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WIP: New music, "now playing" line in debug overlay, and music frequency slider
This commit is contained in:
parent
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commit
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@ -8,6 +8,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- Currently playing music track and artist now shows in the debug menu.
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- Added a setting to influence the gap between music track plays.
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### Changed
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@ -12,6 +12,31 @@
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[
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// Overworld exploration tracks
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Individual((
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title: "The Undergrowth",
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path: "voxygen.audio.soundtrack.overworld.the_undergrowth",
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length: 165.0,
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timing: None,
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biomes: [
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(Jungle, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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artist: "Oolnokk",
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)),
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Individual((
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title: "Moonlit Canopy",
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path: "voxygen.audio.soundtrack.overworld.moonlit_canopy",
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length: 170.0,
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timing: Some(Night),
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biomes: [
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(Forest, 2),
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(Taiga, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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artist: "GeekyGami",
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)),
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Individual((
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title: "Adventurous Soul",
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path: "voxygen.audio.soundtrack.overworld.adventurous_soul",
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@ -129,7 +154,7 @@
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title: "Jungle Ambient",
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path: "voxygen.audio.soundtrack.overworld.jungle_ambient",
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length: 218.0,
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timing: Some(Day),
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timing: None,
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weather: None,
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biomes: [
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(Jungle, 1),
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@ -283,8 +308,6 @@
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weather: None,
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biomes: [
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(Forest, 2),
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(Jungle, 1),
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(Taiga, 1),
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],
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site: Some(Void),
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music_state: Activity(Explore),
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@ -649,28 +672,29 @@
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Segmented(
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title: "Barred Paths",
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author: "DaforLynx",
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timing: None,
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weather: None,
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biomes: [],
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site: Some(Dungeon),
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segments: [
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-start", 55.97, Transition(Explore, Combat(High)), Some(Combat(High))),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-loop", 53.97, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-start", 56.0, Transition(Explore, Combat(High)), Some(Combat(High))),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-loop", 54.0, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.barred_paths.barred_paths-end", 6.0, Transition(Combat(High), Explore), None),
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],
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artist: "DaforLynx",
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),
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Segmented(
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title: "Reversal",
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author: "DaforLynx",
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timing: None,
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weather: None,
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biomes: [],
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site: Some(Dungeon),
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segments: [
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("voxygen.audio.soundtrack.combat.reversal.reversal-start", 59.97, Transition(Explore, Combat(High)), Some(Combat(High))),
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("voxygen.audio.soundtrack.combat.reversal.reversal-loop", 59.97, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.reversal.reversal-start", 60.0, Transition(Explore, Combat(High)), Some(Combat(High))),
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("voxygen.audio.soundtrack.combat.reversal.reversal-loop", 60.0, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.combat.reversal.reversal-end", 4.0, Transition(Combat(High), Explore), None),
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],
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artist: "DaforLynx",
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),
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]
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)
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BIN
assets/voxygen/audio/soundtrack/overworld/moonlit_canopy.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/overworld/moonlit_canopy.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/overworld/the_undergrowth.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/overworld/the_undergrowth.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -120,6 +120,7 @@
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"hud.settings.music_volume": "Music Volume",
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"hud.settings.sound_effect_volume": "Sound Effects Volume",
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"hud.settings.ambience_volume": "Ambience Volume",
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"hud.settings.music_frequency": "Gap Between Songs",
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"hud.settings.audio_device": "Audio Device",
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"hud.settings.reset_sound": "Reset to Defaults",
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@ -55,6 +55,7 @@ pub struct AudioFrontend {
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ambience_volume: f32,
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music_volume: f32,
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master_volume: f32,
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music_frequency: f32,
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listener: Listener,
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mtm: AssetHandle<MusicTransitionManifest>,
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@ -107,6 +108,7 @@ impl AudioFrontend {
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ambience_volume: 1.0,
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music_volume: 1.0,
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master_volume: 1.0,
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music_frequency: 1.0,
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listener: Listener::default(),
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mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
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}
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@ -138,6 +140,7 @@ impl AudioFrontend {
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ambience_volume: 1.0,
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music_volume: 1.0,
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master_volume: 1.0,
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music_frequency: 1.0,
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listener: Listener::default(),
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mtm,
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}
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@ -179,6 +182,14 @@ impl AudioFrontend {
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None
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}
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fn play_music(&mut self, sound: &str, channel_tag: MusicChannelTag) {
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if self.music_enabled() {
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if let Some(channel) = self.get_music_channel(channel_tag) {
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channel.play(load_ogg(sound), channel_tag);
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}
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}
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}
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/// Retrieve a music channel from the channel list. This inspects the
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/// MusicChannelTag to determine whether we are transitioning between
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/// music types and acts accordingly. For example transitioning between
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@ -373,14 +384,6 @@ impl AudioFrontend {
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// }
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// }
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fn play_music(&mut self, sound: &str, channel_tag: MusicChannelTag) {
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if self.music_enabled() {
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if let Some(channel) = self.get_music_channel(channel_tag) {
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channel.play(load_ogg(sound), channel_tag);
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}
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}
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}
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/* These functions are saved for if we want music playback control at some
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* point. They are not used currently but may be useful for later work.
