Guards target village criminals

This commit is contained in:
James Melkonian 2021-05-24 13:15:34 -07:00 committed by Avi Weinstock
parent ad4bca3e52
commit bf5336f97f

View File

@ -1376,15 +1376,15 @@ impl<'a> AgentData<'a> {
// Search area
// TODO: REMOVE THIS BEFORE MERGE
if let Some(agent_stats) = read_data.stats.get(*self.entity) {
let is_village_guard = agent_stats.name == *"Guard".to_string();
if is_village_guard {
self.chat_general(
"I am a guard, searching for target".to_string(),
event_emitter,
);
}
}
//if let Some(agent_stats) = read_data.stats.get(*self.entity) {
// let is_village_guard = agent_stats.name == *"Guard".to_string();
// if is_village_guard {
// self.chat_general(
// "I am a guard, searching for target".to_string(),
// event_emitter,
// );
// }
//}
let target = self.cached_spatial_grid.0
.in_circle_aabr(self.pos.0.xy(), SEARCH_DIST)
@ -1398,97 +1398,80 @@ impl<'a> AgentData<'a> {
(entity, pos, health, stats, inventory, read_data.alignments.get(entity), read_data.char_states.get(entity))
})
})
.filter(|(e, e_pos, e_health, e_stats, e_inventory, e_alignment, char_state)| {
let mut search_dist = SEARCH_DIST;
let mut listen_dist = MAX_LISTEN_DIST;
if char_state.map_or(false, |c_s| c_s.is_stealthy()) {
// TODO: make sneak more effective based on a stat like e_stats.fitness
search_dist *= SNEAK_COEFFICIENT;
listen_dist *= SNEAK_COEFFICIENT;
}
((self.within_range_of(search_dist, e_pos.0) && self.within_view_angle(e_pos.0, controller)) || self.within_range_of(listen_dist, e_pos.0)) // TODO implement proper sound system for agents
&& e != self.entity
&& !e_health.is_dead
&& !invulnerability_is_in_buffs(read_data.buffs.get(*e))
&& (try_owner_alignment(self.alignment, read_data).and_then(|a| try_owner_alignment(*e_alignment, read_data).map(|b| a.hostile_towards(*b))).unwrap_or(false) || (
if let Some(rtsim_entity) = &self.rtsim_entity {
if can_speak(agent) {
if rtsim_entity.brain.remembers_fight_with_character(&e_stats.name) {
remember_fight(agent, e_stats.name.clone(), read_data.time.0);
let msg = format!("{}! How dare you cross me again!", e_stats.name.clone());
self.chat_general(msg, event_emitter);
true
} else {
false
}
} else {
false
}
} else {
false
.filter(|(e, e_pos, e_health, _e_stats, _e_inventory, _e_alignment, char_state)| {
// Filter based on sight and hearing
let mut search_dist = SEARCH_DIST;
let mut listen_dist = MAX_LISTEN_DIST;
if char_state.map_or(false, |c_s| c_s.is_stealthy()) {
// TODO: make sneak more effective based on a stat like e_stats.fitness
search_dist *= SNEAK_COEFFICIENT;
listen_dist *= SNEAK_COEFFICIENT;
}
((self.within_range_of(search_dist, e_pos.0) && self.within_view_angle(e_pos.0, controller)) || self.within_range_of(listen_dist, e_pos.0)) // TODO implement proper sound system for agents
&& e != self.entity
&& !e_health.is_dead
&& !invulnerability_is_in_buffs(read_data.buffs.get(*e))
})
.filter_map(|(e, e_pos, e_health, e_stats, e_inventory, e_alignment, _char_state)| {
if try_owner_alignment(self.alignment, &read_data).and_then(|a| try_owner_alignment(e_alignment, &read_data).map(|b| a.hostile_towards(*b))).unwrap_or(false) {
Some((e, e_pos))
} else if let Some(rtsim_entity) = &self.rtsim_entity {
if can_speak(agent) && rtsim_entity.brain.remembers_fight_with_character(&e_stats.name) {
remember_fight(agent, e_stats.name.clone(), read_data.time.0);
let msg = format!("{}! How dare you cross me again!", e_stats.name.clone());
self.chat_general(msg, event_emitter);
Some((e, e_pos))
} else {
None
}
} else if let Some(alignment) = self.alignment {
if matches!(alignment, Alignment::Npc) && e_inventory.equipped_items().filter(|item| item.tags().contains(&ItemTag::Cultist)).count() > 2 {
if can_speak(agent) {
