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item images
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@ -1,8 +1,8 @@
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Item(
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name: "Assassin Belt",
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description: "Only the best for a member of the creed.",
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name: "Iron Belt",
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description: "WIP",
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kind: Armor(
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kind: Belt(Assassin),
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kind: Belt(Plate0),
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stats: 20,
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),
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)
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@ -2,7 +2,7 @@ Item(
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name: "Iron Chestplate",
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description: "Arrows to the stomach are soooo last update.",
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kind: Armor(
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kind: Chest(Plate),
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kind: Chest(PlateGreen0),
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stats: 20,
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),
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)
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@ -1,8 +1,8 @@
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Item(
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name: "Assassin Belt",
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description: "Only the best for a member of the creed.",
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name: "Iron Feet",
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description: "WIP",
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kind: Armor(
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kind: Belt(Assassin),
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kind: Foot(Plate0),
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stats: 20,
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),
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)
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@ -1,8 +1,8 @@
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Item(
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name: "Assassin Shoulder Guard",
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description: "Only the best for a member of the creed.",
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name: "Iron Handguards",
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description: "WIP",
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kind: Armor(
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kind: Shoulder(Assassin),
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kind: Hand(Plate0),
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stats: 20,
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),
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)
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@ -1,8 +1,8 @@
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Item(
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name: "Iron Chestplate",
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description: "Arrows to the stomach are soooo last update.",
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name: "Iron Legguards",
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description: "WIP",
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kind: Armor(
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kind: Chest(Plate),
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kind: Pants(PlateGreen0),
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stats: 20,
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),
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)
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@ -1,8 +1,8 @@
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Item(
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name: "Assassin Shoulder Guard",
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description: "Only the best for a member of the creed.",
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name: "Iron Shoulderguards",
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description: "A strong shoulder to lean on.",
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kind: Armor(
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kind: Shoulder(Assassin),
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kind: Shoulder(Plate0),
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stats: 20,
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),
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)
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@ -66,7 +66,7 @@
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"voxel.armor.chest.plate_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants((PlateGreen0)): VoxTrans(
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Armor(Pants(PlateGreen0)): VoxTrans(
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"voxel.armor.pants.plate_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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BIN
assets/voxygen/voxel/armor/belt/assa.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/belt/assa.vox
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BIN
assets/voxygen/voxel/armor/chest/assa.vox
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BIN
assets/voxygen/voxel/armor/chest/assa.vox
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BIN
assets/voxygen/voxel/armor/foot/assa.vox
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assets/voxygen/voxel/armor/foot/assa.vox
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BIN
assets/voxygen/voxel/armor/hand/assa_left.vox
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assets/voxygen/voxel/armor/hand/assa_left.vox
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assets/voxygen/voxel/armor/hand/assa_right.vox
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assets/voxygen/voxel/armor/hand/assa_right.vox
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assets/voxygen/voxel/armor/hand/plate_right-0.vox
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assets/voxygen/voxel/armor/hand/plate_right-0.vox
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assets/voxygen/voxel/armor/head/assa_mask.vox
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assets/voxygen/voxel/armor/head/assa_mask.vox
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assets/voxygen/voxel/armor/pants/assa.vox
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assets/voxygen/voxel/armor/pants/assa.vox
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assets/voxygen/voxel/armor/shoulder/assa_left.vox
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assets/voxygen/voxel/armor/shoulder/assa_left.vox
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assets/voxygen/voxel/armor/shoulder/assa_right.vox
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assets/voxygen/voxel/armor/shoulder/assa_right.vox
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assets/voxygen/voxel/armor/shoulder/plate_right-0.vox
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assets/voxygen/voxel/armor/shoulder/plate_right-0.vox
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@ -20,11 +20,11 @@
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color: None
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),
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Dark:(
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vox_spec: ("armor.belt.plate-0", (-4.0, -3.5, 2.0)),
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vox_spec: ("armor.belt.dark", (-4.0, -3.5, 2.0)),
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color: None
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),
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Plate0:(
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vox_spec: ("armor.belt.plate-0", (-4.0, -3.5, 2.0)),
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vox_spec: ("armor.belt.plate-0", (-5.0, -3.5, 2.0)),
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color: None
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),
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})
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@ -26,11 +26,7 @@
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Kimono: (
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vox_spec: ("armor.pants.cloth_red_kimono", (-5.0, -3.5, 0.0)),
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color: None
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),
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Assassin: (
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vox_spec: ("armor.pants.plate-0", (-5.0, -3.5, 1.0)),
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color: None
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),
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),
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PlateGreen0: (
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vox_spec: ("armor.pants.plate_green-0", (-5.0, -3.5, 1.0)),
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color: None
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@ -2,51 +2,51 @@
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//This shouldn't be the none option, but what is?
