();
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let dist = (offset_site_pos - self.pos.xy()).magnitude();
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let inbetween_dir = dir_vec.rotated_z(normalrad.sample(&mut rng));
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let inbetween_pos = self.pos.xy() + (inbetween_dir * (dist / 2.0));
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path.push(inbetween_pos.map(|e| e as i32));
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path.push(target_site_pos.map(|e| e as i32));
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Travel::CustomPath {
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target_id,
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path,
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progress: 0,
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}
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} else {
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Travel::Direct { target_id }
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}
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} else {
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Travel::Lost
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}
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}
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} else {
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// Somehow no nearest site could be found
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// Logically this should never happen, but if it does the rtsim entity will just
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// sit tight
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Travel::Lost
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},
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_ => {
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if let Some(target_id) = world
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.civs()
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.sites
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.iter()
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.filter(|s| match self.get_body() {
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comp::Body::Ship(_) => s.1.is_settlement(),
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_ => s.1.is_dungeon(),
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})
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.filter(|_| thread_rng().gen_range(0i32..4) == 0)
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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dist + if dist < 96 { 100_000 } else { 0 }
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})
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.map(|(id, _)| id)
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{
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Travel::Direct { target_id }
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} else {
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Travel::Lost
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}
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},
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}
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},
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Travel::InSite { site_id } => {
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@ -251,6 +304,60 @@ impl Entity {
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Travel::Direct { target_id }
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}
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},
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Travel::CustomPath {
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target_id,
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path,
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progress,
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} => {
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let site = &world.civs().sites[target_id];
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let destination_name = site
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.site_tmp
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.map_or("".to_string(), |id| index.sites[id].name().to_string());
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if let Some(wpos) = &path.get(progress) {
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 64 {
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if progress + 1 < path.len() {
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Travel::CustomPath {
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target_id,
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path,
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progress: progress + 1,
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}
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} else {
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Travel::InSite { site_id: target_id }
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}
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} else {
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let travel_to = self.pos.xy()
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+ Vec3::from(
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(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
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.try_normalized()
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.unwrap_or_else(Vec2::zero),
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) * 64.0;
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let travel_to_alt = world
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.sim()
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.get_alt_approx(travel_to.map(|e| e as i32))
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.unwrap_or(0.0) as i32;
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let travel_to = terrain
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.find_space(Vec3::new(
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travel_to.x as i32,
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travel_to.y as i32,
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travel_to_alt,
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))
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.map(|e| e as f32)
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+ Vec3::new(0.5, 0.5, 0.0);
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self.controller.travel_to = Some((travel_to, destination_name));
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self.controller.speed_factor = 0.70;
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Travel::CustomPath {
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target_id,
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path,
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progress,
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}
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}
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} else {
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Travel::Direct { target_id }
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}
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},
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Travel::Path {
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target_id,
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track_id,
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@ -345,6 +452,7 @@ impl Entity {
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}
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}
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#[derive(Clone)]
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enum Travel {
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Lost,
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InSite {
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@ -353,6 +461,11 @@ enum Travel {
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Direct {
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target_id: Id<Site>,
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},
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CustomPath {
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target_id: Id<Site>,
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path: Vec<Vec2<i32>>,
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progress: usize,
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},
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Path {
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target_id: Id<Site>,
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track_id: Id<Track>,
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