Added buff strength stat to weapons.

This commit is contained in:
Sam 2021-07-10 11:04:12 -05:00
parent 7cf5bc4bb7
commit be8b12845a
355 changed files with 972 additions and 329 deletions

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.35, base_recover_duration: 0.35,
forward_movement: 0.5, forward_movement: 0.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.35, base_recover_duration: 0.35,
forward_movement: 0.25, forward_movement: 0.25,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 25, initial_energy_gain: 25,

View File

@ -12,4 +12,10 @@ LeapMelee(
forward_leap_strength: 20.0, forward_leap_strength: 20.0,
vertical_leap_strength: 8.0, vertical_leap_strength: 8.0,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -6,7 +6,12 @@ SpinMelee(
base_poise_damage: 25, base_poise_damage: 25,
knockback: ( strength: 0.0, direction: Away), knockback: ( strength: 0.0, direction: Away),
range: 3.5, range: 3.5,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
energy_cost: 100, energy_cost: 100,
is_infinite: true, is_infinite: true,
movement_behavior: AxeHover, movement_behavior: AxeHover,

View File

@ -17,4 +17,10 @@ DashMelee(
charge_through: true, charge_through: true,
is_interruptible: true, is_interruptible: true,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.6, base_recover_duration: 0.6,
forward_movement: 3.5, forward_movement: 3.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 1.2, base_recover_duration: 1.2,
forward_movement: 4.5, forward_movement: 4.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -8,6 +8,11 @@ BasicMelee(
base_poise_damage: 40, base_poise_damage: 40,
range: 5.0, range: 5.0,
max_angle: 120.0, max_angle: 120.0,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
damage_kind: Slashing, damage_kind: Slashing,
) )

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 2.0, forward_movement: 2.0,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 3, stage: 3,
@ -47,6 +59,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 2.0, forward_movement: 2.0,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 3, stage: 3,
@ -47,6 +59,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 1.5, forward_movement: 1.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -8,6 +8,11 @@ BasicMelee(
knockback: ( strength: 10.0, direction: Away), knockback: ( strength: 10.0, direction: Away),
range: 4.0, range: 4.0,
max_angle: 60.0, max_angle: 60.0,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 2.0,
strength: DamageFraction(0.5),
chance: 0.1,
))),
damage_kind: Slashing, damage_kind: Slashing,
) )

View File

@ -17,4 +17,10 @@ DashMelee(
charge_through: false, charge_through: false,
is_interruptible: false, is_interruptible: false,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -15,4 +15,10 @@ ChargedMelee(
recover_duration: 0.5, recover_duration: 0.5,
specifier: Some(GroundCleave), specifier: Some(GroundCleave),
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -6,7 +6,12 @@ SpinMelee(
base_poise_damage: 0, base_poise_damage: 0,
knockback: ( strength: 50.0, direction: Away), knockback: ( strength: 50.0, direction: Away),
range: 3.5, range: 3.5,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
energy_cost: 0, energy_cost: 0,
is_infinite: true, is_infinite: true,
movement_behavior: ForwardGround, movement_behavior: ForwardGround,

View File

@ -14,4 +14,10 @@ Shockwave(
move_efficiency: 0.2, move_efficiency: 0.2,
damage_kind: Piercing, damage_kind: Piercing,
specifier: IceSpikes, specifier: IceSpikes,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -8,6 +8,11 @@ BasicMelee(
knockback: ( strength: 0.0, direction: Away), knockback: ( strength: 0.0, direction: Away),
range: 3.5, range: 3.5,
max_angle: 20.0, max_angle: 20.0,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
damage_kind: Piercing, damage_kind: Piercing,
) )

View File

@ -8,6 +8,11 @@ BasicMelee(
knockback: ( strength: 0.0, direction: Away), knockback: ( strength: 0.0, direction: Away),
range: 4.5, range: 4.5,
max_angle: 20.0, max_angle: 20.0,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
damage_kind: Piercing, damage_kind: Piercing,
) )

View File

@ -17,4 +17,10 @@ DashMelee(
charge_through: true, charge_through: true,
is_interruptible: true, is_interruptible: true,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.4, base_recover_duration: 0.4,
forward_movement: 0.7, forward_movement: 0.7,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.5, base_recover_duration: 0.5,
forward_movement: 0.7, forward_movement: 0.7,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -17,4 +17,10 @@ DashMelee(
charge_through: true, charge_through: true,
is_interruptible: true, is_interruptible: true,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -6,7 +6,12 @@ SpinMelee(
base_poise_damage: 13, base_poise_damage: 13,
knockback: ( strength: 10.0, direction: Away), knockback: ( strength: 10.0, direction: Away),
range: 3.5, range: 3.5,
damage_effect: None, damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
energy_cost: 150, energy_cost: 150,
is_infinite: false, is_infinite: false,
movement_behavior: ForwardGround, movement_behavior: ForwardGround,

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.15, base_recover_duration: 0.15,
forward_movement: 0.5, forward_movement: 0.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.3, base_recover_duration: 0.3,
forward_movement: 0.0, forward_movement: 0.0,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 3, stage: 3,
@ -47,6 +59,12 @@ ComboMelee(
base_recover_duration: 0.35, base_recover_duration: 0.35,
forward_movement: 1.2, forward_movement: 1.2,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -17,4 +17,10 @@ DashMelee(
charge_through: true, charge_through: true,
is_interruptible: true, is_interruptible: true,
damage_kind: Piercing, damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
) )

