item images

This commit is contained in:
Pfauenauge90 2020-03-05 18:18:17 +01:00 committed by timokoesters
parent 913393963a
commit bf1c46d596
23 changed files with 62 additions and 57 deletions

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@ -1,8 +1,8 @@
Item(
name: "Assassin Belt",
description: "Only the best for a member of the creed.",
name: "Iron Belt",
description: "WIP",
kind: Armor(
kind: Belt(Assassin),
kind: Belt(Plate0),
stats: 20,
),
)

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@ -2,7 +2,7 @@ Item(
name: "Iron Chestplate",
description: "Arrows to the stomach are soooo last update.",
kind: Armor(
kind: Chest(Plate),
kind: Chest(PlateGreen0),
stats: 20,
),
)

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@ -1,8 +1,8 @@
Item(
name: "Assassin Belt",
description: "Only the best for a member of the creed.",
name: "Iron Feet",
description: "WIP",
kind: Armor(
kind: Belt(Assassin),
kind: Foot(Plate0),
stats: 20,
),
)

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@ -1,8 +1,8 @@
Item(
name: "Assassin Shoulder Guard",
description: "Only the best for a member of the creed.",
name: "Iron Handguards",
description: "WIP",
kind: Armor(
kind: Shoulder(Assassin),
kind: Hand(Plate0),
stats: 20,
),
)

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@ -1,8 +1,8 @@
Item(
name: "Iron Chestplate",
description: "Arrows to the stomach are soooo last update.",
name: "Iron Legguards",
description: "WIP",
kind: Armor(
kind: Chest(Plate),
kind: Pants(PlateGreen0),
stats: 20,
),
)

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@ -1,8 +1,8 @@
Item(
name: "Assassin Shoulder Guard",
description: "Only the best for a member of the creed.",
name: "Iron Shoulderguards",
description: "A strong shoulder to lean on.",
kind: Armor(
kind: Shoulder(Assassin),
kind: Shoulder(Plate0),
stats: 20,
),
)

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@ -66,7 +66,7 @@
"voxel.armor.chest.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants((PlateGreen0)): VoxTrans(
Armor(Pants(PlateGreen0)): VoxTrans(
"voxel.armor.pants.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),

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assets/voxygen/voxel/armor/belt/assa.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/chest/assa.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/foot/assa.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/head/assa_mask.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/pants/assa.vox (Stored with Git LFS)

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@ -20,11 +20,11 @@
color: None
),
Dark:(
vox_spec: ("armor.belt.plate-0", (-4.0, -3.5, 2.0)),
vox_spec: ("armor.belt.dark", (-4.0, -3.5, 2.0)),
color: None
),
Plate0:(
vox_spec: ("armor.belt.plate-0", (-4.0, -3.5, 2.0)),
vox_spec: ("armor.belt.plate-0", (-5.0, -3.5, 2.0)),
color: None
),
})

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@ -26,11 +26,7 @@
Kimono: (
vox_spec: ("armor.pants.cloth_red_kimono", (-5.0, -3.5, 0.0)),
color: None
),
Assassin: (
vox_spec: ("armor.pants.plate-0", (-5.0, -3.5, 1.0)),
color: None
),
),
PlateGreen0: (
vox_spec: ("armor.pants.plate_green-0", (-5.0, -3.5, 1.0)),
color: None

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@ -2,51 +2,51 @@
//This shouldn't be the none option, but what is?
None: (
left: (
vox_spec: ("armor.empty", (-3.0, -3.5, 0.1)),
vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)),
color: None
),
right: (
vox_spec: ("armor.empty", (-2.0, -3.5, 0.1)),
vox_spec: ("armor.empty", (-2.0, -3.5, 1.0)),
color: None
)
),
Brown1: (
left: (
vox_spec: ("armor.shoulder.brown_left", (-3.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.brown_left", (-3.0, -3.5, 1.0)),
color: None
),
right: (
vox_spec: ("armor.shoulder.brown_right", (-2.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.brown_right", (-2.0, -3.5, 1.0)),
color: None
)
),
Assassin: (
left: (
vox_spec: ("armor.shoulder.assa_left", (-4.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.assa_left", (-4.0, -3.5, 1.0)),
color: None
),
right: (
vox_spec: ("armor.shoulder.assa_right", (-2.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.assa_right", (-2.0, -3.5, 1.0)),
color: None
)
),
Chain: (
left: (
vox_spec: ("armor.shoulder.chain_left-1", (-4.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.chain_left-1", (-4.0, -3.5, 1.0)),
color: None
),
right: (
vox_spec: ("armor.shoulder.chain_right-1", (-2.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.chain_right-1", (-2.0, -3.5, 1.0)),
color: None
)
),
Plate0: (
left: (
vox_spec: ("armor.shoulder.plate_left-0", (-4.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.plate_left-0", (-3.6, -3.5, 1.0)),
color: None
),
right: (
vox_spec: ("armor.shoulder.plate_right-0", (-2.0, -3.5, 0.1)),
vox_spec: ("armor.shoulder.plate_right-0", (-2.6, -3.5, 1.0)),
color: None
)
),

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@ -125,7 +125,7 @@ impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
}
// Hair Colors
pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 12] = [
(198, 169, 113), // Philosopher's Grey
//(245, 232, 175), // Cream Blonde
//(228, 208, 147), // Gold Blonde
@ -141,9 +141,10 @@ pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
(107, 32, 60), // Grape Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
//(146, 32, 32), // Autumn Red
//(146, 32, 32), // Autumn Red
(20, 19, 17), // Black
];
pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 21] = [
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
@ -164,8 +165,9 @@ pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
(20, 19, 17), // Black
];
pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
pub const ELF_HAIR_COLORS: [(u8, u8, u8); 24] = [
(66, 83, 113), // Mysterious Blue
(13, 76, 41), // Rainforest Green
(245, 232, 175), // Cream Blonde
@ -189,8 +191,9 @@ pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
(20, 19, 17), // Black
];
pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 22] = [
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
@ -212,8 +215,9 @@ pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
(20, 19, 17), // Black
];
pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
pub const ORC_HAIR_COLORS: [(u8, u8, u8); 11] = [
(66, 66, 59), // Wise Grey
//(107, 76, 51), // Oak Skin4
//(203, 154, 98), // Light Skin4
@ -226,8 +230,9 @@ pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(66, 83, 113), // Mysterious Blue
(20, 19, 17), // Black
];
pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 22] = [
//(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
//(228, 223, 141), // Platinum Blonde
@ -252,6 +257,7 @@ pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
(20, 19, 17), // Black
];
// Skin colors