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Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state Removed last vestiges of old sceptre abilities Combo extended to most other attacks Cast aura state renamed to basic aura
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@ -303,7 +303,7 @@ impl<'a> System<'a> for Sys {
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CharacterState::RepeaterRanged(data) => data.handle_event(&j, action),
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CharacterState::Shockwave(data) => data.handle_event(&j, action),
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CharacterState::BasicBeam(data) => data.handle_event(&j, action),
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CharacterState::CastAura(data) => data.handle_event(&j, action),
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CharacterState::BasicAura(data) => data.handle_event(&j, action),
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CharacterState::HealingBeam(data) => data.handle_event(&j, action),
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};
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local_emitter.append(&mut state_update.local_events);
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@ -344,7 +344,7 @@ impl<'a> System<'a> for Sys {
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CharacterState::RepeaterRanged(data) => data.behavior(&j),
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CharacterState::Shockwave(data) => data.behavior(&j),
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CharacterState::BasicBeam(data) => data.behavior(&j),
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CharacterState::CastAura(data) => data.behavior(&j),
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CharacterState::BasicAura(data) => data.behavior(&j),
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CharacterState::HealingBeam(data) => data.behavior(&j),
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};
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