mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
assigning weapons, building animations
ability mapping
This commit is contained in:
parent
793d6095b3
commit
c07d8df58b
10
assets/common/abilities/unique/quadlowbasic/basic.ron
Normal file
10
assets/common/abilities/unique/quadlowbasic/basic.ron
Normal file
@ -0,0 +1,10 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 250,
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swing_duration: 250,
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recover_duration: 250,
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base_damage: 200,
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knockback: 25.0,
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range: 2.0,
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max_angle: 120.0,
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)
|
49
assets/common/abilities/unique/quadlowbasic/triplestrike.ron
Normal file
49
assets/common/abilities/unique/quadlowbasic/triplestrike.ron
Normal file
@ -0,0 +1,49 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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max_damage: 120,
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damage_increase: 10,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 900,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 2.0,
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),
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(
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stage: 2,
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base_damage: 80,
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max_damage: 110,
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damage_increase: 15,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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),
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(
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stage: 3,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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)
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62
assets/common/abilities/unique/quadlowquick/quadstrike.ron
Normal file
62
assets/common/abilities/unique/quadlowquick/quadstrike.ron
Normal file
@ -0,0 +1,62 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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max_damage: 120,
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damage_increase: 10,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 600,
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base_swing_duration: 100,
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base_recover_duration: 100,
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forward_movement: 1.5,
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),
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(
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stage: 2,
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base_damage: 80,
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max_damage: 110,
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damage_increase: 15,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 100,
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forward_movement: 0.8,
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),
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(
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stage: 3,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 100,
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forward_movement: 0.8,
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),
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(
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stage: 4,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 100,
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forward_movement: 0.8,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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)
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14
assets/common/abilities/unique/quadlowtail/charged.ron
Normal file
14
assets/common/abilities/unique/quadlowtail/charged.ron
Normal file
@ -0,0 +1,14 @@
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ChargedMelee(
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energy_cost: 0,
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energy_drain: 0,
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initial_damage: 10,
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max_damage: 50,
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initial_knockback: 10.0,
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max_knockback: 30.0,
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range: 6.0,
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max_angle: 30.0,
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speed: 1.0,
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charge_duration: 1200,
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swing_duration: 700,
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recover_duration: 1200,
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)
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49
assets/common/abilities/unique/quadlowtail/triplestrike.ron
Normal file
49
assets/common/abilities/unique/quadlowtail/triplestrike.ron
Normal file
@ -0,0 +1,49 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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max_damage: 120,
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damage_increase: 10,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 900,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 2.0,
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),
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(
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stage: 2,
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base_damage: 80,
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max_damage: 110,
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damage_increase: 15,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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),
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(
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stage: 3,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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)
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13
assets/common/abilities/unique/quadmedjump/leap.ron
Normal file
13
assets/common/abilities/unique/quadmedjump/leap.ron
Normal file
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LeapMelee(
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energy_cost: 0,
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buildup_duration: 500,
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movement_duration: 200,
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swing_duration: 200,
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recover_duration: 200,
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base_damage: 240,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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forward_leap_strength: 28.0,
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vertical_leap_strength: 8.0,
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)
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17
assets/common/abilities/unique/quadmedquick/dash.ron
Normal file
17
assets/common/abilities/unique/quadmedquick/dash.ron
Normal file
@ -0,0 +1,17 @@
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DashMelee(
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energy_cost: 0,
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base_damage: 30,
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max_damage: 40,
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base_knockback: 8.0,
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max_knockback: 15.0,
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range: 2.0,
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angle: 45.0,
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energy_drain: 0,
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forward_speed: 1.5,
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buildup_duration: 1200,
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charge_duration: 300,
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swing_duration: 100,
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recover_duration: 500,
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infinite_charge: true,
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is_interruptible: true,
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)
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@ -61,6 +61,36 @@
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secondary: "common.abilities.unique.beastclaws.basic",
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skills: [],
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),
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Unique(QuadMedQuick): (
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primary: "common.abilities.unique.quadmedquick.dash",
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secondary: "common.abilities.unique.quadmedquick.dash",
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skills: [],
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),
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Unique(QuadMedJump): (
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primary: "common.abilities.unique.quadmedjump.leap",
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secondary: "common.abilities.unique.quadmedjump.leap",
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skills: [],
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),
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Unique(QuadLowRanged): (
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primary: "common.abilities.unique.quadlowranged.basic",
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secondary: "common.abilities.unique.quadlowranged.firebomb",
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skills: [],
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),
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Unique(QuadLowTail): (
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primary: "common.abilities.unique.quadlowtail.charged",
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secondary: "common.abilities.unique.quadlowtail.triplestrike",
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skills: [],
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),
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Unique(QuadLowQuick): (
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primary: "common.abilities.unique.quadlowquick.dash",
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secondary: "common.abilities.unique.quadlowquick.quadstrike",
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skills: [],
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),
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Unique(QuadLowBasic): (
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primary: "common.abilities.unique.quadlowbasic.basic",
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secondary: "common.abilities.unique.quadlowbasic.triplestrike",
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skills: [],
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),
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Debug: (
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primary: "common.abilities.debug.forwardboost",
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secondary: "common.abilities.debug.upboost",
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15
assets/common/items/npc_weapons/unique/quadlowbasic.ron
Normal file
15
assets/common/items/npc_weapons/unique/quadlowbasic.ron
Normal file
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ItemDef(
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name: "Quad Low Basic",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(QuadLowBasic),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
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speed: 1.00,
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),
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)
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),
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quality: Low,
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)
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15
assets/common/items/npc_weapons/unique/quadlowquick.ron
Normal file
15
assets/common/items/npc_weapons/unique/quadlowquick.ron
Normal file
@ -0,0 +1,15 @@
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ItemDef(
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name: "Quad Low Quick",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(QuadLowQuick),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
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speed: 1.00,
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),
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)
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),
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quality: Low,
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)
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15
assets/common/items/npc_weapons/unique/quadlowtail.ron
Normal file
15
assets/common/items/npc_weapons/unique/quadlowtail.ron
Normal file
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ItemDef(
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name: "Quad Low Tail",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(QuadLowTail),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
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speed: 1.00,
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),
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)
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),
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quality: Low,
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: "Generic Quad Med",
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name: "Quad Med Jump",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(GenericQuadMed),
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kind: Unique(QuadMedJump),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
|
15
assets/common/items/npc_weapons/unique/quadmedquick.ron
Normal file
15
assets/common/items/npc_weapons/unique/quadmedquick.ron
Normal file
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ItemDef(
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name: "Quad Med Quick",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(QuadMedQuick),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
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speed: 1.0,
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),
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)
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),
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quality: Low,
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)
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BIN
assets/voxygen/voxel/npc/monitor/male/head_upper.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/monitor/male/head_upper.vox
(Stored with Git LFS)
Binary file not shown.
