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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Recently unequipped items are now tracked and durability loss on death is applied to them
This commit is contained in:
parent
77785faeec
commit
c1a64e1d69
@ -1,18 +1,26 @@
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use crate::comp::{
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use crate::{
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comp::{
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inventory::{
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item::{self, tool::Tool, Hands, ItemKind},
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item::{self, tool::Tool, Hands, ItemDefinitionIdOwned, ItemKind},
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slot::{ArmorSlot, EquipSlot},
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InvSlot,
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},
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Item,
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},
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resources::Time,
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};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use std::ops::Range;
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use tracing::warn;
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pub(super) const UNEQUIP_TRACKING_DURATION: f64 = 60.0;
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Loadout {
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slots: Vec<LoadoutSlot>,
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// Includes time that item was unequipped at
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pub(super) recently_unequipped_items: HashMap<ItemDefinitionIdOwned, Time>,
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}
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/// NOTE: Please don't derive a PartialEq Instance for this; that's broken!
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@ -83,16 +91,36 @@ impl Loadout {
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.into_iter()
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.map(|(equip_slot, persistence_key)| LoadoutSlot::new(equip_slot, persistence_key))
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.collect(),
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recently_unequipped_items: HashMap::new(),
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}
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}
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/// Replaces the item in the Loadout slot that corresponds to the given
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/// EquipSlot and returns the previous item if any
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pub(super) fn swap(&mut self, equip_slot: EquipSlot, item: Option<Item>) -> Option<Item> {
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self.slots
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pub(super) fn swap(
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&mut self,
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equip_slot: EquipSlot,
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item: Option<Item>,
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time: Time,
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) -> Option<Item> {
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self.recently_unequipped_items.retain(|def, unequip_time| {
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let item_reequipped = item
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.as_ref()
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.map_or(false, |i| def.as_ref() == i.item_definition_id());
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let old_unequip = time.0 - unequip_time.0 > UNEQUIP_TRACKING_DURATION;
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// Stop tracking item if it is re-equipped or if was unequipped a while ago
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!(item_reequipped || old_unequip)
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});
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let unequipped_item = self
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.slots
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.iter_mut()
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.find(|x| x.equip_slot == equip_slot)
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.and_then(|x| core::mem::replace(&mut x.slot, item))
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.and_then(|x| core::mem::replace(&mut x.slot, item));
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if let Some(unequipped_item) = unequipped_item.as_ref() {
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self.recently_unequipped_items
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.insert(unequipped_item.item_definition_id().to_owned(), time);
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}
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unequipped_item
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}
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/// Returns a reference to the item (if any) equipped in the given EquipSlot
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@ -154,7 +182,12 @@ impl Loadout {
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}
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/// Swaps the contents of two loadout slots
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pub(super) fn swap_slots(&mut self, equip_slot_a: EquipSlot, equip_slot_b: EquipSlot) {
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pub(super) fn swap_slots(
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&mut self,
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equip_slot_a: EquipSlot,
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equip_slot_b: EquipSlot,
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time: Time,
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) {
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if self.slot(equip_slot_b).is_none() || self.slot(equip_slot_b).is_none() {
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// Currently all loadouts contain slots for all EquipSlots so this can never
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// happen, but if loadouts with alternate slot combinations are
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@ -163,9 +196,9 @@ impl Loadout {
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return;
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}
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let item_a = self.swap(equip_slot_a, None);
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let item_b = self.swap(equip_slot_b, item_a);
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assert_eq!(self.swap(equip_slot_a, item_b), None);
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let item_a = self.swap(equip_slot_a, None, time);
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let item_b = self.swap(equip_slot_b, item_a, time);
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assert_eq!(self.swap(equip_slot_a, item_b, time), None);
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// Check if items are valid in their new positions
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if !self.slot_can_hold(
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@ -176,9 +209,9 @@ impl Loadout {
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self.equipped(equip_slot_b).map(|x| x.kind()).as_deref(),
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) {
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// If not, revert the swap
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let item_a = self.swap(equip_slot_a, None);
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let item_b = self.swap(equip_slot_b, item_a);
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assert_eq!(self.swap(equip_slot_a, item_b), None);
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let item_a = self.swap(equip_slot_a, None, time);
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let item_b = self.swap(equip_slot_b, item_a, time);