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None: (
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left: (
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vox_spec: ("armor.empty", (-3.0, -3.5, 0.1)),
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vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.empty", (-2.0, -3.5, 0.1)),
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vox_spec: ("armor.empty", (-2.0, -3.5, 1.0)),
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color: None
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)
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),
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Brown1: (
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left: (
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vox_spec: ("armor.shoulder.brown_left", (-3.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.brown_left", (-3.0, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.brown_right", (-2.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.brown_right", (-2.0, -3.5, 1.0)),
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color: None
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)
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),
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Assassin: (
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left: (
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vox_spec: ("armor.shoulder.assa_left", (-4.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.assa_left", (-4.0, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.assa_right", (-2.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.assa_right", (-2.0, -3.5, 1.0)),
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color: None
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)
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),
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Chain: (
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left: (
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vox_spec: ("armor.shoulder.chain_left-1", (-4.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.chain_left-1", (-4.0, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.chain_right-1", (-2.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.chain_right-1", (-2.0, -3.5, 1.0)),
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color: None
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)
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),
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Plate0: (
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left: (
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vox_spec: ("armor.shoulder.plate_left-0", (-4.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.plate_left-0", (-3.6, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.plate_right-0", (-2.0, -3.5, 0.1)),
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vox_spec: ("armor.shoulder.plate_right-0", (-2.6, -3.5, 1.0)),
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color: None
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)
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),
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@ -125,7 +125,7 @@ impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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}
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// Hair Colors
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pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
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pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 12] = [
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(198, 169, 113), // Philosopher's Grey
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//(245, 232, 175), // Cream Blonde
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//(228, 208, 147), // Gold Blonde
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@ -141,9 +141,10 @@ pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
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(107, 32, 60), // Grape Purple
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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//(146, 32, 32), // Autumn Red
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//(146, 32, 32), // Autumn Red
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(20, 19, 17), // Black
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];
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pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
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pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 21] = [
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(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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(228, 223, 141), // Platinum Blonde
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@ -164,8 +165,9 @@ pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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(20, 19, 17), // Black
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];
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pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
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pub const ELF_HAIR_COLORS: [(u8, u8, u8); 24] = [
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(66, 83, 113), // Mysterious Blue
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(13, 76, 41), // Rainforest Green
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(245, 232, 175), // Cream Blonde
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@ -189,8 +191,9 @@ pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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(20, 19, 17), // Black
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];
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pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
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pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 22] = [
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(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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(228, 223, 141), // Platinum Blonde
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@ -212,8 +215,9 @@ pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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(20, 19, 17), // Black
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];
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 11] = [
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(66, 66, 59), // Wise Grey
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//(107, 76, 51), // Oak Skin4
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//(203, 154, 98), // Light Skin4
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@ -226,8 +230,9 @@ pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
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(135, 38, 39), // Dark Red
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(88, 26, 29), // Wine Red
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(66, 83, 113), // Mysterious Blue
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(20, 19, 17), // Black
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];
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pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
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pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 22] = [
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//(245, 232, 175), // Cream Blonde
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(228, 208, 147), // Gold Blonde
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//(228, 223, 141), // Platinum Blonde
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@ -252,6 +257,7 @@ pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
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(163, 186, 192), // Matte Green
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(84, 139, 107), // Grass Green
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(48, 61, 52), // Dark Green
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(20, 19, 17), // Black
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];
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// Skin colors
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