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Calculate delta time properly, fix low fps collision issues by decreasing max dt
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@ -757,8 +757,8 @@ impl<S: Skeleton> FigureState<S> {
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dt: f32,
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) {
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// Update interpolate pos
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self.pos = Lerp::lerp(self.pos, pos, (0.3f32).powf(1.0 / 60.0).powf(1.0 / dt));
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self.ori = Slerp::slerp(self.ori, ori, (0.15f32).powf(1.0 / 60.0).powf(1.0 / dt));
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self.pos = Lerp::lerp(self.pos, pos, (0.4f32).powf(60.0).powf(dt));
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self.ori = Slerp::slerp(self.ori, ori, (0.2f32).powf(60.0).powf(dt));
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let mat = Mat4::<f32>::identity()
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* Mat4::translation_3d(self.pos)
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