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assert_eq!(self.swap(equip_slot_a, item_b, time), None);
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}
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}
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@ -367,7 +400,7 @@ impl Loadout {
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(None, None))
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}
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pub(super) fn swap_equipped_weapons(&mut self) {
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pub(super) fn swap_equipped_weapons(&mut self, time: Time) {
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// Checks if a given slot can hold an item right now, defaults to true if
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// nothing is equipped in slot
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let valid_slot = |equip_slot| {
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@ -385,25 +418,25 @@ impl Loadout {
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&& valid_slot(EquipSlot::InactiveOffhand)
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{
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// Get weapons from each slot
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let active_mainhand = self.swap(EquipSlot::ActiveMainhand, None);
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let active_offhand = self.swap(EquipSlot::ActiveOffhand, None);
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let inactive_mainhand = self.swap(EquipSlot::InactiveMainhand, None);
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let inactive_offhand = self.swap(EquipSlot::InactiveOffhand, None);
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let active_mainhand = self.swap(EquipSlot::ActiveMainhand, None, time);
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let active_offhand = self.swap(EquipSlot::ActiveOffhand, None, time);
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let inactive_mainhand = self.swap(EquipSlot::InactiveMainhand, None, time);
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let inactive_offhand = self.swap(EquipSlot::InactiveOffhand, None, time);
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// Equip weapons into new slots
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assert!(
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self.swap(EquipSlot::ActiveMainhand, inactive_mainhand)
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self.swap(EquipSlot::ActiveMainhand, inactive_mainhand, time)
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.is_none()
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);
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assert!(
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self.swap(EquipSlot::ActiveOffhand, inactive_offhand)
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self.swap(EquipSlot::ActiveOffhand, inactive_offhand, time)
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.is_none()
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);
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assert!(
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self.swap(EquipSlot::InactiveMainhand, active_mainhand)
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self.swap(EquipSlot::InactiveMainhand, active_mainhand, time)
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.is_none()
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);
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assert!(
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self.swap(EquipSlot::InactiveOffhand, active_offhand)
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self.swap(EquipSlot::InactiveOffhand, active_offhand, time)
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.is_none()
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);
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}
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@ -9,6 +9,7 @@ use crate::{
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item::{self, Item},
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object, quadruped_low, quadruped_medium, theropod, Body,
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},
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resources::Time,
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trade::SiteInformation,
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};
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use rand::{self, distributions::WeightedError, seq::SliceRandom, Rng};
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@ -1148,7 +1149,11 @@ impl LoadoutBuilder {
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.map_or(true, |item| equip_slot.can_hold(&item.kind()))
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);
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self.0.swap(equip_slot, item);
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// Used when creating a loadout, so time not needed as it is used to check when
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// stuff gets unequipped. A new loadout has never unequipped an item.
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let time = Time(0.0);
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self.0.swap(equip_slot, item, time);
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self
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}
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@ -17,6 +17,7 @@ use crate::{
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slot::{InvSlotId, SlotId},
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Item,
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},
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resources::Time,
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uid::Uid,
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LoadoutBuilder,
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};
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@ -615,18 +616,19 @@ impl Inventory {
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&mut self,
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equip_slot: EquipSlot,
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replacement_item: Option<Item>,
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time: Time,
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) -> Option<Item> {
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self.loadout.swap(equip_slot, replacement_item)
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self.loadout.swap(equip_slot, replacement_item, time)
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}
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/// Equip an item from a slot in inventory. The currently equipped item will
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/// go into inventory. If the item is going to mainhand, put mainhand in
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/// offhand and place offhand into inventory.
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#[must_use = "Returned items will be lost if not used"]
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pub fn equip(&mut self, inv_slot: InvSlotId) -> Vec<Item> {
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pub fn equip(&mut self, inv_slot: InvSlotId, time: Time) -> Vec<Item> {
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self.get(inv_slot)
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.and_then(|item| self.loadout.get_slot_to_equip_into(&item.kind()))
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.map(|equip_slot| self.swap_inventory_loadout(inv_slot, equip_slot))
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.map(|equip_slot| self.swap_inventory_loadout(inv_slot, equip_slot, time))
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.unwrap_or_else(Vec::new)
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}
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@ -680,7 +682,11 @@ impl Inventory {
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/// equipped if inventory has no slots available.