if self.rtsim_entity.is_some() {
remember_fight(agent, e_stats.name.clone(), read_data.time.0);
}
) ||
(
self.alignment.map_or(false, |alignment| {
if matches!(alignment, Alignment::Npc) && e_inventory.equipped_items().filter(|item| item.tags().contains(&ItemTag::Cultist)).count() > 2 {
if can_speak(agent) {
if self.rtsim_entity.is_some() {
remember_fight(agent, e_stats.name.clone(), read_data.time.0);
}
let msg = "npc.speech.villager_cultist_alarm".to_string();
self.chat_general(msg, event_emitter);
self.emit_villager_alarm(read_data.time.0, event_emitter);
}
true
} else {
false
}
})
))
})
.filter_map(|(e, e_pos, e_health, _e_stats, _e_inventory, e_alignment, _char_state)| {
// TODO: REMOVE THIS BEFORE MERGE
if let Some(agent_stats) = read_data.stats.get(*self.entity) {
let msg = "npc.speech.villager_cultist_alarm".to_string();
self.chat_general(msg, event_emitter);
self.emit_villager_alarm(read_data.time.0, event_emitter);
}
Some((e, e_pos))
} else {
None
}
} else if let Some(agent_stats) = read_data.stats.get(*self.entity) {
let is_village_guard = agent_stats.name == *"Guard".to_string();
if is_village_guard {
println!("{}", "I am a guard, made it to the filter_map".to_string());
}
}
if entity_was_attacked(e, &read_data) {
if let Some(alignment) = e_alignment {
let is_npc = matches!(alignment, Alignment::Npc);
if is_npc {
if let comp::HealthSource::Damage { by: Some(by), .. } = e_health.last_change.1.cause {
get_entity_by_id(by.id(), read_data)
.and_then(|attacker| {
println!("attacker data: {:?}", Some(attacker).zip(read_data.positions.get(attacker)));
Some(attacker).zip(read_data.positions.get(attacker))
})
e_alignment.map(|alignment| {
let is_npc = matches!(alignment, Alignment::Npc);
if is_npc && e_health.last_change.0 < DAMAGE_MEMORY_DURATION {
if let comp::HealthSource::Damage { by: Some(by), .. } = e_health.last_change.1.cause {
get_entity_by_id(by.id(), read_data).map(|attacker| {
read_data.positions.get(attacker).map(|a_pos| (attacker, a_pos))
}).flatten()
} else {
None
}
} else {
Some(e).zip(Some(e_pos))
None
}
} else {
Some(e).zip(Some(e_pos))
}
}).flatten()
} else {
Some(e).zip(Some(e_pos))
None
}
} else {
Some(e).zip(Some(e_pos))
None
}
})
// Can we even see them?
.filter(|(_e, e_pos)| {
// TODO: REMOVE THIS BEFORE MERGE
if let Some(agent_stats) = read_data.stats.get(*self.entity) {
let is_village_guard = agent_stats.name == *"Guard".to_string();
if is_village_guard {
println!("looking at: {:?} at {:?}", _e, e_pos);
println!("can we see them: {:?}", read_data.terrain.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z()).until(Block::is_opaque).cast().0 >= e_pos.0.distance(self.pos.0));
}
}
//if let Some(agent_stats) = read_data.stats.get(*self.entity) {
// let is_village_guard = agent_stats.name == *"Guard".to_string();
// if is_village_guard {
// println!("looking at: {:?} at {:?}", _e, e_pos);
// println!("can we see them: {:?}", read_data.terrain.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z()).until(Block::is_opaque).cast().0 >= e_pos.0.distance(self.pos.0));
// }
//}
read_data.terrain
.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z())
@ -1509,13 +1492,13 @@ impl<'a> AgentData<'a> {
selected_at: read_data.time.0,
});
// TODO: REMOVE THIS BEFORE MERGE
if let Some(agent_stats) = read_data.stats.get(*self.entity) {
let is_village_guard = agent_stats.name == *"Guard".to_string();
if is_village_guard {
println!("guard's target is: {:?}", agent.target);
}
}
//// TODO: REMOVE THIS BEFORE MERGE
//if let Some(agent_stats) = read_data.stats.get(*self.entity) {
// let is_village_guard = agent_stats.name == *"Guard".to_string();
// if is_village_guard {
// println!("guard's target is: {:?}", agent.target);
// }
//}
}
fn attack(