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Animations should use the state from the previous strike
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0c054837f9
commit
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@ -33,11 +33,14 @@ impl Animation for ComboAnimation {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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let (move1, move2, move3, _move2h) = match stage_section {
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for i in 0..=strike {
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let (move1, move2, move3, _move2h) = if i == strike { match stage_section {
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0, anim_time.powf(0.25)),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4), 1.0),
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_ => (0.0, 0.0, 0.0, 0.0),
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}} else {
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(1.0, 1.0, 1.0, 1.0)
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};
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let pullback = 1.0 - move3;
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let move2 = move2 * pullback;
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@ -52,7 +55,6 @@ impl Animation for ComboAnimation {
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},
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_ => {},
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}
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next
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},
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_ => {
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match strike {
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@ -750,9 +752,9 @@ impl Animation for ComboAnimation {
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},
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_ => {},
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}
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next
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},
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}
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}
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next
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}
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}
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