@ -157,11 +157,11 @@
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),
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(Monitor, Male): (
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upper: (
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offset: (-3.0, -5.5, -3.0),
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offset: (-3.0, 0.0, -3.0),
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central: ("npc.monitor.male.head_upper"),
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),
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lower: (
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offset: (-3.0, -3.5, -3.5),
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offset: (-3.0, 0.0, -2.0),
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central: ("npc.monitor.male.head_lower"),
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),
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jaw: (
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@ -184,11 +184,11 @@
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),
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(Monitor, Female): (
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upper: (
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offset: (-3.0, -5.5, -3.0),
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offset: (-3.0, 0.0, -3.0),
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central: ("npc.monitor.male.head_upper"),
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),
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lower: (
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offset: (-3.0, -3.5, -3.5),
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offset: (-3.0, 0.0, -2.0),
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central: ("npc.monitor.male.head_lower"),
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),
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jaw: (
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@ -210,11 +210,11 @@
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),
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(Asp, Male): (
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upper: (
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offset: (-5.0, -5.0, -5.0),
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offset: (-5.0, 0.0, -5.0),
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central: ("npc.asp.male.head_upper"),
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),
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lower: (
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offset: (-6.0, -3.0, -7.5),
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offset: (-6.0, -0.0, -2.0),
|
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central: ("npc.asp.male.head_lower"),
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),
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jaw: (
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@ -236,11 +236,11 @@
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),
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(Asp, Female): (
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upper: (
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offset: (-5.0, -5.0, -5.0),
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offset: (-5.0, 0.0, -5.0),
|
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central: ("npc.asp.male.head_upper"),
|
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),
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lower: (
|
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offset: (-6.0, -3.0, -7.5),
|
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offset: (-6.0, -0.0, -2.0),
|
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central: ("npc.asp.male.head_lower"),
|
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),
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jaw: (
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|
@ -65,7 +65,7 @@
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central: ("npc.saber.male.head"),
|
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),
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neck: (
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offset: (-4.0, -5.5, -4.0),
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offset: (-4.0, -2.0, -4.0),
|
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central: ("npc.saber.male.neck"),
|
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),
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jaw: (
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@ -95,7 +95,7 @@
|
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central: ("npc.saber.male.head"),
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),
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neck: (
|
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offset: (-4.0, -5.5, -4.0),
|
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offset: (-4.0, -2.0, -4.0),
|
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central: ("npc.saber.male.neck"),
|
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),
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jaw: (
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@ -125,7 +125,7 @@
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central: ("npc.tuskram.male.head"),
|
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),
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neck: (
|
||||
offset: (-4.0, -5.0, -3.5),
|
||||
offset: (-4.0, -2.0, -3.5),
|
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central: ("npc.tuskram.male.neck"),
|
||||
),
|
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jaw: (
|
||||
@ -155,7 +155,7 @@
|
