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Hack custom gravity of 1G while gliding
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@ -668,6 +668,11 @@ impl<'a> PhysicsData<'a> {
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// to lag (as observed in the 0.9 release party).
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let dt = DeltaTime(read.dt.0.min(0.1));
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// Hack. FIXME: Implement gravity magic proper and/or set GRAVITY to 9.81.
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let custom_gravity = character_state.and_then(|cs| match cs {
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CharacterState::Glide(_) => Some(9.81),
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_ => None,
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});
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match physics_state.in_fluid {
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None => {
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vel.0.z -= dt.0 * GRAVITY;
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@ -682,7 +687,7 @@ impl<'a> PhysicsData<'a> {
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density,
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mass,
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&fluid,
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GRAVITY,
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custom_gravity.unwrap_or(GRAVITY),
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);
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},
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}
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