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*
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@ -476,6 +479,8 @@ impl AudioFrontend {
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}
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}
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pub fn set_music_frequency(&mut self, multiplier: f32) { self.music_frequency = multiplier }
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/// Updates master volume in all channels
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pub fn set_master_volume(&mut self, master_volume: f32) {
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self.master_volume = master_volume;
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@ -93,6 +93,8 @@ pub struct SoundtrackItem {
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/// transitions)
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#[serde(default)]
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activity_override: Option<MusicActivity>,
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/// Song artist
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artist: String,
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}
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#[derive(Clone, Debug, Deserialize)]
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@ -105,6 +107,7 @@ enum RawSoundtrackItem {
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biomes: Vec<(BiomeKind, u8)>,
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site: Option<SitesKind>,
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segments: Vec<(String, f32, MusicState, Option<MusicActivity>)>,
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artist: String,
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},
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}
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@ -159,6 +162,10 @@ pub struct MusicMgr {
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last_interrupt: Instant,
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/// The previous track's activity kind, for transitions
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last_activity: MusicState,
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// For debug menu
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pub current_track: String,
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pub current_artist: String,
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track_length: f32,
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}
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#[derive(Deserialize)]
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@ -206,6 +213,9 @@ impl Default for MusicMgr {
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last_track: String::from("None"),
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last_interrupt: Instant::now(),
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last_activity: MusicState::Activity(MusicActivity::Explore),
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current_track: String::from("None"),
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current_artist: String::from("None"),
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track_length: 0.0,
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}
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}
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}
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@ -294,6 +304,12 @@ impl MusicMgr {
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let interrupt = matches!(music_state, MusicState::Transition(_, _))
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&& self.last_interrupt.elapsed().as_secs_f32() > mtm.interrupt_delay;
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// When the current track ends, clear the debug values
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if self.began_playing.elapsed().as_secs_f32() > self.track_length {
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self.current_track = String::from("None");
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self.current_artist = String::from("None");
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}
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if audio.music_enabled()
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&& !self.soundtrack.read().tracks.is_empty()
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&& (self.began_playing.elapsed().as_secs_f32() > self.next_track_change || interrupt)
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@ -325,20 +341,29 @@ impl MusicMgr {
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// a town, or exploring.
