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Better camera interpolation
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@ -6,7 +6,7 @@ use vek::*;
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const NEAR_PLANE: f32 = 0.1;
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const FAR_PLANE: f32 = 10000.0;
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const INTERP_TIME: f32 = 0.05;
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const INTERP_TIME: f32 = 0.1;
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pub struct Camera {
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tgt_focus: Vec3<f32>,
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