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https://gitlab.com/veloren/veloren.git
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Globally suppressed clippy lint option_map_unit_fn for #587
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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use client::{Client, Event};
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use common::{clock::Clock, comp};
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(label_break_value)]
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pub mod cmd;
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@ -181,7 +181,6 @@ impl Inventory {
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/// the proper structure wouldn't need to iterate at all, but because
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/// this should be fairly cold code, clarity has been favored over
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/// efficiency.
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn push_all_unique<I: Iterator<Item = Item>>(&mut self, mut items: I) -> Result<(), Error> {
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let mut leftovers = Vec::new();
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for item in &mut items {
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@ -196,7 +196,6 @@ fn swap_loadout(slot_a: EquipSlot, slot_b: EquipSlot, loadout: &mut Loadout) {
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// Should this report if a change actually occurred? (might be useful when
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// minimizing network use)
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn swap(
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slot_a: Slot,
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slot_b: Slot,
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![type_length_limit = "1664759"]
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#![feature(
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arbitrary_enum_discriminant,
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@ -23,7 +23,6 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Ori>,
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);
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn run(
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&mut self,
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(
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![cfg_attr(test, deny(rust_2018_idioms))]
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#![cfg_attr(test, deny(warnings))]
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#![feature(try_trait, const_if_match)]
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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use common::clock::Clock;
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use log::info;
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@ -93,7 +93,6 @@ fn get_handler(cmd: &ChatCommand) -> CommandHandler {
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}
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#[allow(clippy::identity_conversion)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn handle_give_item(
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server: &mut Server,
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client: EcsEntity,
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@ -224,7 +223,6 @@ fn handle_goto(
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn handle_kill(
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server: &mut Server,
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client: EcsEntity,
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@ -24,7 +24,6 @@ pub fn handle_damage(server: &Server, uid: Uid, change: HealthChange) {
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSource) {
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let state = server.state_mut();
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@ -332,7 +331,6 @@ pub fn handle_land_on_ground(server: &Server, entity: EcsEntity, vel: Vec3<f32>)
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn handle_respawn(server: &Server, entity: EcsEntity) {
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let state = &server.state;
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@ -81,7 +81,6 @@ pub fn handle_mount(server: &mut Server, mounter: EcsEntity, mountee: EcsEntity)
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn handle_unmount(server: &mut Server, mounter: EcsEntity) {
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let state = server.state_mut();
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let mountee_entity = state
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@ -100,7 +99,6 @@ pub fn handle_unmount(server: &mut Server, mounter: EcsEntity) {
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}
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#[allow(clippy::nonminimal_bool)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn handle_possess(server: &Server, possessor_uid: Uid, possesse_uid: Uid) {
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let state = &server.state;
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let ecs = state.ecs();
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(drain_filter)]
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pub mod auth_provider;
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@ -65,7 +65,6 @@ impl StateExt for State {
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success
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn apply_effect(&mut self, entity: EcsEntity, effect: Effect) {
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match effect {
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Effect::Health(change) => {
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@ -51,7 +51,6 @@ impl<'a> System<'a> for Sys {
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);
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#[allow(clippy::match_ref_pats)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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#[allow(clippy::single_char_pattern)] // TODO: Pending review in #587
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#[allow(clippy::single_match)] // TODO: Pending review in #587
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fn run(
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@ -57,7 +57,6 @@ pub struct TrackedComps<'a> {
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pub speech_bubble: ReadStorage<'a, SpeechBubble>,
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}
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impl<'a> TrackedComps<'a> {
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn create_entity_package(
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&self,
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entity: EcsEntity,
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@ -29,7 +29,6 @@ impl<'a> System<'a> for Sys {
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);
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#[allow(clippy::block_in_if_condition_stmt)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn run(
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&mut self,
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(entities, my_entity, dt, mut my_exp_floater_list, uids, pos, stats, mut hp_floater_lists): Self::SystemData,
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@ -21,7 +21,6 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Interpolated>,
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);
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn run(
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&mut self,
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(entities, dt, positions, orientations, velocities, mut interpolated): Self::SystemData,
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@ -554,7 +554,6 @@ impl Hud {
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}
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#[allow(clippy::assign_op_pattern)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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#[allow(clippy::single_match)] // TODO: Pending review in #587
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fn update_layout(
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&mut self,
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@ -1909,7 +1908,6 @@ impl Hud {
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
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// Helper
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fn handle_slot(
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@ -1,4 +1,5 @@
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(drain_filter, bool_to_option)]
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#![recursion_limit = "2048"]
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#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(bool_to_option)]
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#![recursion_limit = "2048"]
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@ -16,7 +17,6 @@ use common::assets::{load, load_expect};
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use log::{debug, error};
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use std::{mem, panic, str::FromStr};
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn main() {
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#[cfg(feature = "tweak")]
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const_tweaker::run().expect("Could not run server");
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@ -28,7 +28,6 @@ impl MainMenuState {
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const DEFAULT_PORT: u16 = 14004;
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impl PlayState for MainMenuState {
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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#[allow(clippy::useless_format)] // TODO: Pending review in #587
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fn play(&mut self, _: Direction, global_state: &mut GlobalState) -> PlayStateResult {
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// Set up an fps clock.
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@ -172,7 +172,6 @@ impl FigureMgr {
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
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pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: &SceneData, camera: &Camera) {
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let state = scene_data.state;
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impl Civs {
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#[allow(clippy::identity_conversion)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn generate(seed: u32, sim: &mut WorldSim) -> Self {
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let mut this = Self::default();
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let rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
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#![deny(unsafe_code)]
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#![allow(incomplete_features)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(arbitrary_enum_discriminant, const_generics, label_break_value)]
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mod all;
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/// Prepare the world for simulation
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#[allow(clippy::identity_conversion)] // TODO: Pending review in #587
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn seed_elements(&mut self) {
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let mut rng = self.rng.clone();
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@ -249,7 +249,6 @@ impl Settlement {
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}
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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pub fn place_town(&mut self, ctx: &mut GenCtx<impl Rng>) {
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const PLOT_COUNT: usize = 3;
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@ -1166,7 +1165,6 @@ impl Land {
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closed.into_iter().chain(open.into_iter()).collect()
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}
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#[allow(clippy::option_map_unit_fn)] // TODO: Pending review in #587
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fn write_path(
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&mut self,
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tiles: &[Vec2<i32>],
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