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// TODO: make this something that is decided when a song ends, instead of when
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// it begins
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let frequency_multipler = audio.music_frequency;
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let silence_between_tracks_seconds: f32 =
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if matches!(music_state, MusicState::Activity(MusicActivity::Explore))
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&& matches!(client.current_site(), SitesKind::Settlement)
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{
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rng.gen_range(100.0..130.0)
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rng.gen_range(120.0 * frequency_multipler..180.0 * frequency_multipler)
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} else if matches!(music_state, MusicState::Activity(MusicActivity::Explore))
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&& matches!(client.current_site(), SitesKind::Dungeon)
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{
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rng.gen_range(10.0 * frequency_multipler..20.0 * frequency_multipler)
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} else if matches!(music_state, MusicState::Activity(MusicActivity::Explore))
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&& matches!(client.current_site(), SitesKind::Cave)
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{
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rng.gen_range(20.0 * frequency_multipler..40.0 * frequency_multipler)
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} else if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
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rng.gen_range(90.0..180.0)
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rng.gen_range(120.0 * frequency_multipler..240.0 * frequency_multipler)
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} else if matches!(
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music_state,
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MusicState::Activity(MusicActivity::Combat(_)) | MusicState::Transition(_, _)
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) {
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0.0
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} else {
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rng.gen_range(30.0..60.0)
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rng.gen_range(30.0 * frequency_multipler..60.0 * frequency_multipler)
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};
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let is_dark = (state.get_day_period().is_dark()) as bool;
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@ -427,7 +452,15 @@ impl MusicMgr {
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// println!("Now playing {:?}", track.title);
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self.last_track = String::from(&track.title);
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self.began_playing = Instant::now();
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self.track_length = track.length;
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self.next_track_change = track.length + silence_between_tracks_seconds;
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if audio.music_enabled() {
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self.current_track = String::from(&track.title);
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self.current_artist = String::from(&track.artist);
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} else {
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self.current_track = String::from("None");
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self.current_artist = String::from("None");
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}
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let tag = if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
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MusicChannelTag::Exploration
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@ -481,6 +514,7 @@ impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
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biomes,
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site,
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segments,
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artist,
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} => {
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for (path, length, music_state, activity_override) in segments.into_iter() {
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soundtracks.tracks.push(SoundtrackItem {
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@ -493,6 +527,7 @@ impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
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site,
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music_state,
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activity_override,
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artist: artist.clone(),
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});
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}
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},
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@ -265,6 +265,7 @@ widget_ids! {
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graphics_backend,
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gpu_timings[],
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weather,
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song_info,
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// Game Version
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version,
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@ -493,6 +494,8 @@ pub struct DebugInfo {
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pub num_figures_visible: u32,
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pub num_particles: u32,
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pub num_particles_visible: u32,
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pub current_track: String,
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pub current_artist: String,
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}
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pub struct HudInfo {
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@ -2443,10 +2446,21 @@ impl Hud {
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.current_site, ui_widgets);
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// Current song info
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Text::new(&format!(
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"Currently playing: {} [{}]",
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debug_info.current_track, debug_info.current_artist,
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))
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.color(TEXT_COLOR)
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.down_from(self.ids.current_site, V_PAD)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.song_info, ui_widgets);
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// Number of lights
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Text::new(&format!("Lights: {}", debug_info.num_lights,))
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.color(TEXT_COLOR)
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.down_from(self.ids.current_site, V_PAD)
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.down_from(self.ids.song_info, V_PAD)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.set(self.ids.num_lights, ui_widgets);
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@ -2525,7 +2539,7 @@ impl Hud {
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// Set debug box dimensions, only timings height is dynamic
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// TODO: Make the background box size fully dynamic