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central: ("npc.tuskram.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.0, -5.0, -3.5),
|
||||
offset: (-4.0, -2.0, -3.5),
|
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central: ("npc.tuskram.male.neck"),
|
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),
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jaw: (
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@ -185,7 +185,7 @@
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central: ("npc.lion.male.head"),
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),
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neck: (
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offset: (-7.5, -5.5, -8.5),
|
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offset: (-7.5, -3.0, -8.5),
|
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central: ("npc.lion.male.neck"),
|
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),
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jaw: (
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@ -215,7 +215,7 @@
|
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central: ("npc.lion.male.head"),
|
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),
|
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neck: (
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offset: (-7.5, -5.5, -8.5),
|
||||
offset: (-7.5, -3.0, -8.5),
|
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central: ("npc.lion.male.neck"),
|
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),
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jaw: (
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@ -245,7 +245,7 @@
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central: ("npc.tarasque.male.head"),
|
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),
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neck: (
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||||
offset: (-5.0, -3.0, -4.5),
|
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offset: (-5.0, -2.0, -4.5),
|
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central: ("npc.tarasque.male.neck"),
|
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),
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jaw: (
|
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@ -275,7 +275,7 @@
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central: ("npc.tarasque.male.head"),
|
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),
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neck: (
|
||||
offset: (-5.0, -3.0, -4.5),
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offset: (-5.0, -2.0, -4.5),
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||||
central: ("npc.tarasque.male.neck"),
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),
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jaw: (
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@ -365,7 +365,7 @@
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central: ("npc.wolf.male.head"),
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),
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neck: (
|
||||
offset: (-5.0, -4.5, -5.0),
|
||||
offset: (-5.0, -2.0, -5.0),
|
||||
central: ("npc.wolf.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -395,7 +395,7 @@
|
||||
central: ("npc.wolf.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-5.0, -4.5, -5.0),
|
||||
offset: (-5.0, -2.0, -5.0),
|
||||
central: ("npc.wolf.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -425,7 +425,7 @@
|
||||
central: ("npc.frostfang.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-3.0, -2.0, -4.0),
|
||||
offset: (-3.0, -1.0, -4.0),
|
||||
central: ("npc.frostfang.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -455,7 +455,7 @@
|
||||
central: ("npc.frostfang.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-3.0, -2.0, -4.0),
|
||||
offset: (-3.0, -1.0, -4.0),
|
||||
central: ("npc.frostfang.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -485,7 +485,7 @@
|
||||
central: ("npc.mouflon.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.0, -4.0, -4.5),
|
||||
offset: (-4.0, -2.0, -4.5),
|
||||
central: ("npc.mouflon.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -515,7 +515,7 @@
|
||||
central: ("npc.mouflon.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.0, -4.0, -4.5),
|
||||
offset: (-4.0, -2.0, -4.5),
|
||||
central: ("npc.mouflon.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -605,7 +605,7 @@
|
||||
central: ("npc.bonerattler.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.5, -2.0, -5.0),
|
||||
offset: (-4.5, -1.0, -5.0),
|
||||
central: ("npc.bonerattler.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -635,7 +635,7 @@
|
||||
central: ("npc.bonerattler.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.5, -2.0, -5.0),
|
||||
offset: (-4.5, -1.0, -5.0),
|
||||
central: ("npc.bonerattler.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -665,7 +665,7 @@
|
||||
central: ("npc.deer.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-3.0, -3.5, -4.0),
|
||||
offset: (-3.0, -2.0, -4.0),
|
||||
central: ("npc.deer.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -695,7 +695,7 @@
|
||||
central: ("npc.deer.female.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-3.0, -3.5, -4.0),
|
||||
offset: (-3.0, -2.0, -4.0),
|
||||
central: ("npc.deer.female.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -725,7 +725,7 @@
|
||||
central: ("npc.hirdrasil.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.0, -4.0, -6.0),
|
||||
offset: (-4.0, -2.0, -6.0),
|
||||
central: ("npc.hirdrasil.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -755,7 +755,7 @@
|
||||
central: ("npc.hirdrasil.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-4.0, -4.0, -6.0),
|
||||
offset: (-4.0, -2.0, -6.0),
|
||||
central: ("npc.hirdrasil.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -785,7 +785,7 @@