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#[must_use = "Returned items will be lost if not used"]
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#[allow(clippy::needless_collect)] // This is a false positive, the collect is needed
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pub fn unequip(&mut self, equip_slot: EquipSlot) -> Result<Option<Vec<Item>>, SlotError> {
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pub fn unequip(
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&mut self,
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equip_slot: EquipSlot,
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time: Time,
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) -> Result<Option<Vec<Item>>, SlotError> {
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// Ensure there is enough space in the inventory to place the unequipped item
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if self.free_slots_minus_equipped_item(equip_slot) == 0 {
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return Err(SlotError::InventoryFull);
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@ -688,7 +694,7 @@ impl Inventory {
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Ok(self
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.loadout
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.swap(equip_slot, None)
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.swap(equip_slot, None, time)
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.and_then(|mut unequipped_item| {
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let unloaded_items: Vec<Item> = unequipped_item.drain().collect();
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self.push(unequipped_item)
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@ -721,7 +727,7 @@ impl Inventory {
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/// Swaps items from two slots, regardless of if either is inventory or
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/// loadout.
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#[must_use = "Returned items will be lost if not used"]
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pub fn swap(&mut self, slot_a: Slot, slot_b: Slot) -> Vec<Item> {
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pub fn swap(&mut self, slot_a: Slot, slot_b: Slot, time: Time) -> Vec<Item> {
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match (slot_a, slot_b) {
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(Slot::Inventory(slot_a), Slot::Inventory(slot_b)) => {
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self.swap_slots(slot_a, slot_b);
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@ -729,10 +735,10 @@ impl Inventory {
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},
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(Slot::Inventory(inv_slot), Slot::Equip(equip_slot))
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| (Slot::Equip(equip_slot), Slot::Inventory(inv_slot)) => {
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self.swap_inventory_loadout(inv_slot, equip_slot)
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self.swap_inventory_loadout(inv_slot, equip_slot, time)
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},
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(Slot::Equip(slot_a), Slot::Equip(slot_b)) => {
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self.loadout.swap_slots(slot_a, slot_b);
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self.loadout.swap_slots(slot_a, slot_b, time);
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Vec::new()
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},
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}
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@ -768,6 +774,7 @@ impl Inventory {
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&mut self,
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inv_slot_id: InvSlotId,
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equip_slot: EquipSlot,
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time: Time,
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) -> Vec<Item> {
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if !self.can_swap(inv_slot_id, equip_slot) {
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return Vec::new();
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@ -777,7 +784,7 @@ impl Inventory {
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let from_inv = self.remove(inv_slot_id);
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// Swap the equipped item for the item from the inventory
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let from_equip = self.loadout.swap(equip_slot, from_inv);
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let from_equip = self.loadout.swap(equip_slot, from_inv, time);
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let unloaded_items = from_equip
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.map(|mut from_equip| {
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@ -803,10 +810,10 @@ impl Inventory {
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if self.loadout.equipped(EquipSlot::ActiveMainhand).is_none()
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&& self.loadout.equipped(EquipSlot::ActiveOffhand).is_some()
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{
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let offhand = self.loadout.swap(EquipSlot::ActiveOffhand, None);
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let offhand = self.loadout.swap(EquipSlot::ActiveOffhand, None, time);
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assert!(
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self.loadout
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.swap(EquipSlot::ActiveMainhand, offhand)
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.swap(EquipSlot::ActiveMainhand, offhand, time)
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.is_none()
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);
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}
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@ -815,10 +822,10 @@ impl Inventory {
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if self.loadout.equipped(EquipSlot::InactiveMainhand).is_none()
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&& self.loadout.equipped(EquipSlot::InactiveOffhand).is_some()
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{
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let offhand = self.loadout.swap(EquipSlot::InactiveOffhand, None);
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let offhand = self.loadout.swap(EquipSlot::InactiveOffhand, None, time);
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assert!(
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self.loadout
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.swap(EquipSlot::InactiveMainhand, offhand)
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.swap(EquipSlot::InactiveMainhand, offhand, time)
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.is_none()
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);
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}
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@ -867,7 +874,7 @@ impl Inventory {
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self.loadout.equipped_items_replaceable_by(item_kind)
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}
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pub fn swap_equipped_weapons(&mut self) { self.loadout.swap_equipped_weapons() }
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pub fn swap_equipped_weapons(&mut self, time: Time) { self.loadout.swap_equipped_weapons(time) }
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/// Update internal computed state of all top level items in this loadout.