View File

@ -15,6 +15,12 @@ ComboMelee(
base_recover_duration: 0.5, base_recover_duration: 0.5,
forward_movement: 2.5, forward_movement: 2.5,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
( (
stage: 2, stage: 2,
@ -31,6 +37,12 @@ ComboMelee(
base_recover_duration: 0.7, base_recover_duration: 0.7,
forward_movement: 2.0, forward_movement: 2.0,
damage_kind: Slashing, damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
), ),
], ],
initial_energy_gain: 0, initial_energy_gain: 0,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
), ),
)), )),
quality: Common, quality: Common,

View File

@ -1,22 +1,21 @@
ItemDef( ItemDef(
name: "Belzeshrub the Broom-God", name: "Belzeshrub the Broom-God",
description: "You can hear him giggle whenever\nyou hit the ground a bit too hard...", description: "You can hear him giggle whenever\nyou hit the ground a bit too hard...",
kind: Tool( kind: Tool((
( kind: Debug,
kind: Debug, hands: Two,
hands: Two, stats: Direct((
stats: Direct(( equip_time_secs: 0.0,
equip_time_secs: 0.0, power: 1.0,
power: 1.00, effect_power: 1.0,
effect_power: 1.00, speed: 1.0,
speed: 1.0, crit_chance: 0.0,
crit_chance: 0.0, range: 1.0,
range: 1.0, energy_efficiency: 1.0,
energy_efficiency: 1.0, buff_strength: 1.0,
)), )),
) )),
),
quality: Debug, quality: Debug,
tags: [], tags: [],
) ability_spec: None,
// And the ground is pretty hard at maximum velocity... )

View File

@ -1,21 +1,21 @@
ItemDef( ItemDef(
name: "Admin Greatsword", name: "Admin Greatsword",
description: "Shouldn't this be a hammer?", description: "Shouldn't this be a hammer?",
kind: Tool( kind: Tool((
( kind: Sword,
kind: Sword, hands: Two,
hands: Two, stats: Direct((
stats: Direct(( equip_time_secs: 0.0,
equip_time_secs: 0.0, power: 999.9,
power: 999.9, effect_power: 999.9,
effect_power: 999.9, speed: 1.0,
speed: 1.0, crit_chance: 0.5,
crit_chance: 0.5, range: 1.0,
range: 1.0, energy_efficiency: 1.0,
energy_efficiency: 1.0, buff_strength: 1.0,
)), )),
) )),
),
quality: Debug, quality: Debug,
tags: [], tags: [],
) ability_spec: None,
)

View File

@ -5,15 +5,17 @@ ItemDef(
kind: Bow, kind: Bow,
hands: Two, hands: Two,
stats: Direct(( stats: Direct((
equip_time_secs: 0.0, equip_time_secs: 0.0,
power: 999.9, power: 999.9,
effect_power: 999.9, effect_power: 999.9,
speed: 100.0, speed: 100.0,
crit_chance: 0.5, crit_chance: 0.5,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
)), buff_strength: 1.0,
)),
)), )),
quality: Debug, quality: Debug,
tags: [], tags: [],
ability_spec: None,
) )

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Legendary, quality: Legendary,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.18, crit_chance: 0.18,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.08406594, crit_chance: 0.08406594,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.05059524, crit_chance: 0.05059524,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.07589286, crit_chance: 0.07589286,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.26764706, crit_chance: 0.26764706,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.12037037, crit_chance: 0.12037037,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.13541667, crit_chance: 0.13541667,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.05625, crit_chance: 0.05625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.036458332, crit_chance: 0.036458332,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.05357143, crit_chance: 0.05357143,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.095454544, crit_chance: 0.095454544,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.040873703, crit_chance: 0.040873703,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.04963235, crit_chance: 0.04963235,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.066083916, crit_chance: 0.066083916,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.053030305, crit_chance: 0.053030305,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.05965909, crit_chance: 0.05965909,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.140625, crit_chance: 0.140625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Epic, quality: Epic,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.140625, crit_chance: 0.140625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Epic, quality: Epic,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.05078125, crit_chance: 0.05078125,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.046875, crit_chance: 0.046875,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.140625, crit_chance: 0.140625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Epic, quality: Epic,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0, crit_chance: 0.0,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Legendary, quality: Legendary,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.140625, crit_chance: 0.140625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Epic, quality: Epic,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.09375, crit_chance: 0.09375,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0, crit_chance: 0.0,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.0625, crit_chance: 0.0625,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,

View File

@ -12,8 +12,12 @@ ItemDef(
crit_chance: 0.0, crit_chance: 0.0,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Common, quality: Common,
tags: [CraftingTool], tags: [
CraftingTool,
],
ability_spec: None,
) )

View File

@ -12,8 +12,12 @@ ItemDef(
crit_chance: 0.0, crit_chance: 0.0,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,
tags: [CraftingTool], tags: [
) CraftingTool,
],
ability_spec: None,
)

View File

@ -12,8 +12,12 @@ ItemDef(
crit_chance: 0.0, crit_chance: 0.0,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Low, quality: Low,
tags: [CraftingTool], tags: [
) CraftingTool,
],
ability_spec: None,
)

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1421875, crit_chance: 0.1421875,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: High, quality: High,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1421875, crit_chance: 0.1421875,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: High, quality: High,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.1421875, crit_chance: 0.1421875,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: High, quality: High,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.15, crit_chance: 0.15,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

View File

@ -12,6 +12,7 @@ ItemDef(
crit_chance: 0.15, crit_chance: 0.15,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0,
)), )),
)), )),
quality: Moderate, quality: Moderate,

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