|
||||
central: ("npc.roshwalr.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-7.0, -3.0, -11.5),
|
||||
offset: (-7.0, -2.0, -11.5),
|
||||
central: ("npc.roshwalr.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
@ -815,7 +815,7 @@
|
||||
central: ("npc.roshwalr.male.head"),
|
||||
),
|
||||
neck: (
|
||||
offset: (-7.0, -3.0, -11.5),
|
||||
offset: (-7.0, -2.0, -11.5),
|
||||
central: ("npc.roshwalr.male.neck"),
|
||||
),
|
||||
jaw: (
|
||||
|
@ -172,6 +172,10 @@ impl Asset for AbilityMap {
|
||||
pub enum UniqueKind {
|
||||
StoneGolemFist,
|
||||
BeastClaws,
|
||||
GenericQuadMed,
|
||||
QuadMedQuick,
|
||||
QuadMedJump,
|
||||
QuadLowRanged,
|
||||
QuadLowTail,
|
||||
QuadLowQuick,
|
||||
QuadLowBasic,
|
||||
}
|
||||
|
@ -106,10 +106,19 @@ impl LoadoutBuilder {
|
||||
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
|
||||
quadruped_medium::Species::Wolf => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.genericquadmed",
|
||||
"common.items.npc_weapons.unique.quadmedquick",
|
||||
));
|
||||
},
|
||||
quadruped_medium::Species::Saber => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadmedjump",
|
||||
));
|
||||
},
|
||||
_ => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadmedquick",
|
||||
));
|
||||
},
|
||||
_ => {},
|
||||
},
|
||||
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
||||
quadruped_low::Species::Maneater => {
|
||||
@ -117,7 +126,41 @@ impl LoadoutBuilder {
|
||||
"common.items.npc_weapons.unique.quadlowranged",
|
||||
));
|
||||
},
|
||||
_ => {},
|
||||
quadruped_low::Species::Asp => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowranged",
|
||||
));
|
||||
},
|
||||
quadruped_low::Species::Crocodile => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowtail",
|
||||
));
|
||||
},
|
||||
quadruped_low::Species::Alligator => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowtail",
|
||||
));
|
||||
},
|
||||
quadruped_low::Species::Salamander => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowtail",
|
||||
));
|
||||
},
|
||||
quadruped_low::Species::Monitor => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowquick",
|
||||
));
|
||||
},
|
||||
quadruped_low::Species::Pangolin => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowquick",
|
||||
));
|
||||
},
|
||||
_ => {
|
||||
main_tool = Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadlowbasic",
|
||||
));
|
||||
},
|
||||
},
|
||||
Body::BipedLarge(biped_large) => match (biped_large.species, biped_large.body_type)
|
||||
{
|
||||
|
@ -417,7 +417,7 @@ pub fn handle_ability3_input(data: &JoinData, update: &mut StateUpdate) {
|
||||
/// Checks that player can perform a dodge, then
|
||||
/// attempts to go into `loadout.active_item.dodge_ability`
|
||||
pub fn handle_dodge_input(data: &JoinData, update: &mut StateUpdate) {
|
||||
if data.inputs.roll.is_pressed() {
|
||||
if data.inputs.roll.is_pressed() && data.body.is_humanoid() {
|
||||
if let Some(ability) = data
|
||||
.loadout
|
||||
.active_item
|
||||
|
@ -352,7 +352,7 @@ impl<'a> System<'a> for Sys {
|
||||
Some(ToolKind::Unique(UniqueKind::StoneGolemFist)) => {
|
||||
Tactic::StoneGolemBoss
|
||||
},
|
||||
Some(ToolKind::Unique(UniqueKind::GenericQuadMed)) => Tactic::Wolf,
|
||||
Some(ToolKind::Unique(UniqueKind::QuadMedQuick)) => Tactic::Wolf,
|
||||
Some(ToolKind::Unique(UniqueKind::QuadLowRanged)) => Tactic::Maneater,
|
||||
|
||||
_ => Tactic::Melee,
|
||||
|
@ -2,12 +2,13 @@ use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedLowSkeleton, SkeletonAttr,
|
||||
};
|
||||
use std::f32::consts::PI;
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
|
||||
pub struct AlphaAnimation;
|
||||
|
||||
impl Animation for AlphaAnimation {
|
||||
type Dependency = (f32, f64);
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedLowSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
@ -16,58 +17,44 @@ impl Animation for AlphaAnimation {
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_alpha")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, _global_time): Self::Dependency,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let short = (((1.0)
|
||||
/ (0.1 + 0.9 * ((anim_time as f32 * 8.0 + PI * 2.5).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 8.0 + PI * 2.5).sin());
|
||||
let quick = (((1.0)
|
||||
/ (0.001 + 0.9999 * ((anim_time as f32 * 7.0 + PI * 0.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 7.0 + PI * 0.0).sin());
|
||||
|
||||
next.head_upper.position = Vec3::new(0.0, s_a.head_upper.0, s_a.head_upper.1);
|
||||
next.head_upper.orientation = Quaternion::rotation_z(short * 0.3);
|
||||
|
||||
next.head_lower.position = Vec3::new(0.0, s_a.head_lower.0, s_a.head_lower.1);
|
||||
next.head_lower.orientation =
|
||||
Quaternion::rotation_z(short * 0.2) * Quaternion::rotation_y(short * -0.4);
|
||||
|
||||
next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
|
||||
next.jaw.orientation = Quaternion::rotation_x(-0.2 + quick * 0.3);
|
||||
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) * s_a.scaler / 11.0;
|
||||
next.chest.orientation = Quaternion::rotation_y(short * -0.07);
|
||||
|
||||
next.tail_front.position = Vec3::new(0.0, s_a.tail_front.0, s_a.tail_front.1);
|
||||
next.tail_front.orientation = Quaternion::rotation_x(0.15)
|
||||
* Quaternion::rotation_y(short * 0.2)
|
||||
* Quaternion::rotation_z(short * 0.3);
|
||||
|
||||
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
|
||||
next.tail_rear.orientation = Quaternion::rotation_y(short * 0.5)
|
||||
* Quaternion::rotation_x(-0.12)
|
||||
* Quaternion::rotation_z(short * 0.3);
|
||||
if velocity < 1.0 {
|
||||
next.foot_fl.position = Vec3::new(-s_a.feet_f.0, s_a.feet_f.1, s_a.feet_f.2);
|
||||
next.foot_fl.orientation = Quaternion::rotation_y(short * 0.12);
|
||||
|
||||
