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chore: more descriptive comment
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@ -295,7 +295,8 @@ pub enum Event {
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MouseButton(MouseButton, PressState),
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/// The camera has been requested to zoom.
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Zoom(f32),
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/// A key that the game recognises has been pressed or released.
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/// A key that the game recognizes has been pressed (true) or released
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/// (false).
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InputUpdate(GameInput, bool),
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/// Event that the ui uses.
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Ui(ui::Event),
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