Aura duration separated from cast duration in aura state

Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
This commit is contained in:
Sam
2021-03-06 16:29:00 -05:00
parent d711c77468
commit c13e84aff5
16 changed files with 63 additions and 96 deletions

View File

@ -303,7 +303,7 @@ impl<'a> System<'a> for Sys {
CharacterState::RepeaterRanged(data) => data.handle_event(&j, action),
CharacterState::Shockwave(data) => data.handle_event(&j, action),
CharacterState::BasicBeam(data) => data.handle_event(&j, action),
CharacterState::CastAura(data) => data.handle_event(&j, action),
CharacterState::BasicAura(data) => data.handle_event(&j, action),
CharacterState::HealingBeam(data) => data.handle_event(&j, action),
};
local_emitter.append(&mut state_update.local_events);
@ -344,7 +344,7 @@ impl<'a> System<'a> for Sys {
CharacterState::RepeaterRanged(data) => data.behavior(&j),
CharacterState::Shockwave(data) => data.behavior(&j),
CharacterState::BasicBeam(data) => data.behavior(&j),
CharacterState::CastAura(data) => data.behavior(&j),
CharacterState::BasicAura(data) => data.behavior(&j),
CharacterState::HealingBeam(data) => data.behavior(&j),
};