next.foot_fr.position = Vec3::new(s_a.feet_f.0, s_a.feet_f.1, s_a.feet_f.2);
|
||||
next.foot_fr.orientation = Quaternion::rotation_y(short * 0.12);
|
||||
|
||||
next.foot_bl.position = Vec3::new(-s_a.feet_b.0, s_a.feet_b.1, s_a.feet_b.2);
|
||||
next.foot_bl.orientation = Quaternion::rotation_y(short * 0.12);
|
||||
|
||||
next.foot_br.position = Vec3::new(s_a.feet_b.0, s_a.feet_b.1, s_a.feet_b.2);
|
||||
next.foot_br.orientation = Quaternion::rotation_y(short * 0.12);
|
||||
} else {
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.5), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(4.0), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let twitch3 = (mirror * movement3 * 9.0).sin();
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
|
||||
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * -0.7);
|
||||
|
||||
next.head_lower.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.35 + movement2abs * -0.9)
|
||||
* Quaternion::rotation_y(movement1 * 0.7 + movement2 * -1.0);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.6 + movement2abs * 0.6);
|
||||
next.chest.orientation = Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
|
||||
* Quaternion::rotation_z(movement1 * -0.2 + movement2 * 0.6);
|
||||
|
||||
next.tail_front.orientation = Quaternion::rotation_x(0.15)
|
||||
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
|
||||
|
||||
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
|
||||
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
|
||||
next
|
||||
}
|
||||
}
|
||||
|
60
voxygen/src/anim/src/quadruped_low/beta.rs
Normal file
60
voxygen/src/anim/src/quadruped_low/beta.rs
Normal file
@ -0,0 +1,60 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedLowSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
|
||||
pub struct BetaAnimation;
|
||||
|
||||
impl Animation for BetaAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedLowSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_low_beta\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_beta")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.5), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(4.0), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let twitch3 = (mirror * movement3 * 9.0).sin();
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
|
||||
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * 0.2);
|
||||
|
||||
next.head_lower.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.15 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.15);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(movement1abs * -1.0 + movement2abs * 1.0);
|
||||
next.chest.orientation = Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
|
||||
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
|
||||
|
||||
next.tail_front.orientation = Quaternion::rotation_x(0.15)
|
||||
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
|
||||
|
||||
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
|
||||
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
|
||||
next
|
||||
}
|
||||
}
|
84
voxygen/src/anim/src/quadruped_low/dash.rs
Normal file
84
voxygen/src/anim/src/quadruped_low/dash.rs
Normal file
@ -0,0 +1,84 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedLowSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct DashAnimation;
|
||||
|
||||
impl Animation for DashAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedLowSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_low_dash\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_dash")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, chargemovementbase, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.5), 0.0, 0.0, 0.0),
|
||||
Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, 1.0, (anim_time as f32).powf(4.0), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let twitch1 = (mirror * movement1base * 9.5).sin();
|
||||
let twitch1fast = (mirror * movement1base * 25.0).sin();
|
||||
//let twitch3 = (mirror * movement3 * 4.0).sin();
|
||||
//let movement1 = mirror * movement1base * pullback;
|
||||
//let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
let short = (((1.0)
|
||||
/ (0.72
|
||||
+ 0.28 * ((anim_time as f32 * 16.0 as f32 + PI * 0.25).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 as f32 + PI * 0.25).sin())
|
||||
* chargemovementbase
|
||||
* pullback;
|
||||
let shortalt =
|
||||
(anim_time as f32 * 16.0 as f32 + PI * 0.25).sin() * chargemovementbase * pullback;
|
||||
|
||||
next.head_upper.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.4 + movement2abs * 0.3)
|
||||
* Quaternion::rotation_z(short * -0.06 + twitch1 * -0.3);
|
||||
|
||||
next.head_lower.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.5)
|
||||
* Quaternion::rotation_z(short * 0.15 + twitch1 * 0.3);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(
|
||||
twitch1fast * 0.2
|
||||
+ movement1abs * -0.3
|
||||
+ movement2abs * 1.2
|
||||
+ chargemovementbase * -0.5,
|
||||
);
|
||||
next.chest.orientation =
|
||||
Quaternion::rotation_z(twitch1 * 0.06) * Quaternion::rotation_y(short * 0.06);
|
||||
|
||||
next.tail_front.orientation = Quaternion::rotation_x(
|
||||
0.15 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15);
|
||||
|
||||
next.tail_rear.orientation =
|
||||
Quaternion::rotation_x(
|
||||
-0.12 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15 + twitch1fast * 0.3);
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
pub mod alpha;
|
||||
pub mod beta;
|
||||
pub mod dash;
|
||||
pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod run;
|
||||
pub mod shoot;
|
||||
pub mod tailwhip;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation,
|
||||
shoot::ShootAnimation,
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, dash::DashAnimation, idle::IdleAnimation,
|
||||
jump::JumpAnimation, run::RunAnimation, shoot::ShootAnimation, tailwhip::TailwhipAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