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/// Used only when loading in persistence code.
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@ -883,13 +890,48 @@ impl Inventory {
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});
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}
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/// Increments durability of all valid items equipped in loaodut by 1
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/// Increments durability of all valid items equipped in loaodut and
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/// recently unequipped from loadout by 1
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pub fn damage_items(
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&mut self,
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ability_map: &item::tool::AbilityMap,
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msm: &item::MaterialStatManifest,
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time: Time,
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) {
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self.loadout.damage_items(ability_map, msm)
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self.loadout.damage_items(ability_map, msm);
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self.loadout
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.recently_unequipped_items
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.retain(|_item, unequip_time| {
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time.0 - unequip_time.0 <= loadout::UNEQUIP_TRACKING_DURATION
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});
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let inv_slots = self
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.loadout
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.recently_unequipped_items
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.keys()
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.filter_map(|item_def_id| {
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self.slots_with_id()
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.find(|&(_, item)| {
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if let Some(item) = item {
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// Find an item with the matching item definition id and that is not yet
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// at maximum durability lost
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item.item_definition_id() == *item_def_id
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&& item
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.durability()
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.map_or(true, |dur| dur < Item::MAX_DURABILITY)
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} else {
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false
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}
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})
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.map(|(slot, _)| slot)
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})
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.collect::<Vec<_>>();
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for inv_slot in inv_slots.iter() {
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if let Some(Some(item)) = self.slot_mut(*inv_slot) {
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if item.has_durability() {
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item.increment_damage(ability_map, msm);
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}
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}
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}
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}
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/// Resets durability of item in specified slot
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|
@ -508,9 +508,11 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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// Modify durability on all equipped items
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if let Some(mut inventory) = state.ecs().write_storage::<Inventory>().get_mut(entity) {
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let ability_map = state.ecs().read_resource::<AbilityMap>();
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let msm = state.ecs().read_resource::<MaterialStatManifest>();
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inventory.damage_items(&ability_map, &msm);
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let ecs = state.ecs();
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let ability_map = ecs.read_resource::<AbilityMap>();
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let msm = ecs.read_resource::<MaterialStatManifest>();
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let time = ecs.read_resource::<Time>();
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inventory.damage_items(&ability_map, &msm, *time);
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}
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if let Some(actor) = state.entity_as_actor(entity) {
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|
@ -15,6 +15,7 @@ use common::{
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recipe::{
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self, default_component_recipe_book, default_recipe_book, default_repair_recipe_book,
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},
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resources::Time,
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terrain::{Block, SpriteKind},
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trade::Trades,
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uid::Uid,
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@ -113,6 +114,8 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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return;
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}
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let time = *state.ecs().read_resource::<Time>();
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match manip {
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comp::InventoryManip::Pickup(pickup_uid) => {
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let item_entity =
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@ -405,7 +408,8 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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swap_lantern(&mut state.ecs().write_storage(), entity, lantern_info);
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}
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if let Some(pos) = state.ecs().read_storage::<comp::Pos>().get(entity) {
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dropped_items.extend(inventory.equip(slot).into_iter().map(|x| {
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dropped_items.extend(inventory.equip(slot, time).into_iter().map(
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|x| {
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(
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*pos,
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state
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@ -413,7 +417,8 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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.unwrap_or_default(),
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x,
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)
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}));
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},
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));
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}
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Some(InventoryUpdateEvent::Used)
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} else if let Some(item) = inventory.take(
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@ -525,7 +530,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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if let Some(pos) = state.ecs().read_storage::<comp::Pos>().get(entity) {
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// Unequip the item, any items that no longer fit within the inventory (due
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// to unequipping a bag for example) will be dropped on the floor
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if let Ok(Some(leftover_items)) = inventory.unequip(slot) {
|
||||
if let Ok(Some(leftover_items)) = inventory.unequip(slot, time) {
|
||||
dropped_items.extend(leftover_items.into_iter().map(|x| {
|
||||
(
|
||||
*pos,
|
||||
@ -598,7 +603,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
||||
|
||||
// If the stacks weren't mergable carry out a swap.
