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[#1251] Mutable variables are removed. For killing checking non players without alignments as well as with it.
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parent
75bbe619fd
commit
c22104ea56
@ -1670,11 +1670,11 @@ fn handle_kill_npcs(
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args: Vec<String>,
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_action: &ChatCommand,
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) -> CmdResult<()> {
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let mut kill_pets = false;
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if let Some(kill_option) = parse_args!(args, String) {
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kill_pets = kill_option.contains("--also-pets");
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}
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let kill_pets = if let Some(kill_option) = parse_args!(args, String) {
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kill_option.contains("--also-pets")
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} else {
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false
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};
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let ecs = server.state.ecs();
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let mut healths = ecs.write_storage::<comp::Health>();
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@ -1682,21 +1682,15 @@ fn handle_kill_npcs(
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let alignments = ecs.read_storage::<comp::Alignment>();
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let mut count = 0;
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for (mut health, (), alignment) in (&mut healths, !&players, &alignments).join() {
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let mut should_kill = true;
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if !kill_pets {
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match alignment {
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Alignment::Owned(uid) => {
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if let Some(owner) = ecs.entity_from_uid(uid.0) {
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if players.contains(owner) {
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should_kill = false;
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}
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}
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}
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_ => (),
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}
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}
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for (mut health, (), alignment)
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in (&mut healths, !&players, alignments.maybe()).join() {
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let should_kill = kill_pets ||
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if let Some(Alignment::Owned(owned)) = alignment {
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ecs.entity_from_uid(owned.0)
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.map_or(true, |owner| !players.contains(owner))
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} else {
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true
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};
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if should_kill {
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count += 1;
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