|
||||
@ -116,8 +119,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Alligator, _) => (0.5, 2.0),
|
||||
(Salamander, Male) => (0.5, 2.5),
|
||||
(Salamander, Female) => (0.5, 1.0),
|
||||
(Monitor, _) => (4.5, 1.0),
|
||||
(Asp, _) => (6.0, 5.5),
|
||||
(Monitor, _) => (5.5, 3.0),
|
||||
(Asp, _) => (4.5, 10.5),
|
||||
(Tortoise, _) => (5.0, 1.0),
|
||||
(Rocksnapper, _) => (6.0, 0.5),
|
||||
(Pangolin, _) => (-0.5, 8.0),
|
||||
@ -130,8 +133,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Alligator, _) => (9.0, 0.25),
|
||||
(Salamander, Male) => (9.0, 0.0),
|
||||
(Salamander, Female) => (9.0, 0.0),
|
||||
(Monitor, _) => (10.0, 2.0),
|
||||
(Asp, _) => (9.0, 2.5),
|
||||
(Monitor, _) => (7.0, 0.0),
|
||||
(Asp, _) => (6.0, -2.5),
|
||||
(Tortoise, _) => (12.0, -3.5),
|
||||
(Rocksnapper, _) => (12.0, -9.0),
|
||||
(Pangolin, _) => (8.0, -9.0),
|
||||
@ -144,8 +147,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Alligator, _) => (2.5, -2.0),
|
||||
(Salamander, Male) => (0.0, -2.0),
|
||||
(Salamander, Female) => (0.5, -1.0),
|
||||
(Monitor, _) => (-2.0, -1.0),
|
||||
(Asp, _) => (-3.0, -2.0),
|
||||
(Monitor, _) => (3.0, -1.0),
|
||||
(Asp, _) => (2.0, -2.0),
|
||||
(Tortoise, _) => (-3.5, -2.0),
|
||||
(Rocksnapper, _) => (-5.0, -1.5),
|
||||
(Pangolin, _) => (0.0, 0.0),
|
||||
|
@ -113,7 +113,7 @@ impl Animation for RunAnimation {
|
||||
* Quaternion::rotation_y(shortalt * 0.1)
|
||||
* Quaternion::rotation_x(0.06 - s_a.lean.0 * 1.2 + x_tilt * 0.2);
|
||||
|
||||
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1 + shortalt * 0.6);
|
||||
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
|
||||
next.tail_rear.orientation =
|
||||
Quaternion::rotation_z(shortalt * 0.25 * s_a.lean.1 + tilt * 1.6)
|
||||
* Quaternion::rotation_y(shortalt * 0.1)
|
||||
|
@ -37,7 +37,9 @@ impl Animation for ShootAnimation {
|
||||
* Quaternion::rotation_z((twitch1 * 0.1) * (1.0 - movement3));
|
||||
|
||||
next.head_lower.position = Vec3::new(0.0, s_a.head_lower.0, s_a.head_lower.1);
|
||||
next.head_lower.orientation = Quaternion::rotation_x(movement2 * 0.3 * (1.0 - movement3));
|
||||
next.head_lower.orientation = Quaternion::rotation_x(
|
||||
(twitch1 * 0.05 + movement1 * 0.3 + movement2 * 0.6) * (1.0 - movement3),
|
||||
);
|
||||
|
||||
next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
|
||||
next.jaw.orientation = Quaternion::rotation_x(movement1 * -0.5);
|
||||
|
72
voxygen/src/anim/src/quadruped_low/tailwhip.rs
Normal file
72
voxygen/src/anim/src/quadruped_low/tailwhip.rs
Normal file
@ -0,0 +1,72 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedLowSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
|
||||
pub struct TailwhipAnimation;
|
||||
|
||||
impl Animation for TailwhipAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedLowSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_low_tailwhip\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_tailwhip")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, movement2base, movement3, twitch) = match stage_section {
|
||||
Some(StageSection::Charge) => (
|
||||
(anim_time as f32).min(1.2),
|
||||
0.0,
|
||||
0.0,
|
||||
(anim_time as f32 * 15.0).sin(),
|
||||
),
|
||||
Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(4.0), 0.0, 1.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powf(6.0), 1.0),
|
||||
_ => (0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let twitchfinal = mirror * (anim_time as f32 * 10.0).sin();
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement1nopull = mirror * movement1base;
|
||||
let movement2nopull = mirror * movement2base;
|
||||
next.head_upper.orientation = Quaternion::rotation_z(movement1 * 0.6 + movement2 * -1.2);
|
||||
|
||||
next.head_lower.orientation = Quaternion::rotation_z(movement1 * 0.7 + movement2 * -1.6);
|
||||
|
||||
next.chest.orientation = Quaternion::rotation_z(
|
||||
(mirror * twitch * 0.02 + movement1nopull * -0.4 + movement2nopull * 3.0)
|
||||
+ (movement3 * 4.0 * mirror),
|
||||
);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(movement1 * -0.1 + movement2 * 0.1);
|
||||
|
||||
next.tail_front.orientation = Quaternion::rotation_x(0.15 + (movement1abs * -0.4))
|
||||
* Quaternion::rotation_z(
|
||||
(twitch * 0.15 + movement1 * -0.6 + movement2 * 0.9)
|
||||
* (1.0 - movement3 + twitchfinal * 0.2),
|
||||
);
|
||||
next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
|
||||
|
||||
next.tail_rear.orientation = Quaternion::rotation_x(-0.12 + (movement1abs * -0.45))
|
||||
* Quaternion::rotation_z(
|
||||
(mirror * twitch * 0.2 + movement1 * -0.6 + movement2 * 0.7)
|
||||
* (1.0 - movement3 + twitchfinal * 0.2),
|
||||
);
|
||||
next
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ use common::states::utils::StageSection;
|
||||
pub struct AlphaAnimation;
|
||||
|
||||
impl Animation for AlphaAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>);
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
@ -16,103 +16,72 @@ impl Animation for AlphaAnimation {
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_alpha")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, _global_time, stage_section): Self::Dependency,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
|
||||
//let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
|
||||
|
||||
let (movement1, movement2, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(1.0), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
|
||||
Some(StageSection::Recover) => (0.0, 1.0, (anim_time as f32).powf(4.0)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let movement1 = movement1base * mirror * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
//let movement2 = movement2base*mirror*pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
let twitch1 = (movement1 * 10.0).sin() * pullback;
