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Comment out vegetables intended to be farmed in the sprite manifest so that they can't be harvested via chunk reloading.
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@ -73,19 +73,21 @@ SpriteBehaviorManifest(
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//WhiteFlower: Item("common.items.flowers.white"),
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//YellowFlower: Item("common.items.flowers.yellow"),
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Sunflower: Item("common.items.flowers.sunflower"),
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Tomato: Item("common.items.food.tomato"),
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Cabbage: Item("common.items.food.lettuce"),
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Carrot: Item("common.items.food.carrot"),
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Corn: Item("common.items.food.corn"),
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Garlic: Item("common.items.food.garlic"),
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Onion: Item("common.items.food.onion"),
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Turnip: Item("common.items.food.turnip"),
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Radish: Item("common.items.food.radish"),
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Blueberry: Item("common.items.food.blueberries"),
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Pumpkin: Item("common.items.food.pumpkin"),
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WheatYellow: Item("common.items.crafting_ing.wheat"),
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WheatGreen: Item("common.items.crafting_ing.wheat"),
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Flax: Item("common.items.crafting_ing.flax"),
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// TODO: uncomment the following after plant growth is implemented
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//Tomato: Item("common.items.food.tomato"),
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//Cabbage: Item("common.items.food.lettuce"),
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//Carrot: Item("common.items.food.carrot"),
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//Corn: Item("common.items.food.corn"),
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//Garlic: Item("common.items.food.garlic"),
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//Onion: Item("common.items.food.onion"),
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//Turnip: Item("common.items.food.turnip"),
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//Radish: Item("common.items.food.radish"),
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//Blueberry: Item("common.items.food.blueberries"),
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//Pumpkin: Item("common.items.food.pumpkin"),
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//WheatYellow: Item("common.items.crafting_ing.wheat"),
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//WheatGreen: Item("common.items.crafting_ing.wheat"),
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//Flax: Item("common.items.crafting_ing.flax"),
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//LongGrass: Item("common.items.grasses.long"),
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//MediumGrass: Item("common.items.grasses.medium"),
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//ShortGrass: Item("common.items.grasses.short"),
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