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Fix turning off worldgen feature
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parent
d1a9264a99
commit
c0a8422a43
@ -362,7 +362,10 @@ impl Server {
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let connection_handler = ConnectionHandler::new(network);
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let connection_handler = ConnectionHandler::new(network);
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// Initiate real-time world simulation
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// Initiate real-time world simulation
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#[cfg(feature = "worldgen")]
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rtsim::init(&mut state, &world);
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rtsim::init(&mut state, &world);
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#[cfg(not(feature = "worldgen"))]
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rtsim::init(&mut state);
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let this = Self {
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let this = Self {
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state,
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state,
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@ -503,6 +506,7 @@ impl Server {
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dt,
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dt,
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|dispatcher_builder| {
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|dispatcher_builder| {
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sys::add_server_systems(dispatcher_builder);
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sys::add_server_systems(dispatcher_builder);
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#[cfg(feature = "worldgen")]
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rtsim::add_server_systems(dispatcher_builder);
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rtsim::add_server_systems(dispatcher_builder);
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},
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},
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false,
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false,
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@ -82,8 +82,11 @@ pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
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dispatch_builder.add(tick::Sys, TICK_SYS, &[LOAD_CHUNK_SYS, UNLOAD_CHUNK_SYS]);
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dispatch_builder.add(tick::Sys, TICK_SYS, &[LOAD_CHUNK_SYS, UNLOAD_CHUNK_SYS]);
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}
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}
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pub fn init(state: &mut State, world: &world::World) {
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pub fn init(state: &mut State, #[cfg(feature = "worldgen")] world: &world::World) {
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#[cfg(feature = "worldgen")]
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let mut rtsim = RtSim::new(world.sim().get_size());
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let mut rtsim = RtSim::new(world.sim().get_size());
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#[cfg(not(feature = "worldgen"))]
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let mut rtsim = RtSim::new(Vec2::new(40, 40));
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for _ in 0..2500 {
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for _ in 0..2500 {
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let pos = rtsim
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let pos = rtsim
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