|
||||
let twitch2 = (movement3 * 5.0).sin() * pullback;
|
||||
let twitchmovement = twitch1 + twitch2;
|
||||
|
||||
if let Some(stage_section) = stage_section {
|
||||
match stage_section {
|
||||
StageSection::Buildup | StageSection::Recover | StageSection::Swing => {
|
||||
let twitch1 = (movement1 * 20.0).sin();
|
||||
let twitch2 = (movement3 * 5.0).sin();
|
||||
let twitchmovement = twitch1 + twitch2;
|
||||
next.head.orientation = Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * 0.2)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.3 * mirror);
|
||||
|
||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||
next.head.orientation =
|
||||
Quaternion::rotation_x(
|
||||
(movement1 * 0.4 + movement2 * 0.4) * (1.0 - movement3),
|
||||
) * Quaternion::rotation_y(twitchmovement * 0.2 * (1.0 - movement3));
|
||||
next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.2)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
|
||||
next.neck.orientation =
|
||||
Quaternion::rotation_x(movement1 * -0.7 * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1);
|
||||
next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
|
||||
next.jaw.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
|
||||
next.jaw.scale = Vec3::one() * 1.02;
|
||||
next.jaw.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
|
||||
|
||||
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
|
||||
next.tail.orientation = Quaternion::rotation_z(twitchmovement * 1.0);
|
||||
next.tail.orientation = Quaternion::rotation_z(twitchmovement * 1.0 * mirror);
|
||||
next.torso_front.position = Vec3::new(
|
||||
0.0,
|
||||
s_a.torso_front.0 + movement1abs * -4.0,
|
||||
s_a.torso_front.1,
|
||||
) * s_a.scaler
|
||||
/ 11.0;
|
||||
next.torso_front.orientation = Quaternion::rotation_x(movement1abs * 0.3)
|
||||
* Quaternion::rotation_y(twitchmovement * -0.1 * mirror);
|
||||
|
||||
next.torso_front.position =
|
||||
Vec3::new(0.0, s_a.torso_front.0, s_a.torso_front.1) * s_a.scaler / 11.0;
|
||||
next.torso_front.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.2 * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(twitchmovement * -0.1);
|
||||
next.torso_back.orientation = Quaternion::rotation_x(movement1abs * -0.45)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.torso_back.position = Vec3::new(0.0, s_a.torso_back.0, s_a.torso_back.1);
|
||||
next.torso_back.orientation =
|
||||
Quaternion::rotation_x(movement1 * -0.3 * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1);
|
||||
next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
|
||||
next.leg_fl.orientation = Quaternion::rotation_x(movement1abs * 0.8)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.ears.position = Vec3::new(0.0, s_a.ears.0, s_a.ears.1);
|
||||
next.ears.orientation =
|
||||
Quaternion::rotation_x(twitchmovement * 0.1 * (1.0 - movement3));
|
||||
if speed < 0.5 {
|
||||
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fl.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.6 * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1);
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(movement1abs * 0.8)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fr.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.6 * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
|
||||
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_bl.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.5 * (1.0 - movement3));
|
||||
next.leg_br.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
|
||||
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_br.orientation =
|
||||
Quaternion::rotation_x(movement1 * 0.5 * (1.0 - movement3));
|
||||
next.foot_fl.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
|
||||
next.foot_fl.position =
|
||||
Vec3::new(-s_a.feet_f.0, s_a.feet_f.1, s_a.feet_f.2);
|
||||
next.foot_fl.orientation =
|
||||
Quaternion::rotation_x(movement1 * -0.5 * (1.0 - movement3));
|
||||
next.foot_fr.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
|
||||
next.foot_fr.position = Vec3::new(s_a.feet_f.0, s_a.feet_f.1, s_a.feet_f.2);
|
||||
next.foot_fr.orientation =
|
||||
Quaternion::rotation_x(movement1 * -0.5 * (1.0 - movement3));
|
||||
next.foot_bl.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
|
||||
next.foot_bl.position =
|
||||
Vec3::new(-s_a.feet_b.0, s_a.feet_b.1, s_a.feet_b.2);
|
||||
next.foot_bl.orientation =
|
||||
Quaternion::rotation_x(movement1 * -1.0 * (1.0 - movement3));
|
||||
next.foot_br.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
|
||||
next.foot_br.position = Vec3::new(s_a.feet_b.0, s_a.feet_b.1, s_a.feet_b.2);
|
||||
next.foot_br.orientation =
|
||||
Quaternion::rotation_x(movement1 * -1.0 * (1.0 - movement3));
|
||||
};
|
||||
},
|
||||
StageSection::Charge => {
|
||||
next.jaw.orientation = Quaternion::rotation_x(-1.0);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
next
|
||||
}
|
||||
}
|
||||
|
87
voxygen/src/anim/src/quadruped_medium/leapmelee.rs
Normal file
87
voxygen/src/anim/src/quadruped_medium/leapmelee.rs
Normal file
@ -0,0 +1,87 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedMediumSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
|
||||
pub struct LeapMeleeAnimation;
|
||||
|
||||
impl Animation for LeapMeleeAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_medium_leapmelee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_leapmelee")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
//let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
|
||||
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(1.0), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
|
||||
Some(StageSection::Recover) => (0.0, 1.0, (anim_time as f32).powf(4.0)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let movement1 = movement1base * mirror * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
