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fmt
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2da8d96ec9
commit
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@ -31,7 +31,7 @@ loot_tables: [
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// TODO: Change consumables and split them up
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// TODO: Change consumables and split them up
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(1.0, true, "common.loot_tables.consumables.default"),
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(1.0, true, "common.loot_tables.consumable.default"),
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(0.5, false, "common.loot_tables.trading"),
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(0.5, false, "common.loot_tables.trading"),
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],
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],
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// this is the amount of that good the most common item represents
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// this is the amount of that good the most common item represents
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5
assets/common/loot_tables/consumable/default.ron
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5
assets/common/loot_tables/consumable/default.ron
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@ -0,0 +1,5 @@
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[
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(2.0, LootTable("common.loot_tables.consumable.potion")),
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(0.5, LootTable("common.loot_tables.consumable.throwable")),
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(1.0, LootTable("common.loot_tables.consumable.misc")),
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]
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5
assets/common/loot_tables/consumable/misc.ron
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5
assets/common/loot_tables/consumable/misc.ron
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@ -0,0 +1,5 @@
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[
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// misc
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(0.1, Item("common.items.utility.collar")),
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(1.0, LootTable("common.loot_tables.consumable.firework")),
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]
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@ -1,5 +0,0 @@
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[
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(2.0, LootTable("common.loot_tables.consumables.potions")),
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(0.5, LootTable("common.loot_tables.consumables.throwables")),
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(1.0, LootTable("common.loot_tables.consumables.misc")),
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]
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@ -1,5 +0,0 @@
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[
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// misc
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(0.1, Item("common.items.utility.collar")),
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(1.0, LootTable("common.loot_tables.consumables.fireworks")),
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]
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@ -1,5 +1,5 @@
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[
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[
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.consumables.potions")),
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(2.0, LootTable("common.loot_tables.consumable.potion")),
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]
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]
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@ -14,5 +14,5 @@
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(0.1, Item("common.items.glider.glider_blue")),
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(0.1, Item("common.items.glider.glider_blue")),
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(0.001, Item("common.items.armor.misc.back.backpack")),
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(0.001, Item("common.items.armor.misc.back.backpack")),
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(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
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(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
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(1.0, LootTable("common.loot_tables.consumables.default")),
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(1.0, LootTable("common.loot_tables.consumable.default")),
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]
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]
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@ -5,5 +5,5 @@
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(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
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(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
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(0.5, LootTable("common.loot_tables.food.prepared")),
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(0.5, LootTable("common.loot_tables.food.prepared")),
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// Consumables
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// Consumables
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(0.5, LootTable("common.loot_tables.consumables.default")),
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(0.5, LootTable("common.loot_tables.consumable.default")),
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]
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]
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@ -741,7 +741,9 @@ impl Item {
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SpriteKind::Seashells => "common.items.crafting_ing.seashells",
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SpriteKind::Seashells => "common.items.crafting_ing.seashells",
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// Containers
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// Containers
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// IMPORTANT: Add any new container to `SpriteKind::is_container`
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// IMPORTANT: Add any new container to `SpriteKind::is_container`
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container @ (SpriteKind::DungeonChest0
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container
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@
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(SpriteKind::DungeonChest0
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| SpriteKind::DungeonChest1
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| SpriteKind::DungeonChest1
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| SpriteKind::DungeonChest2
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| SpriteKind::DungeonChest2
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| SpriteKind::DungeonChest3
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| SpriteKind::DungeonChest3
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