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let debug_bg_size = [320.0, 385.0 + timings_height];
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let debug_bg_size = [375.0, 405.0 + timings_height];
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Rectangle::fill(debug_bg_size)
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.rgba(0.0, 0.0, 0.0, global_state.settings.chat.chat_opacity)
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@ -34,6 +34,9 @@ widget_ids! {
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ambience_volume_text,
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ambience_volume_slider,
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ambience_volume_number,
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music_frequency_text,
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music_frequency_slider,
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music_frequency_number,
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//audio_device_list,
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//audio_device_text,
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reset_sound_button,
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@ -284,6 +287,41 @@ impl<'a> Widget for Sound<'a> {
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.color(TEXT_COLOR)
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.set(state.ids.ambience_volume_number, ui);
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// Music frequency (actually gap between songs)
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Text::new(self.localized_strings.get("hud.settings.music_frequency"))
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.down_from(state.ids.ambience_volume_slider, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.music_frequency_text, ui);
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// Music frequency Slider
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if let Some(new_val) = ImageSlider::continuous(
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self.global_state.settings.audio.music_frequency,
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0.0,
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2.0,
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self.imgs.slider_indicator,
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self.imgs.slider,
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)
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.w_h(104.0, 22.0)
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.down_from(state.ids.music_frequency_text, 10.0)
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.track_breadth(12.0)
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.slider_length(10.0)
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.pad_track((5.0, 5.0))
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.set(state.ids.music_frequency_slider, ui)
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{
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events.push(AdjustMusicFrequency(new_val));
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}
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// Music frequency Number
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Text::new(&format!(
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"{:1.2}x",
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self.global_state.settings.audio.music_frequency
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))
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.right_from(state.ids.music_frequency_slider, 8.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.music_frequency_number, ui);
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// Audio Device Selector
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// --------------------------------------------
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// let device = &self.global_state.audio.device;
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@ -316,7 +354,7 @@ impl<'a> Widget for Sound<'a> {
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.w_h(RESET_BUTTONS_WIDTH, RESET_BUTTONS_HEIGHT)
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.hover_image(self.imgs.button_hover)
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.press_image(self.imgs.button_press)
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.down_from(state.ids.ambience_volume_slider, 12.0)
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.down_from(state.ids.music_frequency_slider, 12.0)
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.label(self.localized_strings.get("hud.settings.reset_sound"))
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.label_font_size(self.fonts.cyri.scale(14))
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.label_color(TEXT_COLOR)
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@ -104,7 +104,7 @@ pub struct Scene {
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trail_mgr: TrailMgr,
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figure_mgr: FigureMgr,
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pub sfx_mgr: SfxMgr,
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music_mgr: MusicMgr,
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pub music_mgr: MusicMgr,
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ambient_mgr: AmbientMgr,
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integrated_rain_vel: f32,
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@ -352,6 +352,8 @@ impl Scene {
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/// Get a reference to the scene's figure manager.
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pub fn figure_mgr(&self) -> &FigureMgr { &self.figure_mgr }
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pub fn music_mgr(&self) -> &MusicMgr { &self.music_mgr }
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/// Get a mutable reference to the scene's camera.
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pub fn camera_mut(&mut self) -> &mut Camera { &mut self.camera }
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@ -1132,6 +1132,8 @@ impl PlayState for SessionState {
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num_particles: self.scene.particle_mgr().particle_count() as u32,
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num_particles_visible: self.scene.particle_mgr().particle_count_visible()
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as u32,
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current_track: self.scene.music_mgr().current_track.clone(),
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current_artist: self.scene.music_mgr().current_artist.clone(),
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}
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});
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|
@ -23,6 +23,7 @@ pub enum Audio {
|
||||
AdjustMusicVolume(f32),
|
||||
AdjustSfxVolume(f32),
|
||||
AdjustAmbienceVolume(f32),
|
||||
AdjustMusicFrequency(f32),
|
||||
//ChangeAudioDevice(String),
|
||||
ResetAudioSettings,
|
||||
}
|
||||
@ -208,6 +209,11 @@ impl SettingsChange {
|
||||
|
||||
settings.audio.ambience_volume = ambience_volume;
|
||||
},
|
||||
Audio::AdjustMusicFrequency(multiplier) => {
|
||||
global_state.audio.set_music_frequency(multiplier);
|
||||
|
||||
settings.audio.music_frequency = multiplier;
|
||||
},
|
||||
//Audio::ChangeAudioDevice(name) => {
|
||||
// global_state.audio.set_device(name.clone());
|
||||
|
||||
|
@ -28,6 +28,7 @@ pub struct AudioSettings {
|
||||
pub ambience_volume: f32,
|
||||
pub num_sfx_channels: usize,
|
||||
pub num_ui_channels: usize,
|
||||
pub music_frequency: f32,
|
||||
|
||||
/// Audio Device that Voxygen will use to play audio.
|
||||
pub output: AudioOutput,
|
||||
@ -43,6 +44,7 @@ impl Default for AudioSettings {
|
||||
ambience_volume: 0.6,
|
||||
num_sfx_channels: 60,
|
||||
num_ui_channels: 10,
|
||||
music_frequency: 1.0,
|
||||
output: AudioOutput::Automatic,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user