//let movement2 = movement2base*mirror*pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
let twitch1 = (movement1 * 10.0).sin() * pullback;
|
||||
let twitch2 = (movement3 * 5.0).sin() * pullback;
|
||||
let twitchmovement = twitch1 + twitch2;
|
||||
|
||||
next.head.orientation = Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * 0.2)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.3 * mirror);
|
||||
|
||||
next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.2)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_z(twitchmovement * 1.0 * mirror);
|
||||
next.torso_front.position = Vec3::new(
|
||||
0.0,
|
||||
s_a.torso_front.0 + movement1abs * -4.0,
|
||||
s_a.torso_front.1,
|
||||
) * s_a.scaler
|
||||
/ 11.0;
|
||||
next.torso_front.orientation = Quaternion::rotation_x(movement1abs * 0.3)
|
||||
* Quaternion::rotation_y(twitchmovement * -0.1 * mirror);
|
||||
|
||||
next.torso_back.orientation = Quaternion::rotation_x(movement1abs * -0.45)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
|
||||
next.leg_fl.orientation = Quaternion::rotation_x(movement1abs * 0.8)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(movement1abs * 0.8)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
|
||||
next.foot_fl.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
|
||||
next.foot_fr.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
|
||||
next.foot_bl.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
|
||||
next.foot_br.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -2,12 +2,13 @@ pub mod alpha;
|
||||
pub mod feed;
|
||||
pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod leapmelee;
|
||||
pub mod run;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, feed::FeedAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
||||
run::RunAnimation,
|
||||
leapmelee::LeapMeleeAnimation, run::RunAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
|
||||
@ -137,18 +138,18 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
Self {
|
||||
head: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (0.0, -1.0),
|
||||
(Saber, _) => (0.0, -3.0),
|
||||
(Tuskram, _) => (0.0, 1.0),
|
||||
(Lion, _) => (2.5, 2.0),
|
||||
(Saber, _) => (5.0, -3.0),
|
||||
(Tuskram, _) => (2.0, 1.0),
|
||||
(Lion, _) => (4.5, 2.0),
|
||||
(Tarasque, _) => (-4.0, 3.5),
|
||||
(Tiger, _) => (2.0, 1.0),
|
||||
(Wolf, _) => (-0.5, 3.0),
|
||||
(Frostfang, _) => (1.0, -2.0),
|
||||
(Mouflon, _) => (0.5, 1.5),
|
||||
(Catoblepas, _) => (-1.0, -6.5),
|
||||
(Bonerattler, _) => (-1.0, 2.5),
|
||||
(Deer, Male) => (0.5, 3.5),
|
||||
(Deer, Female) => (0.5, 3.5),
|
||||
(Bonerattler, _) => (1.0, 2.5),
|
||||
(Deer, Male) => (1.5, 3.5),
|
||||
(Deer, Female) => (1.5, 3.5),
|
||||
(Hirdrasil, _) => (0.0, 5.0),
|
||||
(Roshwalr, _) => (1.0, 0.5),
|
||||
(Donkey, _) => (4.5, -3.0),
|
||||
@ -160,17 +161,17 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
},
|
||||
neck: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (1.0, -1.0),
|
||||
(Saber, _) => (1.0, 0.0),
|
||||
(Tuskram, _) => (1.0, 1.0),
|
||||
(Lion, _) => (0.5, 1.0),
|
||||
(Tarasque, _) => (0.5, -4.0),
|
||||
(Saber, _) => (-3.5, -2.0),
|
||||
(Tuskram, _) => (-1.0, 1.0),
|
||||
(Lion, _) => (-1.5, 1.0),
|
||||
(Tarasque, _) => (-1.5, -4.0),
|
||||
(Tiger, _) => (0.0, 0.0),
|
||||
(Wolf, _) => (-4.5, 2.0),
|
||||
(Frostfang, _) => (2.0, 1.5),
|
||||
(Mouflon, _) => (-1.0, 1.0),
|
||||
(Catoblepas, _) => (19.5, -2.0),
|
||||
(Bonerattler, _) => (7.0, -1.5),
|
||||
(Deer, _) => (-0.5, 1.0),
|
||||
(Bonerattler, _) => (9.0, -0.5),
|
||||
(Deer, _) => (-2.5, 1.0),
|
||||
(Hirdrasil, _) => (-1.0, 0.5),
|
||||
(Roshwalr, _) => (0.0, 1.0),
|
||||
(Donkey, _) => (1.0, 3.5),
|
||||
|
@ -1528,6 +1528,35 @@ impl FigureMgr {
|
||||
),
|
||||
};
|
||||
let target_bones = match &character {
|
||||
CharacterState::BasicMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_medium::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::DashMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
@ -1545,7 +1574,42 @@ impl FigureMgr {
|
||||
};
|
||||
anim::quadruped_medium::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(vel.0.magnitude(), time, Some(s.stage_section)),
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::LeapMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Movement => {
|
||||
stage_time / s.static_data.movement_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_medium::LeapMeleeAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -1681,6 +1745,155 @@ impl FigureMgr {
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::BasicMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_low::BetaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::ChargedMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Charge => {
|
||||
stage_time / s.static_data.charge_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_low::TailwhipAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::ComboMelee(s) => {
|
||||
let stage_index = (s.stage - 1) as usize;
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_buildup_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_swing_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_recover_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
match s.stage {
|
||||
1 => anim::quadruped_low::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
2 => anim::quadruped_low::BetaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
_ => anim::quadruped_low::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
}
|
||||
},
|
||||
CharacterState::DashMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Charge => stage_time,
|
||||
StageSection::Swing => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_low::DashAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// TODO!
|
||||
_ => target_base,
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user