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Small fixes
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@ -356,7 +356,7 @@ impl StateExt for State {
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// TODO: some of these are required in order for the character_behavior system to
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// recognize a possesed airship; that system should be refactored to use `.maybe()`
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.with(comp::Energy::new(ship.into(), 0))
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.with(comp::Stats::new("Airship".to_string()))
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.with(comp::Stats::new("Airship".to_string(), body))
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.with(comp::SkillSet::default())
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.with(comp::ActiveAbilities::default())
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.with(comp::Combo::default());
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