|
||||
if !merged_stacks {
|
||||
dropped_items.extend(inventory.swap(a, b).into_iter().map(|x| {
|
||||
dropped_items.extend(inventory.swap(a, b, time).into_iter().map(|x| {
|
||||
(
|
||||
*pos,
|
||||
state
|
||||
@ -665,7 +670,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
||||
comp::InventoryManip::Drop(slot) => {
|
||||
let item = match slot {
|
||||
Slot::Inventory(slot) => inventory.remove(slot),
|
||||
Slot::Equip(slot) => inventory.replace_loadout_item(slot, None),
|
||||
Slot::Equip(slot) => inventory.replace_loadout_item(slot, None, time),
|
||||
};
|
||||
|
||||
// FIXME: We should really require the drop and write to be atomic!
|
||||
@ -910,7 +915,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
||||
drop(inventories);
|
||||
},
|
||||
comp::InventoryManip::SwapEquippedWeapons => {
|
||||
inventory.swap_equipped_weapons();
|
||||
inventory.swap_equipped_weapons(time);
|
||||
drop(inventories);
|
||||
},
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ use common::{
|
||||
character::CharacterId,
|
||||
comp,
|
||||
comp::{group, pet::is_tameable, Presence, PresenceKind},
|
||||
resources::Time,
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
use common_base::span;
|
||||
@ -482,6 +483,7 @@ pub fn handle_possess(server: &mut Server, possessor_uid: Uid, possessee_uid: Ui
|
||||
drop(admins);
|
||||
|
||||
// Put possess item into loadout
|
||||
let time = ecs.read_resource::<Time>();
|
||||
let mut inventories = ecs.write_storage::<Inventory>();
|
||||
let mut inventory = inventories
|
||||
.entry(possessee)
|
||||
@ -493,12 +495,13 @@ pub fn handle_possess(server: &mut Server, possessor_uid: Uid, possessee_uid: Ui
|
||||
let leftover_items = inventory.swap(
|
||||
Slot::Equip(EquipSlot::ActiveMainhand),
|
||||
Slot::Equip(EquipSlot::InactiveMainhand),
|
||||
*time,
|
||||
);
|
||||
assert!(
|
||||
leftover_items.is_empty(),
|
||||
"Swapping active and inactive mainhands never results in leftover items"
|
||||
);
|
||||
inventory.replace_loadout_item(EquipSlot::ActiveMainhand, Some(debug_item));
|
||||
inventory.replace_loadout_item(EquipSlot::ActiveMainhand, Some(debug_item), *time);
|
||||
}
|
||||
drop(inventories);
|
||||
|
||||
|
@ -25,6 +25,7 @@ use client::{Client, ServerInfo};
|
||||
use common::{
|
||||
character::{CharacterId, CharacterItem, MAX_CHARACTERS_PER_PLAYER, MAX_NAME_LENGTH},
|
||||
comp::{self, humanoid, inventory::slot::EquipSlot, Inventory, Item},
|
||||
resources::Time,
|
||||
terrain::TerrainChunkSize,
|
||||
vol::RectVolSize,
|
||||
LoadoutBuilder,
|
||||
@ -1812,10 +1813,16 @@ impl Controls {
|
||||
inventory.replace_loadout_item(
|
||||
EquipSlot::ActiveMainhand,
|
||||
mainhand.map(Item::new_from_asset_expect),
|
||||
// Voxygen is not authoritative on inventory so we don't care if fake time
|
||||
// is supplied
|
||||
Time(0.0),
|
||||
);
|
||||
inventory.replace_loadout_item(
|
||||
EquipSlot::ActiveOffhand,
|
||||
offhand.map(Item::new_from_asset_expect),
|
||||
// Voxygen is not authoritative on inventory so we don't care if fake time
|
||||
// is supplied
|
||||
Time(0.0),
|
||||
);
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user